Remember when doing
700 dps in a dungeon was considered decent? That was the time.
Now I can do about
13,000 dps, which is about
19x increase.
This has given a huge value boost to dps skills, and in a way, devalued utility based skills considerably.
This in turn, has made
PvP all about
burst dps and healing and seeing who
has the most skill runs out of resources first, or who has more people.
What about
PvE?
Content is being blown through at epic rates, leaving the one
fun pass time of grinding motifs and other misc. resources. Not to mention that this PvE stagnation has been further exasperated by the fact that large chunks of PvE content has been left in the dust (looking at you,
Craglorn and
Imperial City)
Solution?
In truth, it is very hard to say what system or how many systems need to be looked at. But, reducing stats would put less emphases on burst dps.
Another thing would be to put more value in utility skills. For example, making obsidian fist give a buff or remove a debuff.
What do you think should be looked at?
Edited by Panda_iMunch on January 17, 2016 7:32PM Yeetus that fetusYoutube:
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