Wondering if there could be a minor tweak to the on-coming DLC in regards to player-made guilds. I know we're expecting there to be daily quests given by the thieves guild/assassin's guild to help level up the ledgermann skill and etc. Wouldn't surprise anyone if we saw daily quests posted in the Outlaw's refuge.
But I'm wondering if we could hand that question of daily ledgermann quests over to player-made guilds. So just like you have to have X amount of players in a guild to create guild trade shop, you would need x amount of players in a guild to get access to "contracts" or your daily quests for either assassination or thieving.
I know, I know. why not just have daily quests posted in the outlaw refuge and forego the whole idea of outlaw player guilds? Most solo-ers won't want to have to join a player guild to get access to all that heist information. However, keep in mind if you want to sell goods to other players you have to join a trading guild to list things for sale to other players. It would stand up logistically that you would need to join an Outlaw player guild to get a hold of such heist/contract information. It sounds a little silly that heist information would be just posted publicly in the Outlaw refuge, and technically anyone of any or no ledgermann can waltz into an Outlaw refuge right now.
Only real reason to do it would be for rule of cool purposes same as the trading guild thing. We could just have an auction house that you don't need to join a guild to use, but we have trading guilds cuz the game wants to. I'm thinking why not extend that notion to Outlaw player guilds and have THEM have contract access just because we want to. Trading guilds have a video game mechanic backing them, if enough thought is put into it there could be Outlaw player guilds with the same type of theory behind it.
In ES lore there are other thieving guilds besides TG (see Summerset Shadows for Ex) and you don't necessarily need the night mother to have an assassin's guild (see Astrid for ex.). So it does stand up to lore to have other guilds out there, just as there are other trading companies. You could complete jobs for your guild, and help raise it's ranking/maximum job difficulty of contracts/whatever system takes place of trading. To balance, outlaw guilds could sacrifice their trading ability for daily heist/contract quests but that worthiness of that would be how much money/xp do these jobs pay out since you can't sell stuff. Personally I don't think it would be such a hard issue if Outlaw player guilds couldn't trade simply because you can join 5 guilds.
To people who demand guildhalls before anything else, I understand your struggle and guildhalls for players guilds would be hella dope, BUT this topic is about outlaw player guilds. Tryna flesh out an idea here. I'm suggesting a tweak to the DLC they're already working on, not demanding they create a whole new system to tack onto the guild system.