I get that people want the content to be challenging.
I agree with that. It should be challenging.
The issue with it I have is that I am currently built for pvp, and that it requires a complete regear and respec to complete VMA.
Nevermind the fact that this is a huge expense and requires a huge time investment for gold and matts, to keep up with the respec time and cost and the time investment of running VMA is extremely tedious.
I just can't see the incentive.
I get that people want the content to be challenging.
I agree with that. It should be challenging.
The issue with it I have is that I am currently built for pvp, and that it requires a complete regear and respec to complete VMA.
Nevermind the fact that this is a huge expense and requires a huge time investment for gold and matts, to keep up with the respec time and cost and the time investment of running VMA is extremely tedious.
I just can't see the incentive.
To me, the reasons I don't attempt vMSA are:
- no save points
- terrible RNG
ZOS needs to stop making everything RNG-based and then applying bandaids when ppl complain, and flesh out their content with more "basic" features
Can any sourcer recommend me what gear to try out for vMA? Currently just running a pvp/dps build. This thread gave me an idea that I should try a different set.
What bothers me about vMA is the number of times I'll need to grind it to get the weapons I desire. Grinding a single player instance while playing an MMO seems kind of insane to me. No thanks.
WTB: vMA gold Alliance War rewards.
I get that people want the content to be challenging.
I agree with that. It should be challenging.
The issue with it I have is that I am currently built for pvp, and that it requires a complete regear and respec to complete VMA.
Nevermind the fact that this is a huge expense and requires a huge time investment for gold and matts, to keep up with the respec time and cost and the time investment of running VMA is extremely tedious.
I just can't see the incentive.
and the PvE community don't need to do this to grind for the alliance ranks?
Most players have to use a completely different set up for Maelstrom, including gears, morphs, cp, and skills. You center your build around the content you're running. That means making changes often when seeking to be most effective.
PVE and PVP for better or worse are intertwined in ESO. The game is about both, and choosing to focus on only one aspect is also choosing to accept the consquences of your choice.
What bothers me about vMA is the number of times I'll need to grind it to get the weapons I desire. Grinding a single player instance while playing an MMO seems kind of insane to me. No thanks.
WTB: vMA gold Alliance War rewards.
wouldnt you rather get a unique pvp item for your pvp skills instead of a Pve item?
The sense of achieving something kinda gets lost if people can get the items everywhere they want. That's why I'm also for BoP especially on these unique items.
as for the grind, I agree. At the least they should eliminate the set items from the last chest
What bothers me about vMA is the number of times I'll need to grind it to get the weapons I desire. Grinding a single player instance while playing an MMO seems kind of insane to me. No thanks.
WTB: vMA gold Alliance War rewards.
wouldnt you rather get a unique pvp item for your pvp skills instead of a Pve item?
The sense of achieving something kinda gets lost if people can get the items everywhere they want. That's why I'm also for BoP especially on these unique items.
as for the grind, I agree. At the least they should eliminate the set items from the last chest
I would be pleased if there were both PVE and PVP options for all item sets. Or an option to trade them. ESO PVP and PVE are extremely different to me. IMO, many players who enjoy PVP do not enjoy PVE and vice versa. That should not be a competitive disadvantage. At least not to the degree it currently is.
The end of campaign Alliance War gold reward loot table included Master weapons and trial sets up to ESO 2.1. If they were fair EOC rewards then, I do not see why Maelstrom weapons are not now. Master weapons were the only EOC rewards I really looked forward to.
I don't see what ur complaint is. You want vMA to be so easy that you don't even need to respec from a PvP build? Seriously?
If you don't invest, don't expect to profit. It's simple.
As for incentive... Maelstorm weapons
Not trying to be disrespectful, but what you're asking is basically to just put everything in the crownstore and let it be over with. That would be the easiest option.
Most players have to use a completely different set up for Maelstrom, including gears, morphs, cp, and skills. You center your build around the content you're running. That means making changes often when seeking to be most effective.
PVE and PVP for better or worse are intertwined in ESO. The game is about both, and choosing to focus on only one aspect is also choosing to accept the consquences of your choice.