Nightwolfmenace wrote: »The thing is, there is no "cooldowns" In this game (albeit except potions and ultimates sort of). Our resource management is technicely their *cooldown* approach. However, people can have quite a bit of sustain with enough champ points, race build.
While I do agree with you that dodge roll is meh, there are stamina builds that can still dodge roll 6-8 times in a row and still go on the offense for quite a bit of damage. Magicka builds don't really use stamina all too much as they can out heal quite a bit of burst or damage shield through it.
I will say however, the no Stam regeneration when blocking definitley needs to go. It's way too harsh of a penalty. I suggest changing block similar to what they did to dodge roll. The longer you hold the block button should increasingly scale the cost to block an attack. That way you still regeneration resources while blocking, but can't perma block like in the past... or theyou could take the route they should have taken In the first place and prevent you from casting abilities while you hold block as that was the main reason for the change to begin with.. alas probably won't ever happen so oh well.
KozawahGaming wrote: »Nightwolfmenace wrote: »The thing is, there is no "cooldowns" In this game (albeit except potions and ultimates sort of). Our resource management is technicely their *cooldown* approach. However, people can have quite a bit of sustain with enough champ points, race build.
While I do agree with you that dodge roll is meh, there are stamina builds that can still dodge roll 6-8 times in a row and still go on the offense for quite a bit of damage. Magicka builds don't really use stamina all too much as they can out heal quite a bit of burst or damage shield through it.
I will say however, the no Stam regeneration when blocking definitley needs to go. It's way too harsh of a penalty. I suggest changing block similar to what they did to dodge roll. The longer you hold the block button should increasingly scale the cost to block an attack. That way you still regeneration resources while blocking, but can't perma block like in the past... or theyou could take the route they should have taken In the first place and prevent you from casting abilities while you hold block as that was the main reason for the change to begin with.. alas probably won't ever happen so oh well.
I got in the game late on console but you're telling me you could be offensive while blocking??? And instead of fixing that they instead punished tanks in pvp?
Yes, both of those stamina nerfs are stupid, except if you want to make numbers count as much as possible - both amount of players and min maxing.
Perma blocking was no real issue in 1.6, so the blocking nerf should just go away. The dodge roll nerf is indeed working against permarolling, wich was a problem, but there are better ways to deal with that.