You do realize the pop caps are at least over 200 per alliance and you'd be expecting more than half of the alliance at any given time to be sitting at the gate waiting for their turn to go have fun right?
You do realize there are only a handful of keeps an alliance should be pushing (and even fewer that actually matter) at any given time right?
You do realize if you're taking a keep with <10 people you're pvdooring an empty keep at that point right?
You do realize guilds that are objective focus almost never stay for Dticks and move onto the next keep being hit right?
These forums are an absolute joke sometimes.
I'd also point out that ticks already favor smaller groups as you get more AP the fewer people there are on your side. And lastly, people don't go to keeps for ticks, don't be absurd. They go there because they're funneled there by a lack of map objectives.
hammayolettuce wrote: »You do realize the pop caps are at least over 200 per alliance and you'd be expecting more than half of the alliance at any given time to be sitting at the gate waiting for their turn to go have fun right?
You do realize there are only a handful of keeps an alliance should be pushing (and even fewer that actually matter) at any given time right?
You do realize if you're taking a keep with <10 people you're pvdooring an empty keep at that point right?
You do realize guilds that are objective focus almost never stay for Dticks and move onto the next keep being hit right?
These forums are an absolute joke sometimes.
I'd also point out that ticks already favor smaller groups as you get more AP the fewer people there are on your side. And lastly, people don't go to keeps for ticks, don't be absurd. They go there because they're funneled there by a lack of map objectives.
Zheg 4 Prez!
You do realize if you're taking a keep with <10 people you're pvdooring an empty keep at that point right?
You do realize the pop caps are at least over 200 per alliance and you'd be expecting more than half of the alliance at any given time to be sitting at the gate waiting for their turn to go have fun right?
You do realize there are only a handful of keeps an alliance should be pushing (and even fewer that actually matter) at any given time right?
You do realize if you're taking a keep with <10 people you're pvdooring an empty keep at that point right?
You do realize guilds that are objective focus almost never stay for Dticks and move onto the next keep being hit right?
I'd also point out that ticks already favor smaller groups as you get more AP the fewer people there are on your side. And lastly, people don't go to keeps for ticks, don't be absurd. They go there because they're funneled there by a lack of map objectives.
TheDarkShadow wrote: »You do realize the pop caps are at least over 200 per alliance and you'd be expecting more than half of the alliance at any given time to be sitting at the gate waiting for their turn to go have fun right?
2/5 campaign in NA is empty/only half filled in prime time. ZoS just closed a death campaign recently. Open it again if needed.You do realize there are only a handful of keeps an alliance should be pushing (and even fewer that actually matter) at any given time right?
Even if an alliance have all their home keeps and ring keeps, there is still 8 other keeps and 24 resources to cap. I've seem many times people cap the keep in the other corner or just a resource deep behind enemy line. Is it "should be" for the sake of the campaign? Probably not. But they have fun, and they spread the population out to help the server instead of flock up on the keep after keep in a predictable line and ruin the fps and ping for everyone. And didn't people (including you) asking for more objects in Cyrodiil? Then add more. Not everyone pushing for emp. There are groups that only take a resource and then fight around it. There are people that playing tug war back and forth on a bridge. There are people who camping on the road and kill people. The lag effect all of these people.You do realize if you're taking a keep with <10 people you're pvdooring an empty keep at that point right?
If there is lesser people def it because the penalty, then why should you need more? I've seen many group of 5-10 good players taking keep with 5-8 defenders. It's a reward for better players. Go with 16 if you want, add a few more solo players and you can still take down a keep while have fun rather than lag all the way to the win (or lose).You do realize guilds that are objective focus almost never stay for Dticks and move onto the next keep being hit right?
Then why you even care if D/O-ticks change? There are guilds that push emp, but there are also casual people who only want to have fun with out lag. Imo, its the guild that so call "pvp focus" is the one that ruin the pvp the most with their "stack-on-crown-AoE-raid-of-40-or-more" tactic.I'd also point out that ticks already favor smaller groups as you get more AP the fewer people there are on your side. And lastly, people don't go to keeps for ticks, don't be absurd. They go there because they're funneled there by a lack of map objectives.
To get tick you need to successfully defend or take a keep. And how on earth can a small group do that against a "stack-on-crown-AoE-raid-of-40-or-more"? If there is only a small group of enemy, then the tick also smaller. Again, this is the problem when ticks bonus scale of battle scale.
CatchMeTrolling wrote: »Lol you get more ap with less people around from ticks
TheDarkShadow wrote: »CatchMeTrolling wrote: »Lol you get more ap with less people around from ticks
Unless you're wiped by a 30+ zerg group. And then you call for more people because it's the only way to fight against a zerg: make a bigger one. And then it's the epic 30vs30vs30 battle that ZoS promised, except they forgot to mention the 20 fps and 999+ ping. And then at the end of the day you come to forums and blame ZoS for the lag and the other alliance for the zerg. And tomorrow you continue to form a zerg.
hammayolettuce wrote: »TheDarkShadow wrote: »CatchMeTrolling wrote: »Lol you get more ap with less people around from ticks
Unless you're wiped by a 30+ zerg group. And then you call for more people because it's the only way to fight against a zerg: make a bigger one. And then it's the epic 30vs30vs30 battle that ZoS promised, except they forgot to mention the 20 fps and 999+ ping. And then at the end of the day you come to forums and blame ZoS for the lag and the other alliance for the zerg. And tomorrow you continue to form a zerg.
Someone get this guy some milk. He's not making any sense from post to post.
*
Speaking my mind in clever words. Thank you, @ZhegYou do realize the pop caps are at least over 200 per alliance and you'd be expecting more than half of the alliance at any given time to be sitting at the gate waiting for their turn to go have fun right?
You do realize there are only a handful of keeps an alliance should be pushing (and even fewer that actually matter) at any given time right?
You do realize if you're taking a keep with <10 people you're pvdooring an empty keep at that point right?
You do realize guilds that are objective focus almost never stay for Dticks and move onto the next keep being hit right?
These forums are an absolute joke sometimes.
I'd also point out that ticks already favor smaller groups as you get more AP the fewer people there are on your side. And lastly, people don't go to keeps for ticks, don't be absurd. They go there because they're funneled there by a lack of map objectives.
CatchMeTrolling wrote: »Lol you get more ap with less people around from ticks
However the more allies and enemies that dies in a fight, the bigger the tick, if you come out as winner. This favours large fights I guess. But I still think it's a reasonable mechanics. Killing more enemies and defending against big forces, should grant a larger AP reward. That makes sense.
TheDarkShadow wrote: »I dont think Cyrodiil is lack of objective. Meaningful maybe, but not objective. So my suggestion is give it more meaning, by give the bonus for alliance with lesser keep, not just AP, but also campaign points (the population bonus is not enough).
But that alone is not enough, because again people will still stack up a biggest group they could to claim those objects one by one. Because not only they take lesser damage, can kill more, but also get more AP from heal and kills, get bonus ticks when fighting another big group.
A small group might get more tick for taking/def an object, in case: 1- the object is not too important for the 30+ zerg to care about, 2- the object is important enough for a smaller group to come and fight for it, 3- the small group don't call out the zerg to come. Not to mention while sitting in an object off the way hope for someone might come to fight, they still make lesser AP because lesser kills and smaller battle scale bonus. That's why people ignore keeps on the border and keep playing tug war between 2 objects in the middle, because they make more AP.
People pvp because they want to fight, they don't want to go to some empty corner of the map and pvdoor a dead keep. Yes, people prefer lag over fighting npcs. Furthermore, if you take all of the extra keeps and resources, guess what, you've just turned it into a buff server and essentially killed all of the action on the map, and the people who you want to spread out are now forced all into one spot because there are no other fights to be had with the other 2 demoralized alliances. Two reds go to take back a resource and then get 30 people to respond because the entire map is dead and people are looking for something, anything to fight. Just because there are still keeps left to take does NOT mean they should be taken. That is the same moronic mentality that killed campaigns in the past.
People pvp because they want to fight, they don't want to go to some empty corner of the map and pvdoor a dead keep. Yes, people prefer lag over fighting npcs. Furthermore, if you take all of the extra keeps and resources, guess what, you've just turned it into a buff server and essentially killed all of the action on the map, and the people who you want to spread out are now forced all into one spot because there are no other fights to be had with the other 2 demoralized alliances. Two reds go to take back a resource and then get 30 people to respond because the entire map is dead and people are looking for something, anything to fight. Just because there are still keeps left to take does NOT mean they should be taken. That is the same moronic mentality that killed campaigns in the past.
What kill campaigns is not people who captured the remaining keeps / scrolls of an enemy faction. Cyrodiil was made for that specific reason. What kill campaigns is large 24men blob groups who do laps around Bleakers stairs, on top of Chalman milegate or who farm Chalman mine for hours spiking the server up to 800ms and completely discourage any resistance to fight them while claiming that Nikel is the most popular location in Cyrodiil.
People pvp because they want to fight, they don't want to go to some empty corner of the map and pvdoor a dead keep. Yes, people prefer lag over fighting npcs. Furthermore, if you take all of the extra keeps and resources, guess what, you've just turned it into a buff server and essentially killed all of the action on the map, and the people who you want to spread out are now forced all into one spot because there are no other fights to be had with the other 2 demoralized alliances. Two reds go to take back a resource and then get 30 people to respond because the entire map is dead and people are looking for something, anything to fight. Just because there are still keeps left to take does NOT mean they should be taken. That is the same moronic mentality that killed campaigns in the past.
What kill campaigns is not people who captured the remaining keeps / scrolls of an enemy faction. Cyrodiil was made for that specific reason. What kill campaigns is large 24men blob groups who do laps around Bleakers stairs, on top of Chalman milegate or who farm Chalman mine for hours spiking the server up to 800ms and completely discourage any resistance to fight them while claiming that Nikel is the most popular location in Cyrodiil.
Says the guy who buried his smallman in at least 2 full raids on Sunday ... right. I was there defending ales and ash with 2 people in my group, against close to (if not) a full haxus group (including a name back from the dead), unruh's group, your group, plus pugs. Luckily daniel still had the numbers on to take back the keeps behind you guys, or you would have pushed straight to our gates I'm sure.
SO, were you there because you were intentionally stacking to ensure EP had obscene numbers and thereby making the ping awful? Or were you there because what I said holds true and you were funneled there for a lack of other viable options? Take your pick, because it's one of the two, and you look absurd now either way.
As an aside, I know you have no problems with it because you lack the mental faculties to comprehend the impact, but for everyone else out there, it's worth reiterating that just because your alliance has overwhelming numbers on and is roflstomping the other two alliances, you should NOT be pushing people to their gates. When the entire map gets flipped, the other alliances are demoralized and just don't show up. When they do show up, and 3 people go to take back a resource, your entire alliance sends 30+ people there because there is literally no action left on the map. Frozn still hasn't learned this lesson, so ask yourself, do you want to be like Frozn? That's what I thought.
200 per alliance! I call bullsh*tYou do realize the pop caps are at least over 200 per alliance and you'd be expecting more than half of the alliance at any given time to be sitting at the gate waiting for their turn to go have fun right?