Crown, even if brians changes had nothing to do with syphers thread and everything to do with reducing group size (don't buy that), if ZOS honestly thinks slightly lower AP gains for large groups is going to help, Camelot unchained can't come quickly enough. It was said multiple times in the AP thread, but what the eff do we use AP for? Seriously.
Groups form up to push map objectives, fight other groups, and (sometimes) to just get lots of player kills from people potatoing into a farm (which is about kills, not AP). If groups want more AP and care about it, they'd go get the AP buff from a delve every hour, and they obviously aren't. Groups aren't going to split apart because of slightly lowered AP gains. So, I honestly hope ZOS isn't so out of touch to believe that.
As an aside, my group makes less AP in lag too because bulb/steve/I usually look at the map to figure out where else to push if a keep fight is a cluster-eff with too many blue, or simply take a pause and try to wait for the ping to calm down before engaging again. So, a solo player isn't the only one making less in lag.
The pizza was VERY good. It had a medium whole wheat crust, with extra tomato sauce, pepperoni, mushrooms, green peppers, sun dried tomatoes, onions, bacon, Italian sausage, hot banana peppers, garlic butter brushed on the crust, and extra mozzarella cheese.
Anyone who likes anything else on their pizza better than the above is wrong.
Crown, even if brians changes had nothing to do with syphers thread and everything to do with reducing group size (don't buy that), if ZOS honestly thinks slightly lower AP gains for large groups is going to help, Camelot unchained can't come quickly enough. It was said multiple times in the AP thread, but what the eff do we use AP for? Seriously.
Groups form up to push map objectives, fight other groups, and (sometimes) to just get lots of player kills from people potatoing into a farm (which is about kills, not AP). If groups want more AP and care about it, they'd go get the AP buff from a delve every hour, and they obviously aren't. Groups aren't going to split apart because of slightly lowered AP gains. So, I honestly hope ZOS isn't so out of touch to believe that.
As an aside, my group makes less AP in lag too because bulb/steve/I usually look at the map to figure out where else to push if a keep fight is a cluster-eff with too many blue, or simply take a pause and try to wait for the ping to calm down before engaging again. So, a solo player isn't the only one making less in lag.
Well to be fair, next update they have that special, new, twice a week vendor that can have Undaunted Sets, and they are upgrading Cyrodil Vendor gear to v16(yet to be explained which sets/pieces though) so there is stuff on the horizon that has the very high potential to use AP on.
People stopped forming 24 man groups, and went to 16 man because it was the optimal AP farming size. So I disagree with your notion that people would split groups apart, as it has already happened.
Crown, even if brians changes had nothing to do with syphers thread and everything to do with reducing group size (don't buy that), if ZOS honestly thinks slightly lower AP gains for large groups is going to help, Camelot unchained can't come quickly enough. It was said multiple times in the AP thread, but what the eff do we use AP for? Seriously.
Groups form up to push map objectives, fight other groups, and (sometimes) to just get lots of player kills from people potatoing into a farm (which is about kills, not AP). If groups want more AP and care about it, they'd go get the AP buff from a delve every hour, and they obviously aren't. Groups aren't going to split apart because of slightly lowered AP gains. So, I honestly hope ZOS isn't so out of touch to believe that.
As an aside, my group makes less AP in lag too because bulb/steve/I usually look at the map to figure out where else to push if a keep fight is a cluster-eff with too many blue, or simply take a pause and try to wait for the ping to calm down before engaging again. So, a solo player isn't the only one making less in lag.
Well to be fair, next update they have that special, new, twice a week vendor that can have Undaunted Sets, and they are upgrading Cyrodil Vendor gear to v16(yet to be explained which sets/pieces though) so there is stuff on the horizon that has the very high potential to use AP on.
People stopped forming 24 man groups, and went to 16 man because it was the optimal AP farming size. So I disagree with your notion that people would split groups apart, as it has already happened.
People have most certainly not stopped running 24 groups
Joy_Division wrote: »
The pizza was VERY good. It had a medium whole wheat crust, with extra tomato sauce, pepperoni, mushrooms, green peppers, sun dried tomatoes, onions, bacon, Italian sausage, hot banana peppers, garlic butter brushed on the crust, and extra mozzarella cheese.
Anyone who likes anything else on their pizza better than the above is wrong.
Both my grandfathers were born in Sicily. What you ate was not pizza. It was a hodgepodge of stuff dropped while cleaning out a pantry/refig that happened to land on some dough, which was then promptly thrown into an oven.
I believe that if the lag issues were to be resolved and AoE caps removed, then the likelihood that small groups and solo players will make the similar AP as groups is very high. We can't know this until it's tested in real play conditions, but as the formally acknowledged Grand God of AP ***, my opinion on this matter should hold some weight ;-)
Crown, even if brians changes had nothing to do with syphers thread and everything to do with reducing group size (don't buy that), if ZOS honestly thinks slightly lower AP gains for large groups is going to help, Camelot unchained can't come quickly enough. It was said multiple times in the AP thread, but what the eff do we use AP for? Seriously.
Groups form up to push map objectives, fight other groups, and (sometimes) to just get lots of player kills from people potatoing into a farm (which is about kills, not AP). If groups want more AP and care about it, they'd go get the AP buff from a delve every hour, and they obviously aren't. Groups aren't going to split apart because of slightly lowered AP gains. So, I honestly hope ZOS isn't so out of touch to believe that.
As an aside, my group makes less AP in lag too because bulb/steve/I usually look at the map to figure out where else to push if a keep fight is a cluster-eff with too many blue, or simply take a pause and try to wait for the ping to calm down before engaging again. So, a solo player isn't the only one making less in lag.
Well to be fair, next update they have that special, new, twice a week vendor that can have Undaunted Sets, and they are upgrading Cyrodil Vendor gear to v16(yet to be explained which sets/pieces though) so there is stuff on the horizon that has the very high potential to use AP on.
People stopped forming 24 man groups, and went to 16 man because it was the optimal AP farming size. So I disagree with your notion that people would split groups apart, as it has already happened.
Crown, even if brians changes had nothing to do with syphers thread and everything to do with reducing group size (don't buy that), if ZOS honestly thinks slightly lower AP gains for large groups is going to help, Camelot unchained can't come quickly enough. It was said multiple times in the AP thread, but what the eff do we use AP for? Seriously.
Groups form up to push map objectives, fight other groups, and (sometimes) to just get lots of player kills from people potatoing into a farm (which is about kills, not AP). If groups want more AP and care about it, they'd go get the AP buff from a delve every hour, and they obviously aren't. Groups aren't going to split apart because of slightly lowered AP gains. So, I honestly hope ZOS isn't so out of touch to believe that.
As an aside, my group makes less AP in lag too because bulb/steve/I usually look at the map to figure out where else to push if a keep fight is a cluster-eff with too many blue, or simply take a pause and try to wait for the ping to calm down before engaging again. So, a solo player isn't the only one making less in lag.
Well to be fair, next update they have that special, new, twice a week vendor that can have Undaunted Sets, and they are upgrading Cyrodil Vendor gear to v16(yet to be explained which sets/pieces though) so there is stuff on the horizon that has the very high potential to use AP on.
People stopped forming 24 man groups, and went to 16 man because it was the optimal AP farming size. So I disagree with your notion that people would split groups apart, as it has already happened.
How many people in organized pvp guilds already have their undaunted sets and gear though? True, we need to see what else comes with those vendors, but I'd literally be speechless if someone in our group said "can we split into groups of 8 and potato into chalman so our AP rate is better?"
I also wholeheartedly believe people started running smaller group sizes (recently) for two reasons. One - population is down significantly, and many organized groups don't want to/struggle to train new players to replace lost friends. Two - there has been significant anti group rhetoric parroted over and over to the point where some are trying to 'keep up with the joneses' to see who can run fewer and fewer and try to avoid being called a 'zerg'. They try to wear their group size as a badge of honor when they win, and when they lose, well, they can just say they were zerged and further the anti group rhetoric.
We'll run up to the max group size, and you well know we're under that for a significant portion (if not the majority) of the night. If a guildie wants to join group and we aren't full, would you honestly want to stay in the guild if the raid lead said 'sorry, AP gains are optimal with X now, go do something else'? I wouldn't. Id hope other guilds don't do that either. Stopping at the cap the game allows and going into a waitlist is one thing, but to deny people for minisculely better AP? That'd be a pretty *** thing to do. And therein lies the reason why I don't think the driver for AP changes is to put pressure on lowering group size. Because if ZOS honestly thinks that's how guilds are going to react and treat their members, good god.
If they want lower group sizes, I'd hope they'd just lower the group size the game allows and be done with it.
Re-read the post. It wasn't a threat to go to CU because ZOS is taking away my poor wittle AP and I'm rage quitting. It was a point that if ZOS was dumb enough to believe that a small AP change is a solution to their many performance issues, I'd probably have reached my limit for witnessing incompetence and would want to go to a game managed by people that actually know what they're doing.
Well god damn I agree with a Zhegg for once. Great way to spend development time when your game has been plagued with issues since launch and received no new pvp content since then either (imperial city & new siege don't count). Yet, internet fandom is more important so yeah great job game of the year!
PS: Thanks for yet another batch of *** end of campaign rewards.
I'm actually disappointed. Parody is great and all and I congratulate her for winning the bet. Although, most of you have no idea the treat we missed out on! Those songs are funny as hell!
Try to keep up with a gank NB (stam or mag) with other any magica specced class.
Also nobody said solo players need buffs. It was just stated that awarding more ap per kill just for being in a bigger grp does not make sense @zheg - you´re lacking reading comprehension or misinterpret things intentionally.
Much of the feedback was that solo players make less AP than groups, even though there was a follow up thread by Crown showing the rates were pretty close using anecdotal evidence. The thread was never phrased as "there's an artificial mechanism that boosts group AP gains, this should be removed because it's weird, but the AP gains after its removal should still maintain current AP gain rates for both solo players and group players". To be fair, Sypher never explicitly said buff solo AP and nerf group AP, but with a thread title of "Why are Zergs rewarded more AP?", I should think people can read between the lines. Obviously if the AP rate gains between solo and group players were close to being the same, and you take out something that is contributing to the AP totals that make up those group AP numbers, it's going to swing the pendulum.
Brian took that feedback and ran with it and the upcoming changes will penalize anyone running more than 12 (I think that was the mark? it was just from ESO Live and there hasn't been an official post yet from what I can gather) and double the base AP - which would very much buff solo player AP gains. So, just pointing out the irony that the AP complain thread that Sypher started largely snowballed into a false narrative about the true AP gains solo players vs groups can make, used an artificial addition to group AP as a scapegoat, and here we are with him in a competition for top AP gains with another solo player and guess what, the winner far surpassed the group players. True, the artificial addition for group AP is a weird ZOS thing, but even with it in place group players would still make comparable AP to what solo players could make (as per Crown's follow up thread).
As myself and others pointed out in sypher's thread, something that was of minimal importance, and really not a very big problem at all given that solo vs group AP rates currently are largely equivalent, was given development attention and priority over everything else that could have been worked on because one of the big names made a stink about it (issues that could have been prioritized over that: gap closer spam, fall damage BS, unbreakable CC, CC break not giving CC immunity, persistence of buff servers, end of campaign rewards, stuck in combat bug, additional map objectives, arenas, etc. etc.). Example of a sypher thread using the big name to bring attention to a legitimate issue - gap closer spam. Example of a sypher thread using the big name to bring attention to an issue that really wasn't an issue but would benefit him - complaining about how 'zergs' get more AP than him.
There's just never any accountability for the false information that those threads (sypher's original AP one) generate, and I couldn't help but roll my eyes knowing that thread was a driving force for the upcoming AP changes to a problem that this thread clearly demonstrates is not as big as what the sypher thread tried to sell.
Joy_Division wrote: »
@Crown Didn't Parody just follow around your group out of group ?
@FENGRUSH The hostility is due to my being very proud of how much she's learned over the past month, and the never ending *** talking and whispers that she gets now when she's online. I took your response as another implied insult.
She spends most of her time finding the red vs blue fights, and killing people who are out of position. Similar to what most of you solo players do, though you guys tend to find the fights between your faction and one other - which limits you to specific targets that other players from your own faction have likely already targeted. With zero support from other allied players, it's all on her to kill or be killed - or do enough damage to opponents already in fights such that her percentage of AP gains is higher than others.
The simple way as a DC, find an AD fighting an EP. Wait until both are low on resources. Kill the more powerful one, then the less powerful one. Get the points.
@FENGRUSH The hostility is due to my being very proud of how much she's learned over the past month, and the never ending *** talking and whispers that she gets now when she's online. I took your response as another implied insult.
She spends most of her time finding the red vs blue fights, and killing people who are out of position. Similar to what most of you solo players do, though you guys tend to find the fights between your faction and one other - which limits you to specific targets that other players from your own faction have likely already targeted. With zero support from other allied players, it's all on her to kill or be killed - or do enough damage to opponents already in fights such that her percentage of AP gains is higher than others.
The simple way as a DC, find an AD fighting an EP. Wait until both are low on resources. Kill the more powerful one, then the less powerful one. Get the points.
@FENGRUSH The hostility is due to my being very proud of how much she's learned over the past month, and the never ending *** talking and whispers that she gets now when she's online. I took your response as another implied insult.
She spends most of her time finding the red vs blue fights, and killing people who are out of position. Similar to what most of you solo players do, though you guys tend to find the fights between your faction and one other - which limits you to specific targets that other players from your own faction have likely already targeted. With zero support from other allied players, it's all on her to kill or be killed - or do enough damage to opponents already in fights such that her percentage of AP gains is higher than others.
The simple way as a DC, find an AD fighting an EP. Wait until both are low on resources. Kill the more powerful one, then the less powerful one. Get the points.
@FENGRUSH The hostility is due to my being very proud of how much she's learned over the past month, and the never ending *** talking and whispers that she gets now when she's online. I took your response as another implied insult.
She spends most of her time finding the red vs blue fights, and killing people who are out of position. Similar to what most of you solo players do, though you guys tend to find the fights between your faction and one other - which limits you to specific targets that other players from your own faction have likely already targeted. With zero support from other allied players, it's all on her to kill or be killed - or do enough damage to opponents already in fights such that her percentage of AP gains is higher than others.
The simple way as a DC, find an AD fighting an EP. Wait until both are low on resources. Kill the more powerful one, then the less powerful one. Get the points.
IE...True ganking. Good for her!
I did this for a long while after release. The run times to/from Bleakers eventually got tedius and I got lazy. It most certainly will keep you on your toes though.
I'm sure her rage tells are frequent and plentiful.
Im sure something to this effect happened for @Crown wife even though he is saying she was just 'soloing' because its not likely you outperform some of the leaders on AD leaderboard by yourself. If you were that good, The Lord FENGRUSH would know your name.