Well, you can still get horses in game just like at launch, save up your gold. Being able to buy costumes for your character or skins for your mount isn't really freemium and pay-to-win. What I keep an eye out for is something that 1) makes you more powerful and 2) that you can get in game with an astronomically low chance to find, but that you can just buy in the cash shop after you get tired of waiting to get it in-game. Haven't seen that yet.victorcotrim wrote: »Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game got better? Did it got worse? Is it about the same?
I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?
victorcotrim wrote: »Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?
Sallington wrote: »If you expected a Skyrim Online, then the game is getting better.
If you expected more MMO/group/social elements, then the game is getting worse.
If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
Sallington wrote: »If you expected a Skyrim Online, then the game is getting better.
If you expected more MMO/group/social elements, then the game is getting worse.
If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
This.
I for one, and I'm sure many others are giving it one more DLC to improve before we quit for good.
Sallington wrote: »If you expected a Skyrim Online, then the game is getting better.
If you expected more MMO/group/social elements, then the game is getting worse.
If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
victorcotrim wrote: »Sallington wrote: »If you expected a Skyrim Online, then the game is getting better.
If you expected more MMO/group/social elements, then the game is getting worse.
If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months.
victorcotrim wrote: »One of the things that got me wanting to start this game was the mmorpg.com reviews saying that this game have improved a LOT since its launch, and some youtubers also say it in some reviews. But I want to put a lot a lot of hours in this game and I'm not going to do it knowing that this game is deteriorating and so far I don't have much experience to tell if it is or not deteriorating.
Sallington wrote: »victorcotrim wrote: »Sallington wrote: »If you expected a Skyrim Online, then the game is getting better.
If you expected more MMO/group/social elements, then the game is getting worse.
If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months.
PvP has been plagued with game-breaking lag and performance issues for well over a year, with no improvement and barely any communication. There's no fixes or improvements in sight for this. That's not including the "balancing" they do by making sweeping bandaid fixes that cause more problems than they solve.
If you are looking for an MMO to provide you with guild/group content...look somewhere else. Group play, and guild/social content has been highly neglected for a LONG time, and their focus seems to be in all the wrong places (solo content and the cash store). They haven't even scaled up the trials to vr16. They are still scaled to vr14, basically making them obsolete. There's essentially NO end-game PvE content for guilds to focus on.
victorcotrim wrote: »Sallington wrote: »victorcotrim wrote: »Sallington wrote: »If you expected a Skyrim Online, then the game is getting better.
If you expected more MMO/group/social elements, then the game is getting worse.
If you expected tons of performance issues in Cyrodil, then the game is staying exactly the same.
Can you explain this better? I'm looking to have fun pvping, crafting and roleplaying, not casual player but also not no-lifing it. I'm looking for a MMO to play seriously and that will not be spoiled in a few months.
PvP has been plagued with game-breaking lag and performance issues for well over a year, with no improvement and barely any communication. There's no fixes or improvements in sight for this. That's not including the "balancing" they do by making sweeping bandaid fixes that cause more problems than they solve.
If you are looking for an MMO to provide you with guild/group content...look somewhere else. Group play, and guild/social content has been highly neglected for a LONG time, and their focus seems to be in all the wrong places (solo content and the cash store). They haven't even scaled up the trials to vr16. They are still scaled to vr14, basically making them obsolete. There's essentially NO end-game PvE content for guilds to focus on.
Luckily I'm not too much into pve group content like raids and dungeons. I'm more into exploring and doing some pve solo or with one or two friends, and pvp but not hardcore pvp, crafting, roleplaying and enjoying some of the lore. I get really pissed of when a game's company focus seems to be developing stuff exclusive for the cash shop as their priority.
victorcotrim wrote: »Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?
victorcotrim wrote: »One of the things that got me wanting to start this game was the mmorpg.com reviews saying that this game have improved a LOT since its launch, and some youtubers also say it in some reviews. But I want to put a lot a lot of hours in this game and I'm not going to do it knowing that this game is deteriorating and so far I don't have much experience to tell if it is or not deteriorating.
NewBlacksmurf wrote: »victorcotrim wrote: »Hello! I'm a new player and I want to know, especially from old players from the time that the game was p2p, what do you think is the direction that ESO is moving towards? I mean, did the game get better? Did it get worse? Is it about the same?
I'm doing some search about the rare motifs (I love crafting) and looks like you have to really no-life the game and it is almost impossible to get it so that you are forced to buy them at the crown store, is it true? Whats your opinion about the crown store and the development of content being sold item by item instead of through DLCs or expansions? I mean, why sell a single motif for the price of both DLCS, why selling mounts for the price of imperial city? Is this game going "freemium" or p2w?
First...welcome to the ESO!!!
Comparing the sub requirement game to the non-sub requirement game, to be 100% honest, the only difference was access.
Consider that the only DLC or expansion so to speak was Craglorn and when it was released, while it was exciting, the VR system proved that this content and any content would be pointless soon after VR max was raised each time.
The game didn't get better or worse, it stayed the same as the big issues were of course the sub, but the sub was an issue because of lack of content, major bugs, frequency of server issues and game breaking issues.
Motifs:
-buy two and hold them in your players inventory, and go around opening any clothing containers, large vases and chests until you find all the blues. Use some and keep 2 in your inventory as you get to the VR zones, and do the same. Some require PvP but otherwise you should find plenty over time as you level up to VR16
Crown Store:
-I personally like that there is an option to buy things. Everyone isn't going to stay around with the large market for P2W games so this offers a balance. Also, consider ESO Plus is the best way to access DLC, and you should never buy DLC without trying it out first, if you really love it, keep ESO Plus for 2 - 3 months and if you see yourself going back over and over again, use those crowns to own it and cxl ESO Plus.
OR if you took advantage of the 5k crowns offer, just spend some cash and buy ti outright. (I still say try it before you buy)
This game future will be different and very unpredictable as it began unfinished and they are still working on finishing the mess they created due to releasing an unfinished game and hoped that the V levels would buy time....it ended up creating a larger problem than lack of content issues.
You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.
If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.
One final thing that has always really, really got me perplexed, was the guild system.
I think at least part of the reason for such flighty community involvement is due to the system in place. Why on earth can someone be in 5 guilds at once?
Before I start feeling the heat here, hear me out. I get that there are RP guilds and trade guilds. Crafting guilds, and PvP guilds. People have options, and this is good. However, this stretches things too thin for people and never before have I experienced such flightiness from players due to this function. There are few loyalties and incentives to grow a guild beyond making a highly successful PvP or trade guild. Guilds are supposed to be people coming together, not spread out all over the place and interconnected by degrees of X (with X being how far removed any one player is from another by association of guild membership).
In part I think the community would become more tight-knit if this option went bye-bye. Again, just an opinion.
victorcotrim wrote: »
Luckily I'm not too much into pve group content like raids and dungeons. I'm more into exploring and doing some pve solo or with one or two friends, and pvp but not hardcore pvp, crafting, roleplaying and enjoying some of the lore. I get really pissed of when a game's company focus seems to be developing stuff exclusive for the cash shop as their priority.
You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.
If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.
This.
I am not playing for very long, but I watch this game from it's release. I did not think that I will ever play it, for how it was at start and in the first months. But it has improved, as far as the PvE content goes, that is. I am not knowing much about the PvP content yet, but I got the impression from reading the forums, that it is pretty hard to satisfy PvPer and that they burn through content as if it would be tinder. Seen from that, my guess is, that ZOS will focus on adding more PvE content, because it is basically in vain to add a lot more PvP content, because the PvP crowd will burn through it just as fast and keep complaining, so there is no win for ZOS in creating a lot more PvP content nor in fixing it, because PvP is in decline.
So I guess you are right, Xellos, it will look and feel to the most part like a single player RPG, which you could play together with others, wouldn't there be the barrier of missing chat options for the console players. This all gives it a tendency towards solo PvE, and PvP will most likely decrease, what will then in return make the PvP zones more attractive to PvE players. So when you expect a PvE game, ESO is for you, if you look for a PvP game, there are much better ones for this out there.
victorcotrim wrote: »You can find some pretty nice people and guilds out there. However, on a whole it's hit or miss.
If you want an MMO that feels more like a single player RPG, then this is what you seek. If you're looking for a diverse and expansive MMO, then it is not.
This.
I am not playing for very long, but I watch this game from it's release. I did not think that I will ever play it, for how it was at start and in the first months. But it has improved, as far as the PvE content goes, that is. I am not knowing much about the PvP content yet, but I got the impression from reading the forums, that it is pretty hard to satisfy PvPer and that they burn through content as if it would be tinder. Seen from that, my guess is, that ZOS will focus on adding more PvE content, because it is basically in vain to add a lot more PvP content, because the PvP crowd will burn through it just as fast and keep complaining, so there is no win for ZOS in creating a lot more PvP content nor in fixing it, because PvP is in decline.
So I guess you are right, Xellos, it will look and feel to the most part like a single player RPG, which you could play together with others, wouldn't there be the barrier of missing chat options for the console players. This all gives it a tendency towards solo PvE, and PvP will most likely decrease, what will then in return make the PvP zones more attractive to PvE players. So when you expect a PvE game, ESO is for you, if you look for a PvP game, there are much better ones for this out there.
What would be better games for pvping and community/social?