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https://forums.elderscrollsonline.com/en/discussion/696147/playstation-5-patch-error-issue

Solution/idea - 3 Morph choices

eldermpsmithrwb17_ESO
How about having 3 different morphs, might be an idea to challenge some of the ever increasing demand on skills. From my experience there is a demand for magika dps abilities, stamina dps abilities, tank and healer based abilities, having an extra option might cater to more of the player base, whilst retaining the original ability.

I don't know how hard this is going to be to incorporate into the code, but just an idea i had.
Selcouth Nexus V16 Templar Magika Healer/Dps
Mrs Schadenfreude V16 Magika Sorc Dps/off heals
Malevolent Lust v16 DK Stam Dps/tank
Mephala's Rage v16 NB Magika Dps
Lara Nipplestorm v16 DK Magika DPS
  • Sausage
    Sausage
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    First more Weapon Skill Trees then this.
  • Didgerion
    Didgerion
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    How about having 3 different morphs, might be an idea to challenge some of the ever increasing demand on skills. From my experience there is a demand for magika dps abilities, stamina dps abilities, tank and healer based abilities, having an extra option might cater to more of the player base, whilst retaining the original ability.

    I don't know how hard this is going to be to incorporate into the code, but just an idea i had.

    Stamina and magica morph concept is wrong and purely designed by ZOS.
    It is against any logical explanations that a magica based skill becomes a stamina skill when morphed.

    The right solution would be to have some class abilities that can be both magica and stamina based. The players select the ability resource type when they invest the first the skill point in it.
    Both morphs of such skills will be magica or stamina based depending on what the un-morphed ability was.

    Regarding new abilities - there are new guilds coming to the game and the new skills can be addressed there.
  • TheShadowScout
    TheShadowScout
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    Originally there were no stamina morphs. Which gave stamina classes a hard time, so they refitted that for a few abilities.

    Personally I would rather have they gone a different way, maybe make the abilities still magica fuelled but scaling off the higher of spell/weapon damage (like ultimates), but eh. They went this way, I deal with it.

    The idea of three morphs per skill would have been neat - had it been introduced from the start. Refitting it now when sooo many people spent soo much time picking their morph and maxing it... would lead to vexation.

    Better to add more skills people can add, max and morph without having to revisit and agonize about choices they already made.
    New weapon skill lines. (Polearms, Brawling, 1H and Magic, 1H and Ranged...)
    New guild skill lines. (TG, DB, maybe Bards too...)
    New world skill lines (possibly exclusive choice type, like, say, religion? Pick one outa many...)
    New class skill lines. (possibly along the lines of my often posted class morph idea...)
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Passive stances!

    Passive stances are simply a single "core" stance" which you select and drag to a 7th passive slot. You will not be able to change stances while in combat.

    Examples of passive stances are:

    Healing stance :- Increases healing done while reducing damage dealt.
    Tank stance :- Increases mitigation while reducing damage dealt.
    DPS stance :- Increases damage dealt while reducing healing done.

    What this does is shift builds into core roles. A DPS should not have tank mitigation and should not be able to heal themselves as good or better than pure healers while still being able to dish out max damage. This is presently the situation with ESO. DPS can stack weapon damage and stamina and boost their DPS as well as their survivability significantly.

    Also, because magicka uses can't stack stamina, they suffer severely from CC break and dodge rolling. The most common way to kill someone in PvP is to just drain their stamina and they are toast. This is why PvP is actually player vs stamina.

    Magicka based DPS and heals can have roll dodge and CC break cost reduction added to their stances. This means it will not be able to impact stamina DPS.

    eg.

    Magicka DPS stance -> Increase all damage with magicka based attacks by X%. All class abilities now scale off of magicka and spell damage. Reduce the cost of roll dodge and CC breaking by X%. Healing done is reduced by Y%

    Through this method they can literally do anything they want. They could give tanks back their stamina regen via blocking. They can convert all DK core abilities to fire damage or cold damge, even oblivion damage! Want to be a pure stamina DK, No worries, select the stamina stance and convert tall your damage to physical.
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