Paulington wrote: »To quote from @ZOS_RichLambert the current thinking is that 1 VR = 10 CP in terms of gear, roughly. So current VR16 gear will require 160 CP to equip, for example.
However there will be gear with higher CP requirements, just speculating but they could make Trials drop ~300 CP gear for example.
We will see in the New Year, I believe ZOS will start talking about it more then. .
Ahh okay, thanks.
Was just wondering if the CP system will remain how it is now (not related to equipping gears) and just everything will be Level 50 and anyone can equip that gear no matter the champion points they have.
Or if the champion points will be the new 'levels', which I guess they will be.
It sounds pretty confusing to me but yeah we'll see what happens, not gonna pass a judgement just yet.
how gear levels will work
WalkingLegacy wrote: »New shiny gear drops in DLC that raises CP.
Sword of Ridiculousness - requires level 50 & 460 champion points to equip.
^ this could be our future and I hate it very much
This is always going to be a problem for ZoS
1. have dual leveling systems
- one for gear currently their Vet Rank system
- one for char attribute enhancement currently the Champion System
2. try and place it under the single umbrella of Champion point system requiring more points to equip stronger items?
- setting point barriers to gear of different strength making the gulf between a low lvl char and a high lvl char exponentially worse. this will probably lead to a worse imbalance than the champ system before the point cap
3. the use of champion Points to equip gear equip chest for 20cp thus creating a kind of barrier to equipping stronger gear but limiting the overall strength of the character equip top notch gear but have few points left for the champion tree however it turns out looking after the next patch --- and let me be the first to say this would be extremely unpopular
The truth of the matter is that regardless of the solution they choose that not everyone will be happy and I'm not sure ZoS even have it worked out as if they had any ideas of how to make it work why have the Vet System in the first place if as they said they always intended to remove it or was that one of those things that was not supposed to be released and once said they couldn't take back without losing face.
One things for sure a poorly executed transition if one occurs could see a lot of longer term players leave the game.
They should just keep gear at lvl 50 max since Champion Points shouldn't decide what gear we're going to wear, just the direction we're going to take our char to.
Plus without any new models for higher rank gear, the many gear sets we can craft or find as loot and the rarity of gold tempers I think gear is just going to become problematic and too much of a focus for ppl if it becomes CP based.
They should just keep gear at lvl 50 max since Champion Points shouldn't decide what gear we're going to wear, just the direction we're going to take our char
They should just keep gear at lvl 50 max since Champion Points shouldn't decide what gear we're going to wear, just the direction we're going to take our char
Imagine the torches and pitchforks from all the players that did the V16 material grind, only to have their gear nerfed back to level 50. Ouch.
It'd be better to raise the level cap to 65 (equivalent to V16) and then add CP. It's not perfect, but it'd be more clear to new players than the current veteran system, and still offers CP progression.
WalkingLegacy wrote: »New shiny gear drops in DLC that raises CP.
Sword of Ridiculousness - requires level 50 & 460 champion points to equip.
^ this could be our future and I hate it very much
NewBlacksmurf wrote: »They should just keep gear at lvl 50 max since Champion Points shouldn't decide what gear we're going to wear, just the direction we're going to take our char
Imagine the torches and pitchforks from all the players that did the V16 material grind, only to have their gear nerfed back to level 50. Ouch.
It'd be better to raise the level cap to 65 (equivalent to V16) and then add CP. It's not perfect, but it'd be more clear to new players than the current veteran system, and still offers CP progression.
I'm not sure this reads that existing gear falls back. The materials wouldn't leave so the VR 15- and VR16 material would cause that gear to still be better and the stats wouldn't go away either just the level restriction to wear it.
I don't follow why so many interpret it this way
QuebraRegra wrote: »Paulington wrote: »To quote from @ZOS_RichLambert the current thinking is that 1 VR = 10 CP in terms of gear, roughly. So current VR16 gear will require 160 CP to equip, for example.
However there will be gear with higher CP requirements, just speculating but they could make Trials drop ~300 CP gear for example.
We will see in the New Year, I believe ZOS will start talking about it more then. .
more CP @#*&?!?!? Oh it will be time to dump this game. Basing gear on CP is even worse than the VET system. trading one bad idea for another imbalance.
WalkingLegacy wrote: »New shiny gear drops in DLC that raises CP.
Sword of Ridiculousness - requires level 50 & 460 champion points to equip.
^ this could be our future and I hate it very much
This is what we get when people complain about level requirements on gear. Too many single player ES players in this community who has never touched an MMO and thus do not understand the requirement for gated gear and content. There was really nothing wrong with VR level progression. If people thought ZOS was gonna get rid of level requirement on gear just because they QQed over VR levels then they really have no clue.
In any case ZOS has proven time over time again that while they are listening to player feedback and are willing to make numerical changes to the game based on that, they will never compromise their own ideology on how the game should be, no matter how flawed it is, and this really is a shame. Just because you're a developer it doesn't mean you always have the best design ideology when it comes to the game you're working on, within its certain aspects.