Emperor is usually only held for a few hours before its broken. If you get on and take emp you shouldget it, but shouldnt the emperor participate in the actial crowning. Not to mention who wants to work to crown an emperor that will lose it before they even get on, ive actually done this and its a bit unsatisfactory. As far as an afk macro tht only applies on pc for 1 and its very likely but if youve been on for 3 hours and havent gained any ap they could possibly find a way to stop that. Trying to afk for emp and stop another in the faction from getting it is a *** move
If the emperor is offline, the person in second place could become emperor regent - like that crazy NPC in WGT who told me that I'd never do it again. Give the regent partial powers (half the increase of the emperor) only so long as the emperor is offline - or not in Cyrodiil.
To that NPC (whose name I forget), I can only say, "Suck my rear-end you female-dog! I've been emperor 10 times since you told me that I'd never do it again!"
catalyst10e wrote: »If the emperor is offline, the person in second place could become emperor regent - like that crazy NPC in WGT who told me that I'd never do it again. Give the regent partial powers (half the increase of the emperor) only so long as the emperor is offline - or not in Cyrodiil.
To that NPC (whose name I forget), I can only say, "Suck my rear-end you female-dog! I've been emperor 10 times since you told me that I'd never do it again!"
That is slightly more agreeable, but to me it still runs into the issues I mentioned before, what happens when the real Emperor logs in, during a battle or scroll run etc.
To build off this tho, I would suggest just giving the top 3 players titles, such as Emperor, Chancellor, and General (or something) the other 2 titles only grant specific bonuses to say... using siege weapons, or a bonus to NPCs in a keep you are defending.
just spit-balling ideas here, but what if there was a system in place where in order to get emp you HAD to assist in taking keeps. there could be something attributed to being at a keep when the flag flips (in the case of taking from an opposing faction) and you could just talk to an NPC to get credit (if the keep is already owned by your faction).
once you have all 6, lets call them "tokens", from the keeps you can go into some area and have a Thunder-Dome style fight to "prove your worth" in the eyes of Akitosh er some crap to help maintain mah imershunz.
this could get players who really want it to 1: help the faction 2: prove their skills solo and 3: incorporate Thunder-Dome into ESO....because who wouldn't want to fight Master Blaster one on one to prove who run Barter Town?
I would love a campaign where you're emp score is solely based upon killing blows.
Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.
I would love a campaign where you're emp score is solely based upon killing blows.
Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.
There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.
You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.
The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.
I would love a campaign where you're emp score is solely based upon killing blows.
Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.
There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.
You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.
The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.
Have you read the link I put in the post above yours? This system favors every playstyle and every role and give a chance to anybody at gaining emperorship.
I would love a campaign where you're emp score is solely based upon killing blows.
Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.
There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.
You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.
The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.
Have you read the link I put in the post above yours? This system favors every playstyle and every role and give a chance to anybody at gaining emperorship.
Too long to read at work, though from a quick skim it seems like a better system for AP and objectives, ad would result in the same things happening for emperor. Would still come down to play time ad whoever can get all of the AP from the 'extras' in the formula. Again, didnt digest it all yet, but for emp specifically I don't see much changing.
Some improvements that I think this will bring are:
It becomes more important to think about "how can I increase the campaign score" instead of just killing the player in front of me
The emperor is not exclusively decided by who has the better equipment and more time at hand, but instead by who does more for the alliance
Emperors that have obtained the throne are out of the race for the duration of their reign, which gives other players the chance to catch up
Quests will guide random and inexperienced players to where they need to be when there is no leader available to control them
Different play styles that do not involve playing against players become viable (e.g. scouting) which allows for more variety
Players do not have a reason to pile up in the same spot anymore, because everyone will get AP based on a team effort
Individual performance is still rewarded through medals