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Another incoming PvP nerf to Templars and other Healers.

Justice31st
Justice31st
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Templars and other healers are now suffering another PvP nerf. As a magicka Templar healer in PvP, I have had cleansing ritual (purifying ritual morphed) on my bar since console beta. Now they are changing the siege weapon damage in the next PvP update to being uncleansable. This now makes my purifying ritual Templar skill utterly useless.This is another significant blow to Templars in PvP; the last major nerf being radiant destruction (even though this was a channeled skill which had to be cancelled out using block to heal our party members which significantly drained our magicka having to recast and was the only major dps skill us healers had, to sacrifice room on our ability bar for.) @ZOS_GinaBruno @ZOS_RichLambert @ZOS_BrianWheeler Why do you persist on nerfing Templars in the next update, at the same time showing more favoritism towards Nightblades(large group alliance point debuff?) Now since I will be forced to replace one of my most valuable skills, how about finally giving Templars an mobility skill?

In addition, ZOS_BrianWheeler, "All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable." the Alliance War skill Purge will not work as well.
Edited by Justice31st on December 25, 2015 6:39PM
"The more you know who you are, and what you want, the less you let things upset you."
  • americansteel
    americansteel
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    Templars are now suffering another PvP nerf. As a magicka Templar healer in PvP, I have had purifying ritual on my bar since console beta. Now they are changing the siege weapon damage in the next PvP update to being uncleansable. This now makes my purifying ritual Templar skill utterly useless.This is another significant blow to Templars in PvP; the last major nerf being radiant destruction (even though this was a channeled skill that was the only major dps us healers had and it also had to be cancelled out to heal our party members which drained our magicka.) @ZOS_GinaBruno @ZOS_RichLambert Why do you persist on nerfing Templars in the next update, at the same time showing favoritism towards Nightblades(large group alliance point debuff?) Now since I will be forced to replace one of my most valuable skills, how about giving Templars an mobility skill finally?

    what a shame. do these DEVs know what theyre doing? I feel as if our money is being wasted. I feel punished for playing this broken A S S crap game.
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  • Waseem
    Waseem
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    fix to invincible group of 4 templar walking around thats nice
  • Justice31st
    Justice31st
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    Waseem wrote: »
    fix to invincible group of 4 templar walking around thats nice

    ZOS making a class skill useless in PvP is considered a fix to you?
    Edited by Justice31st on December 26, 2015 10:45AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • revonine
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    The fact that siege dots could be cleansed is part of the reason it's so pathetic right now. A Templar or anyone with purge makes siege useless. Try killing a group with a templar or two with just siege. Ain't gonna happen.
  • Teiji
    Teiji
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    "Purge, purge, purge."
    "We're negated."
    "Negate, negate, negate."

    And so on and so forth, now you're forced to use Purge, an Alliance War skill to counter Alliance War siege, what a shame. What in Boethiah's name do the developers think they're doing making Alliance War siege only removable with an Alliance War ability!? Bring back the softcaps! JqwyabM.png
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  • Justice31st
    Justice31st
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    revonine wrote: »
    The fact that siege dots could be cleansed is part of the reason it's so pathetic right now. A Templar or anyone with purge makes siege useless. Try killing a group with a templar or two with just siege. Ain't gonna happen.

    ZOS is bringing back the pre IC sige weapon damage already as it is. No one is going to be able to heal through cold fire siege weapons for very long without running out magicka with or without the Templar or Alliance skill purge.
    Edited by Justice31st on December 25, 2015 1:26AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Teiji wrote: »
    "Purge, purge, purge."
    "We're negated."
    "Negate, negate, negate."

    And so on and so forth, now you're forced to use Purge, an Alliance War skill to counter Alliance War siege, what a shame. What in Boethiah's name do the developers think they're doing making Alliance War siege only removable with an Alliance War ability!? Bring back the softcaps! JqwyabM.png

    ZOS_BrianWheeler, "All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."

    What are you talking about? the Alliance War skill Purge will not work as well.

    Edited by Justice31st on December 25, 2015 1:26AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Egonieser
    Egonieser
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    Is it uncleansable only from Purify synergy or by any DoT removal skill such as Dark Cloak etc? I can understand if they make it unremovable form the Synergy as while it sounds nasty, in reality every Tom, *** and Jerry spams purify (both Templar and Alliance War versions) making siege weapons just as ineffective as they always were.
    Siege weapons serve as zergbusters (ON PURPOSE) - if 10 people in a 20 person raid constantly spam purify just for the fun of it - what point is there for siege weapons as designated zerg-busters?
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  • laksikus
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    the dot is purgable, just not the effect (slow, heal debuff and so on)
  • Justice31st
    Justice31st
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    Egonieser wrote: »
    Is it uncleansable only from Purify synergy or by any DoT removal skill such as Dark Cloak etc? I can understand if they make it unremovable form the Synergy as while it sounds nasty, in reality every Tom, *** and Jerry spams purify (both Templar and Alliance War versions) making siege weapons just as ineffective as they always were.
    Siege weapons serve as zergbusters (ON PURPOSE) - if 10 people in a 20 person raid constantly spam purify just for the fun of it - what point is there for siege weapons as designated zerg-busters?

    It cannot be purged at all.
    "The more you know who you are, and what you want, the less you let things upset you."
  • revonine
    revonine
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    revonine wrote: »
    The fact that siege dots could be cleansed is part of the reason it's so pathetic right now. A Templar or anyone with purge makes siege useless. Try killing a group with a templar or two with just siege. Ain't gonna happen.

    ZOS is bringing back the pre IC sige weapon damage already as it is. No one is going to be able to heal through cold fire siege weapons for very long without running out magicka with or without the Templar skill.

    Siege is going to be something to fear as it should be. As a Nightblade I was literally immune to siege machinery thanks to Dark Cloak, and I'm glad this is getting changed.

    I'm all for adjusting Templar man but the change to siege is not directed at them.



    Edited by revonine on December 25, 2015 1:30AM
  • Justice31st
    Justice31st
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    laksikus wrote: »
    the dot is purgable, just not the effect (slow, heal debuff and so on)

    Can you link me the post? I am looking at @ZOS_BrianWheelers op bulletin and it doesn't say that anywhere.

    Edit: Nm scrolled down and found it. @ZOS_BrianWheeler, "Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now." I don't like the sound of him saying, "for now." If even the dots were uncleansable then they might as well as get rid of the Templar skill :(
    Edited by Justice31st on December 25, 2015 1:50AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Teiji
    Teiji
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    Teiji wrote: »
    "Purge, purge, purge."
    "We're negated."
    "Negate, negate, negate."

    And so on and so forth, now you're forced to use Purge, an Alliance War skill to counter Alliance War siege, what a shame. What in Boethiah's name do the developers think they're doing making Alliance War siege only removable with an Alliance War ability!? Bring back the softcaps! JqwyabM.png

    ZOS_BrianWheeler, "All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."

    What are you talking about? the Alliance War skill Purge will not work as well.

    Exactly, my previous post was satire with the intention of illustrating in a colorful way how much our developers love and respect the PvP aspect of their game; specifically, the majority of all changes and updates, Imperial City included are pushed with a major motivation which is the following; "How can we spread out server population for less stress on the server?"

    So instead of 200 v 200 v 200 "epic battles" like we originally had for many months, the developers are balancing around how to minimize server stress; if you can't purge siege weapons, more players characters will die, meaning fights should go on for less time, meaning less stress on the server, meaning less lag in Cyrodiil. However this is all nonsense as it will never be fixed simply due to the fact we've gone from 200 v 200 v 200 with little to no lag to 30 v 30 v 30 with extreme lag.
    Edited by Teiji on December 25, 2015 1:33AM
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

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  • Justice31st
    Justice31st
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    revonine wrote: »
    revonine wrote: »
    The fact that siege dots could be cleansed is part of the reason it's so pathetic right now. A Templar or anyone with purge makes siege useless. Try killing a group with a templar or two with just siege. Ain't gonna happen.

    ZOS is bringing back the pre IC sige weapon damage already as it is. No one is going to be able to heal through cold fire siege weapons for very long without running out magicka with or without the Templar skill.

    Siege is going to be something to fear as it should be. As a Nightblade I was literally immune to siege machinery thanks to Dark Cloak, and I'm glad this is getting changed.

    I'm all for adjusting Templar man but the change to siege is not directed at them.



    Not as a whole, but it does affect Templar healers.
    "The more you know who you are, and what you want, the less you let things upset you."
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    revonine wrote: »
    The fact that siege dots could be cleansed is part of the reason it's so pathetic right now. A Templar or anyone with purge makes siege useless. Try killing a group with a templar or two with just siege. Ain't gonna happen.

    ZOS is bringing back the pre IC sige weapon damage already as it is. No one is going to be able to heal through cold fire siege weapons for very long without running out magicka with or without the Templar or Alliance skill purge.

    As a Templar sure I feel it suxs a bit but on other hand it will stop constant keep flipping etc. as I feel this will add longer attack/defenses will also give meanings back to choke points in the game as well.

    Its not the end of the world and it still will purge all the player dots/debuffs ect.
    Should be interesting how the undead and werewolfs handle it
  • Justice31st
    Justice31st
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    Teiji wrote: »
    Teiji wrote: »
    "Purge, purge, purge."
    "We're negated."
    "Negate, negate, negate."

    And so on and so forth, now you're forced to use Purge, an Alliance War skill to counter Alliance War siege, what a shame. What in Boethiah's name do the developers think they're doing making Alliance War siege only removable with an Alliance War ability!? Bring back the softcaps! JqwyabM.png

    ZOS_BrianWheeler, "All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."

    What are you talking about? the Alliance War skill Purge will not work as well.

    Exactly, my previous post was satire with the intention of illustrating in a colorful way how much our developers love and respect the PvP aspect of their game; specifically, the majority of all changes and updates, Imperial City included are pushed with a major motivation which is the following; "How can we spread out server population for less stress on the server?"

    So instead of 200 v 200 v 200 "epic battles" like we originally had for many months, the developers are balancing around how to minimize server stress; if you can't purge siege weapons, more players characters will die, meaning fights should go on for less time, meaning less stress on the server, meaning less lag in Cyrodiil. However this is all nonsense as it will never be fixed simply due to the fact we've gone from 200 v 200 v 200 with little to no lag to 30 v 30 v 30 with extreme lag.

    Interesting.
    "The more you know who you are, and what you want, the less you let things upset you."
  • laksikus
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    in fact, it affacts every healer, and every purger, not only templars.

    and my infos come from the last ESO live video. there they discussed it for a few minutes
  • MrDerrikk
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    Purge is meant to be a hard counter for Magicka DK's, so I don't see this as a problem at all. Even though I am a Magicka DK...
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Waseem wrote: »
    fix to invincible group of 4 templar walking around thats nice

    ZOS making a class skill useless in PvP is considered a fix to you?

    Oh come on stop exaggerating with the exception of inevitable det EVERYTHING else is purgable plus siege has a stupid circle so just don't stand in it and you have no problem.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    And yet @ZOS_BrianWheeler still can't see that NBs are ruining pvp. Yea sure a small group of Templars can be a strong group so what 1 NB can deal far worst damage than any 4 Tempalrs can do.
  • Idinuse
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    It's ok really. My Subscription cancelling skill has suddenly been buffed by the same amount. I don't see the problem.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • BalticBlues
    BalticBlues
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    Are there still Templars in PvP?
    I thought since 1.6 PvP is only NB vs. Sorc?
  • Idinuse
    Idinuse
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    And yet @ZOS_BrianWheeler still can't see that NBs are ruining pvp. Yea sure a small group of Templars can be a strong group so what 1 NB can deal far worst damage than any 4 Tempalrs can do.

    It's a NB fetish "we are Sparta - we instagib everything" thing. We need to get over it.

    We should really listen to the "We are ESO" crew too and do as they are doing. Move on to that, what's its name, they have now started to do on their streams. No problem. They get what they want, Zos listens to them, and they move on to where else the donations and fame may be.

    So should we.
    Edited by Idinuse on December 25, 2015 7:03AM
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  • Justice31st
    Justice31st
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    Sharakor wrote: »
    ....

    Nope, not taking the troll bait. Move along.


    [Moderator Note: Removed moderated quote]
    Edited by ZOS_KaeylaW on December 26, 2015 6:53AM
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  • tangy.citrus
    tangy.citrus
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    WTF I CANT BLOCK WITH SHIELD AND SPAM BOL UNTIL MY TEAMMATES SAVE ME ANYMORE? WTFZOSIQUITYOUKILLEDGAME
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  • Justice31st
    Justice31st
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    WTF I CANT BLOCK WITH SHIELD AND SPAM BOL UNTIL MY TEAMMATES SAVE ME ANYMORE? WTFZOSIQUITYOUKILLEDGAME

    Not sure what a shield and breath of light skill has to do with purging siege weapon damage debuffs. Like I said to the other poster above you, move along troll.
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  • PBpsy
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    And when you thought that ZOS couldn't possibly ruin their pos PVP any further they yet again come up with something amazing. :o
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  • CP5
    CP5
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    Having allies still in the aoe buffs your heals still, wouldn't call that useless, or that it is still a powerful purge from non-siege sources. Can we agree that overarching changes that influence everyone aren't singular nerfs to individual classes?
  • leepalmer95
    leepalmer95
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    I'm actually glad now, siege is actually useful again, choke points are a thing, people can't just ignore the red circles anymore and just stand there and press 1 button.

    It will also make keep fights better as before it was literally just everyone casting off the wall because sieges never did a thing.
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  • UltimaJoe777
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    It was stated awhile back that Siege would be significantly improved by:

    1. Fixing it so it is unaffected by Battle Spirit.
    2. Making the DoT not so easily removable as it is now.

    This in no way is, as stated already, directed at Templars only. After all, Templars are not the only ones able to remove harmful effects...

    On a side note my main runs Purge, so once this change comes I will gladly test Purge against Siege DoT to personally verify if the DoT is Purgeable or not :)
    Edited by UltimaJoe777 on December 25, 2015 5:57AM
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