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2 recommended champion point perk changes to improve quality of life in game

TayDibiase
TayDibiase
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Imo if you changed 2 of these 3 perks, treasure hunter, master gatherer or war mount to perks in which 1 would remove basic items from your final boss rng loot table (i.e. Rubedite greaves of stamina, ancient silk gloves of magicka etc.) and 1 that increases your refine rate to a guaranteed 4 golds per 200 stack of raw material those would be 2 great changes that would improve things around here.
Average is only the top of the bottom
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Don't dare taking away my war mout for something that has no use in PvP.
  • UltimaJoe777
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    So you want Zenimax to change 2 of 3 perks that others can put to use just to make your virtual life easier? Seems legit.
    Edited by UltimaJoe777 on December 19, 2015 6:43PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    #3. Remove the champion system entirely.
  • OGLezard
    OGLezard
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    Fix the champion tree....don't remove it.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    OGLezard wrote: »
    Fix the champion tree....don't remove it.

    The champion system is trash and it promotes trashy gameplay. Half of the time you don't even notice that random damage shields and other procs from the passives. Some of the passives seem OP and others seem completely useless.

    The only thing the champion system is good for is keeping your sustain up so you can use your gear to stack either weapon damage or spell damage to the roof without having to heavy attack for resource sustain.

    That type of gearing wouldn't have been sustainable in 1.5 as you would have run out of resources. But having max damage and infinite regen lets you just burn things down super quickly and avoid the mechanics in PvE and avoid actually having an engaging fight in PvP.

    Here is what the champion system is responsible for.
    • Burning the boss down so fast you don't need to do the mechanics in PvE
    • 1 Shot builds in PvP
    • Constant nerf threads because escape and CC skills can now be spammed indefinitely
    • Reduction in gear diversity due to the damage stacking meta.
    • When is the last time you saw someone running seducer set? You can get 3x seducer bonus in full heavy with 100 CP.

    I know some of you are carrot chasers and will scream "MAH PROGRESSUNZS" if ZOS removes the champion system but you have to realize that your character isn't really getting any stronger, ZOS will just make the content harder to compensate. It's a treadmill. Horizontal progression is what this game needs. Not some power creep mess like the champion system. There is another name for horizontal progression.


    It's called content.
    Edited by Yolokin_Swagonborn on December 19, 2015 7:44PM
  • zornyan
    zornyan
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    OGLezard wrote: »
    Fix the champion tree....don't remove it.

    The champion system is trash and it promotes trashy gameplay. Half of the time you don't even notice that random damage shields and other procs from the passives. Some of the passives seem OP and others seem completely useless.

    The only thing the champion system is good for is keeping your sustain up so you can use your gear to stack either weapon damage or spell damage to the roof without having to heavy attack for resource sustain.

    That type of gearing wouldn't have been sustainable in 1.5 as you would have run out of resources. But having max damage and infinite regen lets you just burn things down super quickly and avoid the mechanics in PvE and avoid actually having an engaging fight in PvP.

    Here is what the champion system is responsible for.
    • Burning the boss down so fast you don't need to do the mechanics in PvE
    • 1 Shot builds in PvP
    • Constant nerf threads because escape and CC skills can now be spammed indefinitely
    • Reduction in gear diversity due to the damage stacking meta.
    • When is the last time you saw someone running seducer set? You can get 3x seducer bonus in full heavy with 100 CP.

    I know some of you are carrot chasers and will scream "MAH PROGRESSUNZS" if ZOS removes the champion system but you have to realize that your character isn't really getting any stronger, ZOS will just make the content harder to compensate. It's a treadmill. Horizontal progression is what this game needs. Not some power creep mess like the champion system. There is another name for horizontal progression.


    It's called content.

    One point I'll disagree on, you're base regen at vr16 is what? 800 with the correct armor type buffs?

    So even getting 25% from cp, that's still only going to give you around 1k regen, as 25% of a low figure isn't much, yes cost reduction is another cp tree, but cost reduction doesn't stack all that well.

    Where as seducers, with 0 cp, will give you 300 regen ( so nearly double the cp regen) and 8% flat reduction.

    Cp has meant glass cannons have less resource issues, but even with max cp, 1k regen isn't going to sustain you for long, in pvp or pve.

    Where as my build (at 170cp) has 1700 regen, and only 200 less spell damage than is achieveable.
  • AlnilamE
    AlnilamE
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    TayDibiase wrote: »
    Imo if you changed 2 of these 3 perks, treasure hunter, master gatherer or war mount to perks in which 1 would remove basic items from your final boss rng loot table (i.e. Rubedite greaves of stamina, ancient silk gloves of magicka etc.) and 1 that increases your refine rate to a guaranteed 4 golds per 200 stack of raw material those would be 2 great changes that would improve things around here.

    1. Why would you want to remove random white/green/blue items from the loot table? Particularly at max level?
    2. There's no "guarantee" in RNG. And nobody needs that many gold improvers. :-P

    I've not used War Mount, so I can't comment. But I love Master Gatherer on my toons that have it, and I'm looking forward to the day where I can also unlock Treasure Hunter (I tried it on PTS)
    The Moot Councillor
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    zornyan wrote: »
    OGLezard wrote: »
    Fix the champion tree....don't remove it.

    The champion system is trash and it promotes trashy gameplay. Half of the time you don't even notice that random damage shields and other procs from the passives. Some of the passives seem OP and others seem completely useless.

    The only thing the champion system is good for is keeping your sustain up so you can use your gear to stack either weapon damage or spell damage to the roof without having to heavy attack for resource sustain.

    That type of gearing wouldn't have been sustainable in 1.5 as you would have run out of resources. But having max damage and infinite regen lets you just burn things down super quickly and avoid the mechanics in PvE and avoid actually having an engaging fight in PvP.

    Here is what the champion system is responsible for.
    • Burning the boss down so fast you don't need to do the mechanics in PvE
    • 1 Shot builds in PvP
    • Constant nerf threads because escape and CC skills can now be spammed indefinitely
    • Reduction in gear diversity due to the damage stacking meta.
    • When is the last time you saw someone running seducer set? You can get 3x seducer bonus in full heavy with 100 CP.

    I know some of you are carrot chasers and will scream "MAH PROGRESSUNZS" if ZOS removes the champion system but you have to realize that your character isn't really getting any stronger, ZOS will just make the content harder to compensate. It's a treadmill. Horizontal progression is what this game needs. Not some power creep mess like the champion system. There is another name for horizontal progression.


    It's called content.

    One point I'll disagree on, you're base regen at vr16 is what? 800 with the correct armor type buffs?

    So even getting 25% from cp, that's still only going to give you around 1k regen, as 25% of a low figure isn't much, yes cost reduction is another cp tree, but cost reduction doesn't stack all that well.

    Where as seducers, with 0 cp, will give you 300 regen ( so nearly double the cp regen) and 8% flat reduction.

    Cp has meant glass cannons have less resource issues, but even with max cp, 1k regen isn't going to sustain you for long, in pvp or pve.

    Where as my build (at 170cp) has 1700 regen, and only 200 less spell damage than is achieveable.

    I wasn't talking about regen. I was talking about the Magician Passive in the Tower tree. With 100 points into that tree, you could get 25% reduction in magicka cost. With 5 pieces of seducer, that vastly reduces your gear options and damage potential, you can get 8% reduction in cost. Why would anyone wear 5pc seducer when they can just put some CP into cost reduce, some CP into regen, and then just run drinks? Plenty of regen. No tradeoffs. I can spam Breath of Life on my 5pc Heavy Kagnaracs Templar, and heal to full in three spams thanks to blessed, rapid mending, and healer set. That is ridiculous.
    Edited by Yolokin_Swagonborn on December 19, 2015 8:07PM
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