
Well here is mine ._.
1. Crafting Research Scrolls - learning all 9 traits for everything takes about a year.
2. Crown pets interactives - such as they locate nearby resource nods or they do some affect during battle.
3. Necromancer Class - I want to animate corpses to fight for me and other stuff.
4. More Goblin costumes- Yes I play as a goblin.
5. Grab and Tackle... I just want to catch other players by surprise and pin them to the ground.
Things my friends want...
1. Flying mounts - Not sure how that work unless it just animation but not truly flying.
2. Guild Capes or Banners - cape wise if it half a tabard that fine.
3. 1v1 dueling... Something or somewhere that people on same alliance can test skill against each other.
4. Guild Bank limitation- able to set W/D per day for specific ranks
5. Ingame caches purge- whenever animations/effects stop appearing in PvP, this option can fix it... Essentially like reload the map and stuff. Can only be used out of combat...
The only possible way it could work would be to have different shards of the mega server where people get dumped depending upon which difficulty you choose.
However this would take a lot of effort and programming etc and with everything else ZOS is doing I think they neither have time nor resources for such a thing.
The only possible way it could work would be to have different shards of the mega server where people get dumped depending upon which difficulty you choose.
However this would take a lot of effort and programming etc and with everything else ZOS is doing I think they neither have time nor resources for such a thing.
It's far simpler - if someone is choosing easy, he will internally be upscaled by 3-5 levels - if he wants it more difficult he will be downscaled by 3-5 levels - that would be my idea of it and because I said it is not that much different from scaling. IN regards to a group he will be considered to be of his actual level. The group reward can be scaled after the level difference the group has in total in comparison to their actual level.
The only possible way it could work would be to have different shards of the mega server where people get dumped depending upon which difficulty you choose.
However this would take a lot of effort and programming etc and with everything else ZOS is doing I think they neither have time nor resources for such a thing.
It's far simpler - if someone is choosing easy, he will internally be upscaled by 3-5 levels - if he wants it more difficult he will be downscaled by 3-5 levels - that would be my idea of it and because I said it is not that much different from scaling. IN regards to a group he will be considered to be of his actual level. The group reward can be scaled after the level difference the group has in total in comparison to their actual level.
You're forgetting about all the other players around you. What if they were on different difficulty levels? Whet if they were attacking the same mob or bad guy or world boss?
Grendel_at_ESO wrote: »Fix the lag in Cyrodiil. It's a game ender for me, I want to PvP and I can't believe the amount of lag there is considering how few people there are. I thought lag was occasionally bad in DAOC but to get to the levels I've seen in Cyrodiil you'd need 500+ people in a keep. I find it odd that it's something that just seems to get worse with every new game I play(Warhammer was bad in end game, AOC was unplayable at times), maybe they need to do away with all the fancy graphics, aesthetics don't make games good.
Fix skills that don't work.
Fix all the other bugs, like constantly losing the ability to do anything but move. I thought it was just me at first but lots of others have said in zone that they suffer the same thing.
Shorten the later research time in crafting, otherwise crafting is pretty easy, just don't feel like waiting a year if I need a 9 trait set.
It's not a bad game but I'd never sub the way it is now.
Oh yeah, allow us to use titles from achievements, I really want to be a Poultry Assassin.
@JD2013 @Lysette @lordrichter
Hey guys!!
Regarding the difficulty slider, I was thinking about instanced content, such as the Main Story, Fighter Guild Story, Mage Guild Story, 4man delves in Craglorn, and all Dungeons.
For open content, might be a bit too huge to implement without leaving some nasty bugs, mess up the phasing etc...
- 1 Downscaling (or Mentoring, Battleleveling...)
- 2 Difficulty slider
- 3 Dungeon tokens
- 4 Cyrodiil RP server
- 5 Khajiit DLC