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47's thoughts on class, resource, sheilds vs heals, VMA, and other things

f047ys3v3n
f047ys3v3n
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47's thoughts on class, resource, sheilds vs heals, VMA, and other things

This post is sort of a compilation of all that specific feedback ZOS always says it wants. @Wrobel tag here. It includes thoughts on:
-Stam vs magica
-Classes and their stam and magica builds
-Heals vs Sheilds
-Vet Maelstrom arena
-And lastly individual bugaboos, mainly templar as I play mostly that

This all relates my thoughts as the game currently stands in the 2.2x build post Orsinium. I currently have all 8 of my toons max with a stam and magica race in each class save templar for which I have 2 magica. I am currently playing a magica templar dual role heals / dps in 4 man content, and a stamina sorc dps or magica templar heals in PVP. I try to find time to practice my magica sorc to get a vet maelstrom complete but never seem to get around to it. It has become more and more apparent to me with the 1.6 mega buff to templar dps followed by the recent mega nerf that really the only thing to do is level a magica and stam of every class as the recent “balancing” actions have tended to be dramatic and unsuccessful leaving some resource / class combinations very close to as overpowered as magica DK’s were at launch. It is really a mess out there and, given the presence of Maelstrom arena as a helpful illustration as well as aid in balancing, there is really not much excuse for it.

Lets talk about stam vs. magica. This is a little like talking about class skills vs. weapon skills as the destro staff abilities are so bad that I didn’t even level them on my last magica templar but my stam sorc pretty much uses all weapon abilities for dps output. What this also means is that, while little variation exists between how different stamina classes are played, magica builds of one class have no resemblance at all to another as they will share no attacks in common. The general trend is that most PVE dps players are magica because the ranged dps is better with all classes but DK. Most PVP dps players are stamina because spinning blades is everything in PVP. It outputs massively more dps over a massively larger range than any alternative. Additionally, it casts fine in lag, cannot be reflected, is easy to boost with CP (stam builds are not split like magica builds regarding primary DPS stars), and cant be significantly mitigated by opponents CP. I realize that I have ignored all 1v1 and ganker PVP players in this and that most of these players are magica and sorc or NB. We will discuss these things in the discussion of those specific classes.

Generally, discussing whether stam or magica is stronger is like comparing apples and oranges. If anything I think stam has been overlooked in PVE endgame content because of the very few magica dps players who get truly exceptional dps from their build. All of the 12 man trials are very melee friendly and whereas it takes a very exceptional magica dk to do 24k, sorc to do 26k or NB to do 20k, learning to do 20k on most stam builds is not difficult. There are not a lot of dots tied to complex timings or 2 bar rotations. You just keep your buffs up and hit your die now button. With the exception of the few very elite magica players, the stam builds do better dps with far less practice. This, coupled with the typically double AOE dps of a stam build over a magica one, makes 12 man leaderboard pursuit a task best suited to a mostly stam build group. Where magica still shines is solo in pvp, solo in Maelstrom, and on those difficult compulsory ranged fights in 4 man content such as the last fight in ICP.

Regarding those classes specifically here are my impressions of magica and stam for each class. Some of these I know better than others but I have made careful observations of as I have run with them. I will evaluate the roles, dps, and utility to give an overall opinion of strength.

Magica sorc: Though not easy to play with it’s activate on proc ability and block canceled light weave of shock staff this is highest single target ranged build. 26k is about what can be expected from an elite player on a long fight with use of overload ultimate. Even without that, 18.5k can be done sustained and ranged. At least as powerfull as the dps output of the magica sorc is the shield. Commonly at around 30k this shield costs only about 2/3rd of of a Templar breath so is quite affordable. Coupled with the fact sorc heals are also the major spell power buff it makes survival quite simple and cheap. So tanky and sustainable is this survivability that Magica sorcs can actually light armor tank most things making them the #2 tank class behind dk. Sorcs also do not lack in the utility department with negate as the definition of a balance of power shift in PVP, streak providing a good escape or stun, and even a class speed boost that works in combat. Magica sorcs are probably currently close to as overpowered vs other builds as magica DK’s were at launch. All told, despite being a low population class they probably account for more than half of VMA completes, have all no death runs I know of, and the lowest score even left on the board is 350k.

Stam sorc: So, doing about double the damage output of magica AOE obviously the core dps of most PVP groups should be stam builds. My pick for this, mostly stam sorcs. The biggest reason for this is that crit surge tacks a heal on those spinny blades and also provides the major weapon buff. Best ability ever. The utility of an occasional streak, negate, and class speed buff are also good but it really comes down to doing heals while doing a fully weapon damage buffed spinny blades. I should also note that even being a stam build you can expect that magica shield to still be worth about 10k which is not bad at all. Still probably 3x a templar shield anyway. Like most other stam builds expect about 20k single target dps for an elite player.

Magica NB: So, NB is getting second rank here entirely on the magica side. I have little interest in stam NB’s. NB has had a rough history because it is alternately nerfed and buffed. Because heals and damage are the same key, if it does good dps it is OP and if it doesn’t it is worthless. At about 20k right now it is doing just fine on the dps front. Couple that good number with the amazing fact that it’s dps abilities are some of the cheapest around and do roughly equal heals to dps output and you have a jugernaught. The weave for great dps is complex though so don’t expect good numbers without practice. On the utility front, NB has a class speed ability and the only cloak but lacks compelling ultimates in a post mitigation era. Magica NB’s are the consummate gankers right now and, like magica sorc’s complete VMA reasonably often. These are the only two class / resource combinations out of all 8 to do that.

Stam NB: Like all other stam builds you can do 20k melee with this and spinny blades your way to a win in PVP but aside from the cloak for solo work I see little to distinguish this from other stam builds. Go with the sorc.

Magica Templar: I’m not sure quite what the Templar did to deserve such a short rein atop the class charts but they got it and my did they fall far. Magica templar dps is now the lowest at about 14-18k with most of those towards the 18k side doing melee. This is why there is a low Templar completion of VMA. There is about an 18k dps check in there and most elite players just don’t make it. Similarly, Magical Templar AOE is only middling and for some reason spear was just nerfed again. Apparently it’s middling dps was a threat. Spears are for fueling stam AOE dps only fool. Despite all this, I still have Templar here at #3 because it is easily the best heals and has great utility with this, shards to fuel your stam dps, and repentance. Got to fuel those spinny blades, somebody has to do the AOE. Basically, as long as you are not alone in VMA or PVP you will be happy with a magica Templar as your group synergy is amazing. In either VMA or alone in PVP you will just find that your dps is too low and your skills are to costly for you to have much success. Magica Templar is still my most played build. I just don’t do VMA or solo PVP.

Stam Templar: Stam Templar actually out dps’s most other stam builds by about 3k doing somewhere around 23k. This is because pokey sticks is better than wrecking blow. Stam templar also sustains well in AOE because of repentance. Put on good gear, pop a potion, hit pokey sticks, get 23k. It is the easiest way you will ever get 23k. That is about what I can stay for Stamplar. It does that, well.

Magica DK: It is not that DK’s are week. The really aren’t. Old fashion 1.5 style 2 bar DOT DK’s do 24k dps. It is just that they are no longer very complete. They basically don’t do ranged dps any more and their heals are a joke. The class is not so much weak as broken. The things that used to work together just don’t seem to any more and the complexity of getting where you want to be is very high. A good illustration of this is the less than 50 current VMA completes for the class. You pretty much have to macro to get that great dps as keeping track of a complex two bar weave with varying dot durations is more than I think anybody can actually do. For this reason, most people have either relegated their old DK dps to tank or made it a storage toon (as I have.) DK is the best tank currently by a fairly large margin and most of these tanks have transitioned back to being mostly magica builds after the blocking stam change.

Stam DK: If there is one build I don’t see much or know much about it is this one. I think the big reason is that Magica DK’s were the bees knees for the longest time and so everybody had a Dunmer DK. When they got nerfed and kinda broken the last thing anybody wanted try was another DK. Anyhow, I literally don’t think I have seen even one in a VWGT run, trial, or any other pledge to judge them. I assume they can keep buffs up, hit the you die key, and get 20k like other stam builds but I am unsure if they can do more. Mine is a long way down my list of toons to learn to play well.

Sheilds vs. heals: One of the large unbalancing changes that has lead to the current sorry state of things is the relative change in shields vs. heals. Point for point heals were worth far more than shields in 1.5 and before. A cap induced deep health pool, near constant mitigation ultimates, and cheap blocking worked in favor of heals over shields. Since shields come before blocking and mitigation much of them was eaten up with little value. Now, blocking is a no-no, little ultimate exists most of which is spent on dps, and health pools barely top the one hit death base line. The natural advantages that shields have of placing your death a further x number of points above your health, preventing any crits, and demoralizing opponents because your numbers don’t move now clearly outweigh the disadvantages. Furthermore, whereas heals were balanced many times with, for instance, several nerfs to both dragon blood and breath, little attention has been paid to the formally irrelevant shields. Because of this, the point for point comparisons pale when juxtaposed with the actual realities. A good breath, still the best heal, is only about 15k when it crits whereas it is common for a sorc shield to weigh in at 30k despite costing 1/3rd less. Other heals such as dragon blood have not faired near as well since, not scaling off power and magica but instead health, it’s efficacy has been doubly diminished. Often a PVP dragon blood would be around 3.5k. This is obviously not worth a cast. The simple fact is that heals vs. shields needs substantial re-examination in light of some of the unintended consequences of lazy fixes to the ulti-regen, and block casting problems, as well as the probably poorly advised cap removals. We warned you that these duct tape fixes to major combat issues would cause problems and here they are doing that and furthermore not really improving the play in PVP that they were intended to.


Regarding VMA:
Oh what a mess this thing is. Counting both stam and magica flavors of each class there are 8 total build types in this game. 2 of them, magica sorc and nb, reliably complete the arena with magica sorcs probably accounting for more than half of the total number despite being a relatively low population build type. The simple fact is that the attributes required or most helpful in the arena, more than 18k ranged dps, strong shields, heals that do not detract from dps, and a class speed ability, are basically only possessed by the magica sorc with the nb adding a resto staff for the shield. Having separate leaderboards for each class was a great idea for trying to make the arena fair for different builds but these are not further divided into stam or magica and have little use in any case when few manage to get on them at all. It’s all just really shameful design. To be fair, accommodating different rolls and styles would require very difficult programming and testing with very good mechanics. Instead we have a lot of dps and shield checks with few mechanics many of which require more dps to do than a straight burn or are otherwise broken such that doing one mechanic properly might subject you to another worse one. It is just a big mess and the fact that 1 ½ months in it has lead to no noticeable changes in response to obviously revealed class balance issues and no major fixes to it’s mechanics is really embarrassing. Best weapons in the game, hope you are practiced up on your magica sorc to get them. Ironically, the weapons for stam builds are better than those for magica BTW.


Other thoughts (yea they are mostly Templar, sorry that is what I play:
- Shards and healing springs are still 2 button press casts that muck up the que and get people killed. Fix it.
- Structured entropy is a terrible major spell power ability that most classes must use if they want to be able to use potions for cc imunity, speed, or cloke. It does less dps on its dot than a weapon enchant. Very crap and a good place for other classes to catch sorcs who don’t have to use it. Make the dot good, like 2k dps, and the major buff last 30 seconds for trash pulls.
- Alternately, make breath also a 30sec major spell power so I don’t have to use entropy. Hell, the sorcs heal is and given what breath costs why not. Then I just get rid of entropy and still be able to use utility potions.
- Templar’s have no class expedition ability. Very bad in VMA, give us one. Add it to one of those HOT’s or something.
- 18k ranged is not an acceptable dps check for VMA. Only 2 of 8 build types reliably do this and it is far higher than the 14k previously highest dps check required not to complete but rather to break the mechanics of the Mantikora. With this amount of dps you can break the mechanics of every other fight in the entire game and it is what is required merely to complete VMA. Please.
- Similarly, the heals / shields check in VMA is unrealistic for stam build
altogether as they have basically no shields and only middle of the road heals.
- Improve the mechanics of the zombie grenade fight in ICP. Let us run with the nades or slow the zombies or something. Everybody just treats it like an 18k dps check and burns it now because the nade mechanic is so screwy.
- Need some new 4 and 12 man content. These pledges are boring and the trials aren’t even V16.
- It’s been a month, fix the trials leaderboards already. Only 8 groups each week. Fail.
- Buff AP already. I’m sure the guys who are rank 50 and got it when AP was 250k and hour are loving that 25k an hour is big now but it is pretty crappy to new players or players running new toons because you wrecked their old ones. It’s like the reverse of the catch up mechanic in CP. Every day fewer players and less AP. Probably need a whole new AP system as crappy players basically get nothing at all. Great incentive for new blood to play. They need to be rewarded so they will come and be killed.
I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Alcast
    Alcast
    Class Representative
    All setups work for trials/vet dungs but if you want to push a class to its max, then its either Mag DK,Stam DK, Mag sorc or gtfo. Sadly ZOS is not competent enough to fix the classes. The gaps are too big. Yet there is almost nobody left that does leaderboards so it does not really matter at all right?

    And stamplar is most broken of all classes in both pve and pvp
    Edited by Alcast on December 28, 2015 10:12PM
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  • f047ys3v3n
    f047ys3v3n
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    Alcast wrote: »
    All setups work for trials/vet dungs but if you want to push a class to its max, then its either Mag DK,Stam DK, Mag sorc or gtfo. Sadly ZOS is not competent enough to fix the classes. The gaps are too big. Yet there is almost nobody left that does leaderboards so it does not really matter at all right?

    And stamplar is most broken of all classes in both pve and pvp

    I'm not sure what to say. The highest stam dps's I have run with have been Stamplar, they did 23k, and when questioned they just buffed up and hit biting jabs. I certainly agree that ZOS seems to have much less ballance than in 1.5 when they declared it all a lost cause and completely scrapped the combat system. The gaps are mammoth. I also agree trials is pretty much a wasteland now especially when compared to 1.5 and guilds are having trouble maintaing cohesion without any new 12 man raids for more than a year. Maybe it doesn't matter and nobody plays the game but as long as we are playing I think it does.

    I would also be quite interested in your stam DK setup, what you do, and what numbers you get as I have encountered so few myself.
    Edited by f047ys3v3n on December 28, 2015 10:19PM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Alcast
    Alcast
    Class Representative
    A lot of knowledge was lost, like you said, when 1.6 hit MANY left the game because there was no new things, no new trials/arena, nothing. Atm I can count down "decent" stamina guys that do trials in ONE hand. ZOS destroyed Raiders so hard like literally, on both NA and EU, there are about 4-6 Guilds left that try to compete on leaderboards, and some of those even have issues to find enough ppl to do those, because they are over one *** year old like wtf

    for DPS in Trials I made a list to check the possible DPS, those were the classes that ppl play, so some may be missing. I test DPS usually on manti and on serpent.

    Mantikora

    Stamina Templar: 26k
    Stamina NB: 24k
    Stamina DK: 31k
    Magicka Sorc: 40k
    Magicka DK: 32k



    Serpent

    Stamina Templar: 22k
    Stamina NB: 21k
    Stamina DK: 30k
    Magicka Sorc: 31k
    Magicka DK: 30k

    Stam DK is a maelstrom daggers heavy weaving build. Which nobody tries because everyone thinks heavy attacks are useless.
    Edited by Alcast on December 28, 2015 10:34PM
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  • Xjcon
    Xjcon
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    I know a stam DK that pulls 27k on manti. Not sure what he uses but it's being done.


    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
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