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Once they remove vet ranks, what's going to happen with vr16 gear?

SemiD4rkness
SemiD4rkness
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Let's say im a vr16 with 200 champion points and wearing vr16 armor, once they remove vet ranks they said your character will "lvl up" with the cp system. So if I have vr16 gear but im not at cp cap once vet ranks are removed my gear wont be at cap. This means that id have to make a new one when I hit cp cap, which is not an option considering the gold it takes to upgrade to gold. Hell, only my heavy armor chest piece is worth like 150k gold (prismatic glyph).
So whats going to happen with my vr16 gear if im not at cp cap? Whats going to happen to my robust agility rings worth 250k each?
  • AzraelKrieg
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    You'll be given Champ Points to match your highest vet ranked character so that you can continue to use what is currently vet16 equivalent gear so don't worry about it.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • SemiD4rkness
    SemiD4rkness
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    You'll be given Champ Points to match your highest vet ranked character so that you can continue to use what is currently vet16 equivalent gear so don't worry about it.

    But I heard it was like 160 uif you have a vr16 char which means id have 360cp, still not at cap :neutral:
  • AzraelKrieg
    AzraelKrieg
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    The gear won't be connected to the Champion Point spending cap.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • laksikus
    laksikus
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    It will be 40cp with a v16.
    160cp will be max gear.
  • Tryxus
    Tryxus
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    Tying gear to CP? That's gonna be one heck of a grind...

    Oh well, I hope they at least remove the 10x multiplier that we currently have for v16 gear :/
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • AzraelKrieg
    AzraelKrieg
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    Tryxus wrote: »
    Tying gear to CP? That's gonna be one heck of a grind...

    Oh well, I hope they at least remove the 10x multiplier that we currently have for v16 gear :/

    How is that a grind? If anything it would be less of a grind than it is now, especially for new players
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • laksikus
    laksikus
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    There wont be cp 501 gear for a longtime.
    Cp 160 will be max at the starr
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Lots of misinformation in this thread, some details are given here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2457704/#Comment_2457704
    We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)

    This just mean highest vet rank you have on a character on your account will be converted to additional CP. Nothing to do with gear requirements.
    When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10.

    This means anyone who say got to VR16 but not earned at least 160 CP will automatically be boosted up to champion rank 160. And the most important part:
    A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.

    So if you got a VR16 now regardless of how many CP you've earned you will still be able to wear any gear available now and will have at least 160 CP when the change goes live regardless of whether you've earned less CP beforehand.
  • laksikus
    laksikus
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    Lots of misinformation in this thread, some details are given here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2457704/#Comment_2457704
    We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)

    This just mean highest vet rank you have on a character on your account will be converted to additional CP. Nothing to do with gear requirements.
    When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10.

    This means anyone who say got to VR16 but not earned at least 160 CP will automatically be boosted up to champion rank 160. And the most important part:
    A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.

    So if you got a VR16 now regardless of how many CP you've earned you will still be able to wear any gear available now and will have at least 160 CP when the change goes live regardless of whether you've earned less CP beforehand.

    what i said already xD
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    laksikus wrote: »
    Lots of misinformation in this thread, some details are given here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2457704/#Comment_2457704
    We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)

    This just mean highest vet rank you have on a character on your account will be converted to additional CP. Nothing to do with gear requirements.
    When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10.

    This means anyone who say got to VR16 but not earned at least 160 CP will automatically be boosted up to champion rank 160. And the most important part:
    A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.

    So if you got a VR16 now regardless of how many CP you've earned you will still be able to wear any gear available now and will have at least 160 CP when the change goes live regardless of whether you've earned less CP beforehand.

    what i said already xD

    Nope you said a VR 16 will be 40 CP which is wrong, that 40 CP is additional CP that gets added to any account that's earned more than 160 CP. If someone hasn't earned 160 CP but has a VR 16 than they automatically get boosted up to CR 160 by the VR * 10 multiplier.

    Champion rank 160 will be the requirement for current VR 16 gear but anyone with a VR 16 now will automatically meet that requirement due to the multiplier.
  • SemiD4rkness
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    laksikus wrote: »
    Lots of misinformation in this thread, some details are given here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2457704/#Comment_2457704
    We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)

    This just mean highest vet rank you have on a character on your account will be converted to additional CP. Nothing to do with gear requirements.
    When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10.

    This means anyone who say got to VR16 but not earned at least 160 CP will automatically be boosted up to champion rank 160. And the most important part:
    A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.

    So if you got a VR16 now regardless of how many CP you've earned you will still be able to wear any gear available now and will have at least 160 CP when the change goes live regardless of whether you've earned less CP beforehand.

    what i said already xD

    Nope you said a VR 16 will be 40 CP which is wrong, that 40 CP is additional CP that gets added to any account that's earned more than 160 CP. If someone hasn't earned 160 CP but has a VR 16 than they automatically get boosted up to CR 160 by the VR * 10 multiplier.

    Champion rank 160 will be the requirement for current VR 16 gear but anyone with a VR 16 now will automatically meet that requirement due to the multiplier.

    But will there be better gear? Im kinda confused. Or my vr16 current gear will be the highest armor you can get.
  • AzraelKrieg
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    There will be better gear at some point where the amount of champion points needed to use it will be higher but for now you current gear is the highest you can use
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • SemiD4rkness
    SemiD4rkness
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    There will be better gear at some point where the amount of champion points needed to use it will be higher but for now you current gear is the highest you can use

    Well that sucks... Hope they take their time to increase cap then. Would hate to spend so much gold everytime cp cap gets updated.
  • AzraelKrieg
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    They'll increase it on a case-by-case basis. Is there gear coming in the next DLC that needs to be stronger than what we have? No? Leave it as is. Yes? Increase it a little bit. The changes to gear due to stuff like new sets, old sets being adjusted and level is why I don't go through the effort of making Legendary gear.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • laksikus
    laksikus
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    laksikus wrote: »
    Lots of misinformation in this thread, some details are given here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2457704/#Comment_2457704
    We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)

    This just mean highest vet rank you have on a character on your account will be converted to additional CP. Nothing to do with gear requirements.
    When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10.

    This means anyone who say got to VR16 but not earned at least 160 CP will automatically be boosted up to champion rank 160. And the most important part:
    A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.

    So if you got a VR16 now regardless of how many CP you've earned you will still be able to wear any gear available now and will have at least 160 CP when the change goes live regardless of whether you've earned less CP beforehand.

    what i said already xD

    Nope you said a VR 16 will be 40 CP which is wrong, that 40 CP is additional CP that gets added to any account that's earned more than 160 CP. If someone hasn't earned 160 CP but has a VR 16 than they automatically get boosted up to CR 160 by the VR * 10 multiplier.

    Champion rank 160 will be the requirement for current VR 16 gear but anyone with a VR 16 now will automatically meet that requirement due to the multiplier.

    actually i answered the OP, and you didnt.
    OP has 200 cp, tell me again im wrong.
    Or didnt you read the actual question of the OP?
  • infraction2008b16_ESO
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    But will there be better gear? Im kinda confused. Or my vr16 current gear will be the highest armor you can get.

    From the look at the dev post current gear might be the highest for a while:
    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Also I doubt they would bump everyone to at least 160 if there were new gear tiers they'd want to make us work for them, any gear beyond current VR16 is probably getting added later.
  • Sausage
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    Im thinking fresh start, like the game is almost 2 year old, this kind of things just happens and improve Gear Upgrade System, its currently joke, people upgrade instantly to purple, or legendary, and when you actually find Purple or Legendary item, it feels like crap, people have whined alot of bad rewards in ESO, theres good stuff, but they are worthless. New players doesnt even need to use Gear Upgrades in order to do their journey. New players should be able to scale their gears to their level. Monster and Master items should stay as they are as people have worked so long for them. Also if they need gear-grind in the future, they can add Legendary+, and later Legendary++, or lets call them Stars.

    Also one way how to make Purple, Legendary items valuable and better reward is to add "Draw Power from Items" system, in short, players can draw power from Purple and Legendary (of course from green, blue too) also when items are valuable, it means theres more trading/selling/buying too. Also one thing what players have whined, there isnt enough stuff to sell.

    Zen is making the classic mistake, and look only at the endgame and failing to see the big picture.
    Edited by Sausage on December 21, 2015 1:29PM
  • Jura23
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    Sausage wrote: »
    Im thinking fresh start, like the game is almost 2 year old, this kind of things just happens and improve Gear Upgrade System, its currently joke, people upgrade instantly to purple, or legendary, and when you actually find Purple or Legendary item, it feels like crap, people have whined alot of bad rewards in ESO, theres good stuff, but they are worthless. New players doesnt even need to use Gear Upgrades in order to do their journey. New players should be able to scale their gears to their level. Monster and Master items should stay as they are as people have worked so long for them. Also if they need gear-grind in the future, they can add Legendary+, and later Legendary++, or lets call them Stars.

    Also one way how to make Purple, Legendary items valuable and better reward is to add "Draw Power from Items" system, in short, players can draw power from Purple and Legendary (of course from green, blue too) also when items are valuable, it means theres more trading/selling/buying too. Also one thing what players have whined, there isnt enough stuff to sell.

    Zen is making the classic mistake, and look only at the endgame and failing to see the big picture.

    When they remove vr, there won't much more than endgame to look at. 1-50 is almost nothing.
    Georgion - Bosmer/Templar - PC/EU
  • Sausage
    Sausage
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    Jura23 wrote: »
    Sausage wrote: »
    Im thinking fresh start, like the game is almost 2 year old, this kind of things just happens and improve Gear Upgrade System, its currently joke, people upgrade instantly to purple, or legendary, and when you actually find Purple or Legendary item, it feels like crap, people have whined alot of bad rewards in ESO, theres good stuff, but they are worthless. New players doesnt even need to use Gear Upgrades in order to do their journey. New players should be able to scale their gears to their level. Monster and Master items should stay as they are as people have worked so long for them. Also if they need gear-grind in the future, they can add Legendary+, and later Legendary++, or lets call them Stars.

    Also one way how to make Purple, Legendary items valuable and better reward is to add "Draw Power from Items" system, in short, players can draw power from Purple and Legendary (of course from green, blue too) also when items are valuable, it means theres more trading/selling/buying too. Also one thing what players have whined, there isnt enough stuff to sell.

    Zen is making the classic mistake, and look only at the endgame and failing to see the big picture.

    When they remove vr, there won't much more than endgame to look at. 1-50 is almost nothing.

    Housing? Give reason to do Achivements and 4 DLC per year with CP-cap raising? I want to know whos ready to do all that.
    Edited by Sausage on December 21, 2015 1:57PM
  • Reevster
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    There will be better gear at some point where the amount of champion points needed to use it will be higher but for now you current gear is the highest you can use

    Well that sucks... Hope they take their time to increase cap then. Would hate to spend so much gold everytime cp cap gets updated.

    Ah ya thats how it works, the best gear "now" becomes 2nd best when new content comes out at some point, thats how they keep you in the game, hours and hours of grinding for the next best thing/set of gear etc etc. its pretty much been this way since , well late 1990s in MMOs.
  • found1779
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    They remove the vr system and made a cap to cp it makes me not want to play as much as I like being able to earn new cps to make my character stronger now after I finally reach 500 cps and there will not be any new vr ranks to earn it's going to be boring it's like why even play if there isn't anything to work towards anymore
    Edited by found1779 on December 21, 2015 3:08PM
  • Sausage
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    found1779 wrote: »
    They remove the vr system and made a cap to cp it makes me not want to play as much as I like being able to earn new cps to make my character stronger now after I finally reach 500 cps and there will not be any new vr ranks to earn it's going to be boring it's like why even play if there isn't anything to work towards anymore

    Characters becoming too strong was one reason why CP-system was nerfed, there was players with over 2000 points, now everyone is at 501. If they start to scale gears to CPs, same thing will happen.

    Just start it fresh and put everybody to green gears, and slowly upgrade to blue, then purple and legendary, when game gets older. Also they have more time to make it right for new players too, if they start it from the scratches. Do right this time.
    Edited by Sausage on December 21, 2015 3:30PM
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