Tendrielle wrote: »Hi there, I really like the variety of recipes and cooking materials for provisioning, but I have the impression the system does not really work, becaude we simply have too much of everything - all sorts of materials, nothing is really rare (except perfect roe), so we do not have to care aout which recipe is better and which not and looting food from a container is boring in any case. Please make provisioning materials more rare, or probably better: increase the number of materials you need for 1 portion (else the huge stacks of materials still existing will old any improvement of the market for a long time).
1K per stack? As in a stack of 200? Hmm, if that's the going price I should buy up all the provisioning mats I can find in guild stores... Using VR15 green recipes I can turn 200 ingredients into 2K gold at the vendor. Each time I make the recipe (requiring 2 ingredients) it makes 4 servings, each of which sells to a vendor for 5 gold. I probably won't bother buying them from guild stores, though, because every few weeks I craft a ton of food/drinks with all of the provisioning mats my hirelings bring and make 50K or more gold anyway. I can't really be bothered to do more provisioning than that.It would be silly for FOOD to be a rare item in a world populated with people that eat.
Got too many food mats? Sell them. They sell quite well. Not for insane prices, but a steady 1k per stack for non-rare food isn't to be sniffed at unless your store is overflowing with more expensive items.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It seems the margin is a little tight on provisioning products. It'd be fun if there was some more economic incentive to be a commercial chef/Brewer.
Of course, market trends for buffing products are driven by player build fashions. Drinks still seem largely (though not universally) discredited.