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Help with Assault skill line

nosillalouise
I'm level 6 in the Assault skill line and I'm trying to get to 7 for Magicka Det.
BUT, it doesn't seem to be leveling. It's like it's frozen.

What is the BEST and FASTEST way to level this in your opinion because whatever I'm doing is not working.

Note: I am repairing walls, killing enemy players, sieging, taking resources/keeps, and doing the cyrodil bounties.
  • nosillalouise
    Also (sorry for double posting)
    BUT, it has been at 6 for what seems like awhile now.
  • Leandor
    Leandor
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    Mouse-over the bar, you will see a steep increase in points per level. Patience is your only solution.

    Numbers:
    • To reach Assault 5, you need a total of 326400 AP.
    • For 7, you need a total 1624000 AP, or 4 times as many in addition to what you ground out to reach 5.
    • For 10, you need a total of 6918400 AP, or another 3.5 times as many in addition to what you ground out for 7.
  • KozawahGaming
    KozawahGaming
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    Leandor wrote: »
    Mouse-over the bar, you will see a steep increase in points per level. Patience is your only solution.

    Numbers:
    • To reach Assault 5, you need a total of 326400 AP.
    • For 7, you need a total 1624000 AP, or 4 times as many in addition to what you ground out to reach 5.
    • For 10, you need a total of 6918400 AP, or another 3.5 times as many in addition to what you ground out for 7.

    Doesn't that seem kind of excessive? Like, it makes it seem like you have to "no life" the PvP just to get to Mag. det on one character. As a student and a part time worker when not in class, I don't have that kind of time to just PvP. Half the time I can't even get into a group in PvP so I'm soloing and not being effective at all.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • Leandor
    Leandor
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    Leandor wrote: »
    Mouse-over the bar, you will see a steep increase in points per level. Patience is your only solution.

    Numbers:
    • To reach Assault 5, you need a total of 326400 AP.
    • For 7, you need a total 1624000 AP, or 4 times as many in addition to what you ground out to reach 5.
    • For 10, you need a total of 6918400 AP, or another 3.5 times as many in addition to what you ground out for 7.

    Doesn't that seem kind of excessive? Like, it makes it seem like you have to "no life" the PvP just to get to Mag. det on one character. As a student and a part time worker when not in class, I don't have that kind of time to just PvP. Half the time I can't even get into a group in PvP so I'm soloing and not being effective at all.
    It's really not. I work full time and play 3 or 4 nights a week (including weekend) and manage around 1mil+ AP in a month without resorting to mutagen spamming in zergs or wallrepair grinding, mainly solo play.

    Remember that after assault 10, there is no more progression for PvPers except for dyes. No better equipment (luckily) or additional skills (a shame). It should not be something that you get to in two weeks.
    Edited by Leandor on January 17, 2016 8:35PM
  • KozawahGaming
    KozawahGaming
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    Leandor wrote: »
    Leandor wrote: »
    Mouse-over the bar, you will see a steep increase in points per level. Patience is your only solution.

    Numbers:
    • To reach Assault 5, you need a total of 326400 AP.
    • For 7, you need a total 1624000 AP, or 4 times as many in addition to what you ground out to reach 5.
    • For 10, you need a total of 6918400 AP, or another 3.5 times as many in addition to what you ground out for 7.

    Doesn't that seem kind of excessive? Like, it makes it seem like you have to "no life" the PvP just to get to Mag. det on one character. As a student and a part time worker when not in class, I don't have that kind of time to just PvP. Half the time I can't even get into a group in PvP so I'm soloing and not being effective at all.
    It's really not. I work full time and play 3 or 4 nights a week (including weekend) and manage around 1mil+ AP in a month without resorting to mutagen spamming in zergs or wallrepair grinding, mainly solo play.

    Remember that after assault 10, there is no more progression for PvPers except for dyes. No better equipment (luckily) or additional skills (a shame). It should not be something that you get to in two weeks.

    I'd be lucky to get 2 nights a week during the semester with work and homework. And that would be for maybe an hour. Currently, not in school yet, I can do a couple hours but as a Vet 5 whose been PvP exclusively since level 45, I spend most of my time keep hoping trying to find a group just so I can find the action and get AP.
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • aLi3nZ
    aLi3nZ
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    Yep, hardest grind in the game, I am gonna make myself a restro staff for mutagen spamming.
  • TheDarkShadow
    TheDarkShadow
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    It took me 5 days /played time to level from 1-v16. And 7 days /played to grind from rank 1 PvP - prox det.
  • KozawahGaming
    KozawahGaming
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    It took me 5 days /played time to level from 1-v16. And 7 days /played to grind from rank 1 PvP - prox det.

    Duh **** how? Tell me your ways
    Vet 5 NB- Gaelwen Forestmire (Vamp(cured)/Stam)
    Vet 1 Templar- Kozawah Incarnic (None/Magicka/Healer)
    Level 4 DK- Trecldur (Magicka)
  • TheDarkShadow
    TheDarkShadow
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    It's /played time, not real life time. I only get like 15 AP/hour. That's not high.
  • nosillalouise
    Damn.. So pretty much what you are all are saying is that it's going to take some time and effort to get to assault 7.
    I'm on the PS4, so i can't mouse over the bar and see how much that I need.
  • Tankqull
    Tankqull
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    Damn.. So pretty much what you are all are saying is that it's going to take some time and effort to get to assault 7.
    I'm on the PS4, so i can't mouse over the bar and see how much that I need.

    you could aswell just as Mr. google...
    http://www.uesp.net/wiki/Online:Alliance_Points
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Takes-No-Prisoner
    Takes-No-Prisoner
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    My 2 cents,

    Stay for Defensive ticks at keeps, resources and outposts. It'll really help push it a long. You can tell when your in a Keep area when you look at the top right of the screen and see something like, "Castle Roebeck Grounds", "Castle Roebeck Lumbermill", "Sejnaus Outpost". If you see this message you are in range for a defensive tick. I would try going in and out of a keeps defensive tick area so you can fully understand where the boundary is and understand where it ends so you can take advantage of that in long fights.

    So when does a defensive tick happen? If a enemy dies in front of your keep you'll probably get around 44 AP in under a minute. Lets say a full blown war happens and your defending a keep with a elder scroll in it, which happens to be under attack by BOTH enemy factions. Lets say your fighting it out for well over 2 hours and many many enemies die around the keep. After the keep unflags, you should get a very large tick. Depending on the deaths + how much time has passed since the first battle started. You can get somewhere around 2,000+ AP to well over 50,000+ ap. Again depending on how long your fighting/death count.

    Almost forgot, Scroll Temples also give Defensive ticks. So if your unlucky to have to defend a scroll from a zerg, if you beat them back you WILL get a tick for that. So please bare that in mind.

    This is how I can go from having 50,000 AP points to spend to well over 175,000 AP points in just a day and a half and where a lot of folks store up AP points is from the d-tick bonus...ON TOP of the things you are already doing in your original post.
    Edited by Takes-No-Prisoner on January 18, 2016 9:56PM
  • CatchMeTrolling
    CatchMeTrolling
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    Depends on how well you get ap, I've gotten 1 mill in two days (not an actual 48 hrs) but play throughs. Though if you're not skilled at getting ap I would recommend running with decent groups, even more so if play time is an issue.

    Also the best ap gains come from opposing alliances buff servers.
  • zekeElite
    zekeElite
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    when you lose a keep do you still get decent AP tick defending it?
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    You get no AP tick if you lose the keep. THE ENEMY who took the keep FROM YOU, will get a defensive tick after the battles subside.


    This is why learning to defend your native stuff is super important!

    And learning how to deal with farmers is important too. Like breaking down the resource towers and flushing them out-- instead of taking the resource. Once you take the resource they can safely sit in the tower and farm you. One might ask, 'If i flip the resource, don't I get AP d-tick for farming them in the tower?' Yes, yes you do. However they have better defensive positioning then you. It's really easy for them to storm out of the tower, wipe you, head back into it, rinse repeat. Breaking the tower and leaving it in shambles stops this behavior. Arrius, Alessia, Aleswell, Faregyl, Glademist, Kings Crest to name a few... all have terrible terrible spots they can be flagged from the resource towers. So you cannot just leave the farmers to do their bidding.
    Edited by Takes-No-Prisoner on January 19, 2016 7:09PM
  • Waffennacht
    Waffennacht
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    You get no AP tick if you lose the keep. THE ENEMY who took the keep FROM YOU, will get a defensive tick after the battles subside.


    This is why learning to defend your native stuff is super important!

    And learning how to deal with farmers is important too. Like breaking down the resource towers and flushing them out-- instead of taking the resource. Once you take the resource they can safely sit in the tower and farm you. One might ask, 'If i flip the resource, don't I get AP d-tick for farming them in the tower?' Yes, yes you do. However they have better defensive positioning then you. It's really easy for them to storm out of the tower, wipe you, head back into it, rinse repeat. Breaking the tower and leaving it in shambles stops this behavior. Arrius, Alessia, Aleswell, Faregyl, Glademist, Kings Crest to name a few... all have terrible terrible spots they can be flagged from the resource towers. So you cannot just leave the farmers to do their bidding.

    Aka "I was a part of a skilled and large group that succeeded in defeating many enemies over a large amount of time"

    Aka, "you have no hope unless a part of a skilled group capable of defeating great numbers of enemies over a long period of time"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    It's ok friend, you can say the word 'Zerg' here. No one will judge you..... 1.0

  • CatchMeTrolling
    CatchMeTrolling
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    You get no AP tick if you lose the keep. THE ENEMY who took the keep FROM YOU, will get a defensive tick after the battles subside.


    This is why learning to defend your native stuff is super important!

    And learning how to deal with farmers is important too. Like breaking down the resource towers and flushing them out-- instead of taking the resource. Once you take the resource they can safely sit in the tower and farm you. One might ask, 'If i flip the resource, don't I get AP d-tick for farming them in the tower?' Yes, yes you do. However they have better defensive positioning then you. It's really easy for them to storm out of the tower, wipe you, head back into it, rinse repeat. Breaking the tower and leaving it in shambles stops this behavior. Arrius, Alessia, Aleswell, Faregyl, Glademist, Kings Crest to name a few... all have terrible terrible spots they can be flagged from the resource towers. So you cannot just leave the farmers to do their bidding.

    Aka "I was a part of a skilled and large group that succeeded in defeating many enemies over a large amount of time"

    Aka, "you have no hope unless a part of a skilled group capable of defeating great numbers of enemies over a long period of time"

    That's not true, the people I know that's the best at getting ap usually are solo or in a group no more than 5.


    And as for ticks you really don't want a large group to be around because that lowers the tick.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    That's not true, the people I know that's the best at getting ap usually are solo or in a group no more than 5.


    And as for ticks you really don't want a large group to be around because that lowers the tick.

    What exactly are they doing though? Farming towers? ganking? Just curious. I very very rarely run with groups anymore. Never even been in 2 or 6 man groups.
  • Angus
    Angus
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    Aka, "you have no hope unless a part of a skilled group capable of defeating great numbers of enemies over a long period of time"

    Well don't forget, if you happen to be in a large unskilled group that accidentally defeats great numbers of enemies.... that group is probably going to run out of the keep in hot pursuit of stragglers after the win.

    Then you get their tick.
    Angus of Noquar franchise.
    And some others.
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