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"Outlaw" player guilds idea to accompany new DLC

Samsayia
Samsayia
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Wondering if there could be a minor tweak to the on-coming DLC in regards to player-made guilds. I know we're expecting there to be daily quests given by the thieves guild/assassin's guild to help level up the ledgermann skill and etc. Wouldn't surprise anyone if we saw daily quests posted in the Outlaw's refuge.

But I'm wondering if we could hand that question of daily ledgermann quests over to player-made guilds. So just like you have to have X amount of players in a guild to create guild trade shop, you would need x amount of players in a guild to get access to "contracts" or your daily quests for either assassination or thieving.

I know, I know. why not just have daily quests posted in the outlaw refuge and forego the whole idea of outlaw player guilds? Most solo-ers won't want to have to join a player guild to get access to all that heist information. However, keep in mind if you want to sell goods to other players you have to join a trading guild to list things for sale to other players. It would stand up logistically that you would need to join an Outlaw player guild to get a hold of such heist/contract information. It sounds a little silly that heist information would be just posted publicly in the Outlaw refuge, and technically anyone of any or no ledgermann can waltz into an Outlaw refuge right now.

Only real reason to do it would be for rule of cool purposes same as the trading guild thing. We could just have an auction house that you don't need to join a guild to use, but we have trading guilds cuz the game wants to. I'm thinking why not extend that notion to Outlaw player guilds and have THEM have contract access just because we want to. Trading guilds have a video game mechanic backing them, if enough thought is put into it there could be Outlaw player guilds with the same type of theory behind it.

In ES lore there are other thieving guilds besides TG (see Summerset Shadows for Ex) and you don't necessarily need the night mother to have an assassin's guild (see Astrid for ex.). So it does stand up to lore to have other guilds out there, just as there are other trading companies. You could complete jobs for your guild, and help raise it's ranking/maximum job difficulty of contracts/whatever system takes place of trading. To balance, outlaw guilds could sacrifice their trading ability for daily heist/contract quests but that worthiness of that would be how much money/xp do these jobs pay out since you can't sell stuff. Personally I don't think it would be such a hard issue if Outlaw player guilds couldn't trade simply because you can join 5 guilds.

To people who demand guildhalls before anything else, I understand your struggle and guildhalls for players guilds would be hella dope, BUT this topic is about outlaw player guilds. Tryna flesh out an idea here. I'm suggesting a tweak to the DLC they're already working on, not demanding they create a whole new system to tack onto the guild system.
  • Mouse0022
    Mouse0022
    Soul Shriven
    As someone who is currently leading a player-based Thieves guild, I agree and think it would be awesome!
  • Samsayia
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    I think there's lots of options that could be used to balance it out. The suggestion of swapping a guild trade shop aspect for the daily quests access it only one suggestion. Some people might have other ideas.
  • Enodoc
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    Joining a player guild to trade with players makes sense; I don't necessarily see the logic in joining a player guild to access PvE questing contracts which don't involve other players. Now if it was a system where joining a player outlaw guild allowed you to steal from players in other outlaw guilds, that would be a player-based function that the requirement to join an outlaw guild would be suitable for.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Sausage
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    I think this is cool idea, but there needs to be somekind of catch what if players doesnt complete those contracts. Shortly said, your idea sounds pretty lame. But this idea definitely has potential what I hope comes in some form to the game.

    I think Outlaw Player Guilds should have max member size of 5, contracts is to steal money, every day contracts gets harder and harder, but farther your Guild manages to go, bigger your reward is, eventually when your Guild fails to reach the goal, guild is disbanded or then the contract is just resetted, and can be triggered again by Guild Leader. So basically players can form a guild to make money in fast rate, teamwork involved too.

    Daily system what gets harder after each day, sounds actually pretty fun, why not something for PVP too.
    Edited by Sausage on January 12, 2016 2:36PM
  • Samsayia
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    @Sausage - I don't know why there would need to be a catch though. What you're suggesting is like..."guild questing." My post is more to do with daily quests to help level ledgermann, just like how there are crafting daily quests. Your idea is interesting, but would require devs to build a whole new "guild questing" system that really should be accessible to all guilds, not just in the outlaws. You might want to make a separate thread talking about a guild quest system.

    @Endoc - What you suggested amounts to a different form of pvp. Interesting idea for sure, but the Devs made it clear that they're keeping pvp out of the justice system for obvious reasons. PvP of any kind only ever translates into ganking, warzone, etc type results and is very much so all or nothing.

    Your question of why should people have to join a guild to access pve quests: why should players have to join guilds to access an auction house? I answered that in my first post: because that's what they wanted. That's just how they designed the game.

    How far of a stretch would it be for one type of daily quest to be accessed through a guild in the same way? It makes more sense logistically since it doesn't make sense for heist/assassination information to be posted publicly.

    There's plenty of mechanics that could be made for players to find these daily quests. Even if it's just on your GUI. Could easily not have to join a guild for it. But it would encourage outlaw guilds to form it you throw them a bone. Trading guilds wouldn't be a thing without the trade guild shop being the only way players can list items for sale in a shop.

    The goal of this idea is to have major outlaw guilds get a game mechanic to back them the same way trading companies are. If not daily quests, there could be another bone you can throw outlaw guilds that's a short and sweet detail. No new PvP system, no new questing system. It could even just be bonuses to ledgermann stuff. If you're part of a guild you get bonus xp to ledgerman xp.

    I'm really talking on a much smaller scale here. The bigger you go, the more issues you'll end up having with it.
  • Samsayia
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    Samsayia wrote: »
    Your question of why should people have to join a guild to access pve quests: why should players have to join guilds to access an auction house? I answered that in my first post: because that's what they wanted. That's just how they designed the game.

    edit that to "Daily pve quests." **

    You could argue the same for crafting. but there's a lot of crafting :/ and trade guilds kinda naturally handle all the crafting bolstering that helps crafters level up.

  • Enodoc
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    Samsayia wrote: »
    @Enodoc - What you suggested amounts to a different form of pvp. Interesting idea for sure, but the Devs made it clear that they're keeping pvp out of the justice system for obvious reasons. PvP of any kind only ever translates into ganking, warzone, etc type results and is very much so all or nothing.
    Yeah that's clear now, but I posted that before today's announcement that Justice PvP was out of the picture. With that out of the picture, my suggestion no longer holds any weight :stuck_out_tongue:
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • kargen27
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    I can sell and trade things without joining a guild.
    I can craft without having to join a guild.
    Why should I have to join a guild to get contracts?

    I wouldn't mind if guild members could maybe sell their ill gotten goodies to each other or have a guild fence that would allow them to sell to non guild members. Allow sharing of contracts in a guild while a solo person would have to search for them?

    Might be a fun idea to create a system where being in a guild would make certain aspects of thieving/assassination easier, but don't make it so a person would have to join a guild to participate.
    and then the parrot said, "must be the water mines green too."
  • Samsayia
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    I think it still hold some weight because it's an interesting interpretation of pvp. It's different. But I am in the crowd that's glad to see pvp taken out of the justice system lol.

    I don't think the devs need to give up on outlaws banning together just because they're not banning together to successfully steal stuff without getting murdered.
  • Samsayia
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    @kargen27

    You can sell using a WTS in zone chat, but that doesn't have you actively participate in game economics controlled through the flow of the guild trade shop system. Of course you can craft without joining a guild. You can already steal without joining a guild.

    The idea involves daily quests :0 you might want to re-read the posts. I already mentioned buffering bonuses for ledgermann.
  • Sausage
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    Samsayia wrote: »
    @Sausage - I don't know why there would need to be a catch though. What you're suggesting is like..."guild questing." My post is more to do with daily quests to help level ledgermann, just like how there are crafting daily quests. Your idea is interesting, but would require devs to build a whole new "guild questing" system that really should be accessible to all guilds, not just in the outlaws. You might want to make a separate thread talking about a guild quest system.

    Because twists/catches makes game fun. Most of us are old-school players, we have done literally everything under the sun. Dailies what gets harder after each day, sounds like fun to me, go on stealing-spree with your friends.
    Edited by Sausage on January 13, 2016 8:59AM
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