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General question about the direction this game is moving towards

victorcotrim
Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?
Edited by victorcotrim on December 29, 2015 4:13PM
  • tinythinker
    tinythinker
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    Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game got better? Did it got worse? Is it about the same?
    I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?
    Well, you can still get horses in game just like at launch, save up your gold. Being able to buy costumes for your character or skins for your mount isn't really freemium and pay-to-win. What I keep an eye out for is something that 1) makes you more powerful and 2) that you can get in game with an astronomically low chance to find, but that you can just buy in the cash shop after you get tired of waiting to get it in-game. Haven't seen that yet.

    It is a shame they rush to put motifs in the store so quickly after introducing a grind for them in the game, but motifs don't make you more powerful either. If people want to drop a ton of cash to ride on a speckled baby wamasu with glowing eyes while wearing an Argonian mating robe, then go for it. You'll still drop just as fast in PvP.
    Edited by tinythinker on December 29, 2015 4:19PM
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  • Sallington
    Sallington
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    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
    Edited by Sallington on December 29, 2015 4:21PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Malmai
    Malmai
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    Its definitly worse - performance - PvP. PvE is playable but it has no point if you want to be competitive in endgame... There is a lot of dlcs coming out but no sings of fixing old lag, fps drops and stuff like that. My opinion is this game is gonna go f2p soon with other elements that we dont want but you can still enjoy it now in some ways...
    Edited by Malmai on December 29, 2015 4:23PM
  • gbsteve
    gbsteve
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    If you like Orisinium then I think it's going in the right direction (based on upcoming DLC).

    If you're into PVP and Cyrodil, then I'm not sure...
    VR3 - Stamblade
  • daemonios
    daemonios
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    Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
    I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?

    It's not nearly as bad as some other grindy MMOs, but IMHO moving to B2P was a step in the wrong direction. You do feel a push towards the crown store, but most things can be obtained in game. Motifs in particular can be bought in guild stores for in game gold, so you don't have to grind them yourself. Rare and more recent motifs do tend to fetch rather high prices, though.
  • Saint314Louis1985
    Saint314Louis1985
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    I started in June of this year on console. I feel like the game is getting better.

    ZOS has commented in relative depth that they are testing ways to fix the cyrodil lag and PVP balance.

    They have released two DLCs in 6 months, with another coming soon.

    Putting motifs and other BS in the crown store does not matter at all to me, as they effect my play in no way.

    Ive seen many people that quit when IC dropped, come back and start playing again.

    The population on xbox seems to be growing from what I can tell.

  • Dexter411
    Dexter411
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    The only thing in this game that you needed to pay for and gives you somekind of advantage, in my opinion, is Imperial Race(dont forget you can still get that %hp bonus but sometimes you need to sacrifise some dps for it).
    Rest is pure ascetic and can save you some in game gold.
    Like all the gaming industry it is all about milking $$$ from players and soon person without any DLC will not survive in PvP for long.
  • ralonasan
    ralonasan
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    Sallington wrote: »
    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.

    This.

    I for one, and I'm sure many others are giving it one more DLC to improve before we quit for good.

    Edited by ralonasan on December 29, 2015 4:37PM
    The ESO Forum Common Complaint Checklist: ☑
    ☐ Nerf/Buff Sorcerers.
    ☐ Nerf/Buff Nightblades.
    ☐ Nerf/Buff Dragonknights.
    ☐ Nerf/Buff Templars.
    ☐ THIS IS P2W!
    ☐ L2P n00b.
    ☐ Where is the LOL button??
    ☐ Fix PvP lag.
    ☐ LFG is full of scrubs.
    ☐ WHEN WILL YOU ADD CONSOLE TEXT CHAT?
    ☐ WHEN ARE ARENAS COMING?
    ☐ Natch Potes.
    ☐ Nerf Veteran Maelstrom Arena.
    ☐ Race Change ETA?
    ☐ Please add the Barber Shop!
    ☐ Why don't Trials scale?
    ☐ Working as intended.
    ☐ Why did you nerf/buff this?
    ☐ When will "thing" be added?
  • victorcotrim
    ralonasan wrote: »
    Sallington wrote: »
    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.

    This.

    I for one, and I'm sure many others are giving it one more DLC to improve before we quit for good.

    Can you explain why?
  • victorcotrim
    Sallington wrote: »
    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.

    Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months. And by spoiled I meant the developers making stuff to the crown store instead of working of fixing lag, bugs and creating REAL CONTENT
    Edited by victorcotrim on December 29, 2015 4:47PM
  • Jura23
    Jura23
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    general direction:

    alogg7.jpg

    credit goes to @speeez
    Georgion - Bosmer/Templar - PC/EU
  • Cuyler
    Cuyler
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    Grinding, RP and solo content is getting added. PvP issues remain the same if not worse. Traditional MMO group content like PvE raiding is stagnant/worse. The economy is getting worse.

    IMO the game as a whole has got worse with to much focus on grinding and solo play but not going P2W anytime soon.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Sallington
    Sallington
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    Sallington wrote: »
    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.

    Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months.

    PvP has been plagued with game-breaking lag and performance issues for well over a year, with no improvement and barely any communication. There's no fixes or improvements in sight for this. That's not including the "balancing" they do by making sweeping bandaid fixes that cause more problems than they solve.

    If you are looking for an MMO to provide you with guild/group content...look somewhere else. Group play, and guild/social content has been highly neglected for a LONG time, and their focus seems to be in all the wrong places (solo content and the cash store). They haven't even scaled up the trials to vr16. They are still scaled to vr14, basically making them obsolete. There's essentially NO end-game PvE content for guilds to focus on.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • victorcotrim
    One of the things that got me wanting to start this game was the mmorpg.com reviews saying that this game have improved a LOT since its launch, and some youtubers also say it in some reviews. But I want to put a lot a lot of hours in this game and I'm not going to do it knowing that this game is deteriorating and so far I don't have much experience to tell if it is or not deteriorating.
  • Xellos77
    Xellos77
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    I'm not sure how to answer this question because I've come to my own impasse. After playing 6 characters into VR's I've learned the following:

    1) This is largely a single player RPG with dash of MMO elements.
    2) End game content is lacking. I play my VR16 the least out of all my characters.
    3) Dungeons are largely useless beyond daily Undaunted runs. Unless you want to get a helm. Then you're at the mercy of RNGesus.
    4) PvP is alright, I suppose. However, it's rare to find and admire someone who kills you with style instead of reviewing your death log to see WB or Ambush spammed to oblivion. Then there's the lag in large battles. Sometimes it's so bad you get lagged right out of the game. Log back in to a death screen.
    5) Not much commitment for things like Trials from people.
    6) IC was mediocre and Orsinium was more 1-player RPG filler (with hints of MMO flair). Story was okay though. In all it was simply "alright".
    7) RNG is a horrible direction to have been taken. A dungeon "token" system would serve ESO very well and make people more apt to do them.
    8) The Grouping Tool is really lackluster. People flag as tanks and healers (even though they're DPS) just to get queued faster.

    With the above opinions (yes, they're only my own opinions), I'd say I don't know what direction ESO is heading in. CS items need to keep flowing because not everyone subs, which means income has to come from somewhere. Personally, I'd like to see more end game content evolve so I have an actual reason to keep playing. Due to a billing screw-up I ended up without internet through Christmas and focused on some other games. Got it back yesterday and immediately hopped on to ESO to collect Hireling materials. Tried to play my low level (VR1) Templar and just couldn't. Again, no reason to.

    I've built 6 characters with different end game builds in mind, only to find the end game just isn't there. I'm hoping ZOS takes a page from megahits like WoW and implements some drive to keep us trudging forward. Sadly, with only 4 classes to play (and strict adherence to roles, if you want to push the meta) ESO needs a BoL to stay viable.
    Ebonheart Pact/PS4/NA
  • Sallington
    Sallington
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    One of the things that got me wanting to start this game was the mmorpg.com reviews saying that this game have improved a LOT since its launch, and some youtubers also say it in some reviews. But I want to put a lot a lot of hours in this game and I'm not going to do it knowing that this game is deteriorating and so far I don't have much experience to tell if it is or not deteriorating.

    It depends what you're looking for. As far as a solo gameplay experience is concerned, you'll get some great mileage out of it. IF you are looking for a great MMO community experience, with a lot of social content and interaction, then you will be left very underwhelmed.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • PrinceBoru
    PrinceBoru
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    Growing pains are what they are.
    A pain.
    That said...
    of course ESO is improving.
    It ain't easy being green.
  • Xellos77
    Xellos77
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    You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.

    If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.
    Ebonheart Pact/PS4/NA
  • victorcotrim
    Sallington wrote: »
    Sallington wrote: »
    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.

    Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months.

    PvP has been plagued with game-breaking lag and performance issues for well over a year, with no improvement and barely any communication. There's no fixes or improvements in sight for this. That's not including the "balancing" they do by making sweeping bandaid fixes that cause more problems than they solve.

    If you are looking for an MMO to provide you with guild/group content...look somewhere else. Group play, and guild/social content has been highly neglected for a LONG time, and their focus seems to be in all the wrong places (solo content and the cash store). They haven't even scaled up the trials to vr16. They are still scaled to vr14, basically making them obsolete. There's essentially NO end-game PvE content for guilds to focus on.

    Luckily I'm not too much into pve group content like raids and dungeons. I'm more into exploring and doing some pve solo or with one or two friends, and pvp but not hardcore pvp, crafting, roleplaying and enjoying some of the lore. I get really pissed of when a game's company focus seems to be developing stuff exclusive for the cash shop as their priority.
  • Sallington
    Sallington
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    Sallington wrote: »
    Sallington wrote: »
    If you expected a Skyrim Online, then the game is getting better.

    If you expected more MMO/group/social elements, then the game is getting worse.

    If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.

    Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months.

    PvP has been plagued with game-breaking lag and performance issues for well over a year, with no improvement and barely any communication. There's no fixes or improvements in sight for this. That's not including the "balancing" they do by making sweeping bandaid fixes that cause more problems than they solve.

    If you are looking for an MMO to provide you with guild/group content...look somewhere else. Group play, and guild/social content has been highly neglected for a LONG time, and their focus seems to be in all the wrong places (solo content and the cash store). They haven't even scaled up the trials to vr16. They are still scaled to vr14, basically making them obsolete. There's essentially NO end-game PvE content for guilds to focus on.

    Luckily I'm not too much into pve group content like raids and dungeons. I'm more into exploring and doing some pve solo or with one or two friends, and pvp but not hardcore pvp, crafting, roleplaying and enjoying some of the lore. I get really pissed of when a game's company focus seems to be developing stuff exclusive for the cash shop as their priority.

    Then you'll love the game, at least until you reach max lvl.

    Honestly, ESO has the best 1-50 leveling experience of any MMO to date.
    Edited by Sallington on December 29, 2015 5:05PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
    I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?



    First...welcome to the ESO!!!

    Comparing the sub requirement game to the non-sub requirement game, to be 100% honest, the only difference was access.
    Consider that the only DLC or expansion so to speak was Craglorn and when it was released, while it was exciting, the VR system proved that this content and any content would be pointless soon after VR max was raised each time.

    The game didn't get better or worse, it stayed the same as the big issues were of course the sub, but the sub was an issue because of lack of content, major bugs, frequency of server issues and game breaking issues.

    Motifs:
    -buy two and hold them in your players inventory, and go around opening any clothing containers, large vases and chests until you find all the blues. Use some and keep 2 in your inventory as you get to the VR zones, and do the same. Some require PvP but otherwise you should find plenty over time as you level up to VR16

    Crown Store:
    -I personally like that there is an option to buy things. Everyone isn't going to stay around with the large market for P2W games so this offers a balance. Also, consider ESO Plus is the best way to access DLC, and you should never buy DLC without trying it out first, if you really love it, keep ESO Plus for 2 - 3 months and if you see yourself going back over and over again, use those crowns to own it and cxl ESO Plus.
    OR if you took advantage of the 5k crowns offer, just spend some cash and buy ti outright. (I still say try it before you buy)

    This game future will be different and very unpredictable as it began unfinished and they are still working on finishing the mess they created due to releasing an unfinished game and hoped that the V levels would buy time....it ended up creating a larger problem than lack of content issues.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Xellos77
    Xellos77
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    One final thing that has always really, really got me perplexed, was the guild system.

    I think at least part of the reason for such flighty community involvement is due to the system in place. Why on earth can someone be in 5 guilds at once?

    Before I start feeling the heat here, hear me out. I get that there are RP guilds and trade guilds. Crafting guilds, and PvP guilds. People have options, and this is good. However, this stretches things too thin for people and never before have I experienced such flightiness from players due to this function. There are few loyalties and incentives to grow a guild beyond making a highly successful PvP or trade guild. Guilds are supposed to be people coming together, not spread out all over the place and interconnected by degrees of X (with X being how far removed any one player is from another by association of guild membership).

    In part I think the community would become more tight-knit if this option went bye-bye. Again, just an opinion.
    Ebonheart Pact/PS4/NA
  • Cuyler
    Cuyler
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    One of the things that got me wanting to start this game was the mmorpg.com reviews saying that this game have improved a LOT since its launch, and some youtubers also say it in some reviews. But I want to put a lot a lot of hours in this game and I'm not going to do it knowing that this game is deteriorating and so far I don't have much experience to tell if it is or not deteriorating.

    ZOS is a small company and simply has trouble keeping up with the AAA MMO meta of other larger companies. So they cater quarterly DLCs to specific demographics (last was solo content with orsinium and before that the IC was some *** PvP/PvE child thing players only go to for grinding), which leaves the rest of us waiting for content for 6+months at a time if not longer. Then they add unnecessarily long grinds and rng to artificially inflate the time required to complete the content to compensate.

    The game has "improved" since launch, but that just goes to show where the game was at when it launched. It wasn't ready, the console release was delayed for over a year (which in turn delayed all content at a later point when they finally released on console). The company is always playing catch up and scrambling to get the next dlc released, usually with a myriad of bugs. And they re-balance the entire combat system every dlc often destroying builds that took players a year to fully develop.

    Even with it's "improvements" the game is all about the journey and not the destination.
    Edited by Cuyler on December 29, 2015 5:24PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • victorcotrim
    Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
    I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?



    First...welcome to the ESO!!!

    Comparing the sub requirement game to the non-sub requirement game, to be 100% honest, the only difference was access.
    Consider that the only DLC or expansion so to speak was Craglorn and when it was released, while it was exciting, the VR system proved that this content and any content would be pointless soon after VR max was raised each time.

    The game didn't get better or worse, it stayed the same as the big issues were of course the sub, but the sub was an issue because of lack of content, major bugs, frequency of server issues and game breaking issues.

    Motifs:
    -buy two and hold them in your players inventory, and go around opening any clothing containers, large vases and chests until you find all the blues. Use some and keep 2 in your inventory as you get to the VR zones, and do the same. Some require PvP but otherwise you should find plenty over time as you level up to VR16


    Crown Store:
    -I personally like that there is an option to buy things. Everyone isn't going to stay around with the large market for P2W games so this offers a balance. Also, consider ESO Plus is the best way to access DLC, and you should never buy DLC without trying it out first, if you really love it, keep ESO Plus for 2 - 3 months and if you see yourself going back over and over again, use those crowns to own it and cxl ESO Plus.
    OR if you took advantage of the 5k crowns offer, just spend some cash and buy ti outright. (I still say try it before you buy)

    This game future will be different and very unpredictable as it began unfinished and they are still working on finishing the mess they created due to releasing an unfinished game and hoped that the V levels would buy time....it ended up creating a larger problem than lack of content issues.

    Thank you.
    "buy two and hold them in your players inventory" By this you mean buy two from guild traders or from crown shop? And two fragments or pages or whole motifs or what?
    My main concern right now is to know if zenimax is putting most if is energy into making "crownshop-exclusive stuff" in detriment of everthing else. If they just don't do that, I'm happy. I'm not even against putting stuff on crown shop but I'm against putting it exclusive on cash shop and for the price of DLCs and almost the price of the game itself. It kinda annoyed me a bit when I first started playing this game and opened the crown store and saw all that cool mounts and pets and I realised I couldn't get them through in-game gold, achievements or quests. And also annoyed and I read in the forums that getting the motifs would take monthts to get. And I still didn't figure it out about the motifs, does it really take months to get?
  • Lysette
    Lysette
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    Xellos77 wrote: »
    You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.

    If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.

    This.

    I am not playing for very long, but I watch this game from it's release. I did not think that I will ever play it, for how it was at start and in the first months. But it has improved, as far as the PvE content goes, that is. I am not knowing much about the PvP content yet, but I got the impression from reading the forums, that it is pretty hard to satisfy PvPer and that they burn through content as if it would be tinder. Seen from that, my guess is, that ZOS will focus on adding more PvE content, because it is basically in vain to add a lot more PvP content, because the PvP crowd will burn through it just as fast and keep complaining, so there is no win for ZOS in creating a lot more PvP content nor in fixing it, because PvP is in decline.

    So I guess you are right, Xellos, it will look and feel to the most part like a single player RPG, which you could play together with others, wouldn't there be the barrier of missing chat options for the console players. This all gives it a tendency towards solo PvE, and PvP will most likely decrease, what will then in return make the PvP zones more attractive to PvE players. So when you expect a PvE game, ESO is for you, if you look for a PvP game, there are much better ones for this out there.
  • NewBlacksmurf
    NewBlacksmurf
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    Xellos77 wrote: »
    One final thing that has always really, really got me perplexed, was the guild system.

    I think at least part of the reason for such flighty community involvement is due to the system in place. Why on earth can someone be in 5 guilds at once?

    Before I start feeling the heat here, hear me out. I get that there are RP guilds and trade guilds. Crafting guilds, and PvP guilds. People have options, and this is good. However, this stretches things too thin for people and never before have I experienced such flightiness from players due to this function. There are few loyalties and incentives to grow a guild beyond making a highly successful PvP or trade guild. Guilds are supposed to be people coming together, not spread out all over the place and interconnected by degrees of X (with X being how far removed any one player is from another by association of guild membership).

    In part I think the community would become more tight-knit if this option went bye-bye. Again, just an opinion.

    Guilds in this game actually work more like actual guilds when the term was a thing.

    Think of it like this in modern times. You belong to or subscribe to certain services, and maybe are a member or frequent certain stores for goods and services. Those businesses and communities are spread out.

    That's exactly how this is setup. The limitation of 5 is more of a technical limitation so think of it like cable, phone, power, water, mortgage or any mix of similar 5. Then you're free to shop or buy at unlimited stores and even changed your 5 memberships without limits.

    It's honestly the most realistic guild system in a game I've ever experienced.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Xendyn
    Xendyn
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    Luckily I'm not too much into pve group content like raids and dungeons. I'm more into exploring and doing some pve solo or with one or two friends, and pvp but not hardcore pvp, crafting, roleplaying and enjoying some of the lore. I get really pissed of when a game's company focus seems to be developing stuff exclusive for the cash shop as their priority.

    Then you will probably get plenty of your money's worth here.
    Exploring is great in this game and as far as I can tell the RP community is strong on PC.
    Housing is being worked on and Barber Shop so even more RP opps there (no timeline yet tho)
    Content is coming on a regular basis, the goal is a new DLC every quarter with Thieves Guild and Dark Brotherhood scheduled for Q1 and Q2 next year.
    Orsinium DLC was well done and beautiful with a good storyline so I am optimistic for the quality they intend to put out with DLC.
    Cash shop is mostly cosmetic and convenience so far, altho I personally feel RNG for some motifs has been artificially inflated, it is just motifs and you can get them ingame from other players for gold as well.

    The BOP state of gear drops wont affect you much as for what you want, you can do quite well with Crafted gear.

    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Knootewoot
    Knootewoot
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    From launch to now i say the game has gone backwards.

    I was pretty positive at first. Bugged quests where fixed pretty quick and i encountered maybe 2-3 in my playthrough. But mostly i enjoyed PvP.

    But we hardly got the promised timely updates and now we just have to wait several months for one update like Wrothgar which a casual clears in a week.

    PvP has gone from good to very bad performance overnight and has not improved.

    Nerfs, buffs and other PvP related stuff ruined PvE for some people and i can't say PvP has become better.

    The justice system was a great idea on paper and they introduced half of it, which was ony fun on a new toon, and then they probably forgot about it.

    Soon (tm) we will see thief guild and dark brotherhood. If it is like the mage or fighters guild it will be disappointing. So i hope something a bit better and with the possibility to also add some PvP to it instead of a mere skill line.

    Yes, i enjoyed Wrothgar. they story was fun and engaging and the zone was very well done. And i coudl do the storyline solo which i enjoy. But it lacked endgame for groups which is also necessary for mmo's.

    TESO has had to few content updates imho. Game is about 1.5 years live and i expected more from a big company.

    I was overwhelmed when i set foot on Stros'mkai during beta. The IP they got was excellent for stories in the elderscrolls universe. I don't need a WoW beater, but i was pretty sure this was it. Seems i was wrong. It doesn't even beat lesser mmo's on PvE level. Except it's the only good mmo with big scale PvP which is the reason i play. But PvP is getting worse every day i log in.

    Welcome to TESO.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • victorcotrim
    Lysette wrote: »
    Xellos77 wrote: »
    You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.

    If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.

    This.

    I am not playing for very long, but I watch this game from it's release. I did not think that I will ever play it, for how it was at start and in the first months. But it has improved, as far as the PvE content goes, that is. I am not knowing much about the PvP content yet, but I got the impression from reading the forums, that it is pretty hard to satisfy PvPer and that they burn through content as if it would be tinder. Seen from that, my guess is, that ZOS will focus on adding more PvE content, because it is basically in vain to add a lot more PvP content, because the PvP crowd will burn through it just as fast and keep complaining, so there is no win for ZOS in creating a lot more PvP content nor in fixing it, because PvP is in decline.

    So I guess you are right, Xellos, it will look and feel to the most part like a single player RPG, which you could play together with others, wouldn't there be the barrier of missing chat options for the console players. This all gives it a tendency towards solo PvE, and PvP will most likely decrease, what will then in return make the PvP zones more attractive to PvE players. So when you expect a PvE game, ESO is for you, if you look for a PvP game, there are much better ones for this out there.

    What would be better games for pvping and community/social?
  • Sallington
    Sallington
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    Lysette wrote: »
    Xellos77 wrote: »
    You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.

    If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.

    This.

    I am not playing for very long, but I watch this game from it's release. I did not think that I will ever play it, for how it was at start and in the first months. But it has improved, as far as the PvE content goes, that is. I am not knowing much about the PvP content yet, but I got the impression from reading the forums, that it is pretty hard to satisfy PvPer and that they burn through content as if it would be tinder. Seen from that, my guess is, that ZOS will focus on adding more PvE content, because it is basically in vain to add a lot more PvP content, because the PvP crowd will burn through it just as fast and keep complaining, so there is no win for ZOS in creating a lot more PvP content nor in fixing it, because PvP is in decline.

    So I guess you are right, Xellos, it will look and feel to the most part like a single player RPG, which you could play together with others, wouldn't there be the barrier of missing chat options for the console players. This all gives it a tendency towards solo PvE, and PvP will most likely decrease, what will then in return make the PvP zones more attractive to PvE players. So when you expect a PvE game, ESO is for you, if you look for a PvP game, there are much better ones for this out there.

    What would be better games for pvping and community/social?

    Your guess is as good as mine. I'm so disappointed with the MMO market right now.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
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