Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Suggestion to make emperor more interesting

ostrapz
ostrapz
✭✭✭
With a topic of what makes a good emperor and the upcoming changes to ap a few things occur to me about emperor.
Emperor is gained from amassing a massive amount of ap. often instead of the most skilled gettig emperor it is simply the most active during that season. Usually this means whoever gets to first in the first couple days will e emperor until reset. Im suggesting that if an emperor is not on say at 3am then whoever is next highest on the list and is online will be crowned instead
Xbox 1 NA
Stamblade: Grand overlord
Stamsorc: Major
Magplar: Centurion
551k vma
  • Pchela
    Pchela
    ✭✭✭✭✭
    Online? Do you know how many people I know of that use AFK macros?
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    So If I were to work my butt off early in the campaign to get an edge on emperorship, somehow obtain emperorship by taking a day or 3 off of work, I lose it the next day because I wasnt on at 3am? that doesnt seem very fair.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • ostrapz
    ostrapz
    ✭✭✭
    Emperor is usually only held for a few hours before its broken. If you get on and take emp you shouldget it, but shouldnt the emperor participate in the actial crowning. Not to mention who wants to work to crown an emperor that will lose it before they even get on, ive actually done this and its a bit unsatisfactory. As far as an afk macro tht only applies on pc for 1 and its very likely but if youve been on for 3 hours and havent gained any ap they could possibly find a way to stop that. Trying to afk for emp and stop another in the faction from getting it is a *** move
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    You're not going to have an emp system that's fair to everyone, people just need to realize that and get over it. Not even sure what they're trying to accomplish with AP changes, someone already demonstrated (anecdotally) that the AP per hour whether solo or in a large group was very similar.

    People can disagree with me, but I just don't see the majority of solo players being emps that will focus on map objectives, and isn't that kind of the point of cyrodiil? There will be exceptions, but when was the last time sypher tried to go siege down roebeck? That's not to say all of the recent emps are stellar faction focused emps, but if ZOS is trying to cater to a group that have a loud voice and want the shiny but aren't going to put in the legwork to actually take the crown and defend it, that's no bueno. There are a few solo blues I'd push hard for (like you, Sooz!), but if someone is ganking all day while the rest of us siege keeps, who's going to be inspired to push hard for emp for them? Who would want to stay up late defending for them? Doesn't make sense.

    Emps need at least a solid guild behind them to be crowned on competitive campaigns (when people are actually awake and playing...), and typically need other guilds coordinating. There are very few solo players that can get that kind of support. I feel like a lot of the people who look at the crown and want it don't realize effort and sacrifice it takes from many other players to achieve it. This doesn't apply to the emps that get it via nightcaps, but still.

    The only good thing I can see happening from this is group players playing solo to be first and shutting up all of the idiots parroting the tired lines of all group players being brain dead aoe spammers incapable of skill.
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    ostrapz wrote: »
    Emperor is usually only held for a few hours before its broken. If you get on and take emp you shouldget it, but shouldnt the emperor participate in the actial crowning. Not to mention who wants to work to crown an emperor that will lose it before they even get on, ive actually done this and its a bit unsatisfactory. As far as an afk macro tht only applies on pc for 1 and its very likely but if youve been on for 3 hours and havent gained any ap they could possibly find a way to stop that. Trying to afk for emp and stop another in the faction from getting it is a *** move

    If you work hard enough in the campaign to get first place, it shouldn't matter if you were online or not when the crowning happens. If someone puts in the effort to get that many points, and is active enough to maintain that place, it really shouldnt matter if they're online or not.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • ostrapz
    ostrapz
    ✭✭✭
    My point is not to say emp should be easier, im also not pointing to solo players in any way. What im saying is this creates 2 emperors on each faction, there will not be 10+ empa in 1 canpaign. A night group and day group. Honestly people will just tell their emp in #1 when their close to crowning but it gives the oppurtunity for a 24/7 battle instead of a day battle and then nightskirmishes. Do you deserve emp if ur #1 still, yes, you could even give the #2 emp a timer for passing it after the #1 emp gets on. what if i can only play for 12am-6am and the emps play the exact opposite. you shouldnt miss out on the entire emperor system as a whole for this. Even fighting an emp is nice but often time it just gos unused
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    @Zheg said it beautifully, being a good emperor means having a guild (or guilds) to back you up, and inspire others to fight in your name when you're not there. The emperor title shouldn't just be given away or be more inclusive to others, its a right and a responsibility. I've found myself up just an hour past when I should have gone to sleep to ensure a specific emperor didn't lose their crown in the night, all because they were a great leader. I can agree with the idea that having AN emperor online and fighting essentially at all times would be nice, but that system wouldnt work. What if the #1 player suddenly logs on when the #2 player has the crown? does it switch? what if its in the middle of taking a scroll? what if the #1 player planned on logging in with their guild to take a scroll late at night? theres too many variables. Also, trying to take keeps when an emperor isnt online and active IS a viable strategy that would die if there was a day shift emperor and a night shift one.

    In short, the Emperorship shouldn't be this inclusive thing, and in my opinion, there should be other rules to getting it other than being #1, but wtvr...
    Edited by catalyst10e on December 16, 2015 10:51PM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Crown
    Crown
    ✭✭✭✭✭
    If the emperor is offline, the person in second place could become emperor regent - like that crazy NPC in WGT who told me that I'd never do it again. Give the regent partial powers (half the increase of the emperor) only so long as the emperor is offline - or not in Cyrodiil.

    To that NPC (whose name I forget), I can only say, "Suck my rear-end you female-dog! I've been emperor 10 times since you told me that I'd never do it again!"
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • catalyst10e
    catalyst10e
    ✭✭✭✭
    Crown wrote: »
    If the emperor is offline, the person in second place could become emperor regent - like that crazy NPC in WGT who told me that I'd never do it again. Give the regent partial powers (half the increase of the emperor) only so long as the emperor is offline - or not in Cyrodiil.

    To that NPC (whose name I forget), I can only say, "Suck my rear-end you female-dog! I've been emperor 10 times since you told me that I'd never do it again!"

    That is slightly more agreeable, but to me it still runs into the issues I mentioned before, what happens when the real Emperor logs in, during a battle or scroll run etc.

    To build off this tho, I would suggest just giving the top 3 players titles, such as Emperor, Chancellor, and General (or something) the other 2 titles only grant specific bonuses to say... using siege weapons, or a bonus to NPCs in a keep you are defending.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Garwulf
    Garwulf
    ✭✭✭
    An even better solution is to remove Emperor from the game and replace it with Chief AP Farmer.
    A 'real' Emperor would be required to hand out 'goodies' to their followers to keep them loyal otherwise they would be 'bumped off' .
    Now that would be an interesting concept. Assasination of Emperor by 'its' own faction if the serfs are unhappy with them.
  • ataggs
    ataggs
    ✭✭✭✭
    Crown wrote: »
    If the emperor is offline, the person in second place could become emperor regent - like that crazy NPC in WGT who told me that I'd never do it again. Give the regent partial powers (half the increase of the emperor) only so long as the emperor is offline - or not in Cyrodiil.

    To that NPC (whose name I forget), I can only say, "Suck my rear-end you female-dog! I've been emperor 10 times since you told me that I'd never do it again!"

    That is slightly more agreeable, but to me it still runs into the issues I mentioned before, what happens when the real Emperor logs in, during a battle or scroll run etc.

    To build off this tho, I would suggest just giving the top 3 players titles, such as Emperor, Chancellor, and General (or something) the other 2 titles only grant specific bonuses to say... using siege weapons, or a bonus to NPCs in a keep you are defending.

    This is an interesting idea. I think it could add more leadership. I would also suggest making communication in zone from the current emp show in a different color. This just makes it easier to see the Emp's call outs and separates it from the rest of zone chatter.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Morozov
    Morozov
    ✭✭✭
    just spit-balling ideas here, but what if there was a system in place where in order to get emp you HAD to assist in taking keeps. there could be something attributed to being at a keep when the flag flips (in the case of taking from an opposing faction) and you could just talk to an NPC to get credit (if the keep is already owned by your faction).

    once you have all 6, lets call them "tokens", from the keeps you can go into some area and have a Thunder-Dome style fight to "prove your worth" in the eyes of Akitosh er some crap to help maintain mah imershunz.

    this could get players who really want it to 1: help the faction 2: prove their skills solo and 3: incorporate Thunder-Dome into ESO....because who wouldn't want to fight Master Blaster one on one to prove who run Barter Town?
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    I would love a campaign where you're emp score is solely based upon killing blows.

    Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.
    Edited by Cathexis on December 17, 2015 3:29PM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Morozov wrote: »
    just spit-balling ideas here, but what if there was a system in place where in order to get emp you HAD to assist in taking keeps. there could be something attributed to being at a keep when the flag flips (in the case of taking from an opposing faction) and you could just talk to an NPC to get credit (if the keep is already owned by your faction).

    once you have all 6, lets call them "tokens", from the keeps you can go into some area and have a Thunder-Dome style fight to "prove your worth" in the eyes of Akitosh er some crap to help maintain mah imershunz.

    this could get players who really want it to 1: help the faction 2: prove their skills solo and 3: incorporate Thunder-Dome into ESO....because who wouldn't want to fight Master Blaster one on one to prove who run Barter Town?

    http://forums.elderscrollsonline.com/en/discussion/234636/my-thoughts-on-cyrodiil-performance-and-gameplay
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Cathexis wrote: »
    I would love a campaign where you're emp score is solely based upon killing blows.

    Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.

    There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.

    You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.

    The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.
    Edited by Zheg on December 17, 2015 4:24PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    Cathexis wrote: »
    I would love a campaign where you're emp score is solely based upon killing blows.

    Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.

    There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.

    You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.

    The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.

    Have you read the link I put in the post above yours? This system favors every playstyle and every role and give a chance to anybody at gaining emperorship.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Zheg wrote: »
    Cathexis wrote: »
    I would love a campaign where you're emp score is solely based upon killing blows.

    Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.

    There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.

    You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.

    The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.

    Have you read the link I put in the post above yours? This system favors every playstyle and every role and give a chance to anybody at gaining emperorship.

    Too long to read at work, though from a quick skim it seems like a better system for AP and objectives, ad would result in the same things happening for emperor. Would still come down to play time ad whoever can get all of the AP from the 'extras' in the formula. Again, didnt digest it all yet, but for emp specifically I don't see much changing.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    frozywozy wrote: »
    Zheg wrote: »
    Cathexis wrote: »
    I would love a campaign where you're emp score is solely based upon killing blows.

    Or alternatively the ability to attain emporership through arena leaderboards, wherein emporers hold their title by having the longest consecutive arena victory streak.

    There would never be another healer as emp. Most of these kinds of threads are trying to make a bad system remain bad, just in a different way. People like sypher want more AP so they can get emp by pretty much never participating in actual sieges. People like you most likely play pure dps and want a system based on kb's. I'm sure someone out there wants it to be based on who has repaired the most. It's not a participation ribbon that dozens and dozens should be earning in a single cycle. It favors people withtons of play time, and while that isn't quite 'fair', when has seizing a crown ever been fair? Very few of any proposed ideas I've heard over the past 2 years would actually make it more 'fair' over all, it just makes it more 'fair' for a different slice of the population pie.

    You no longer get emp passives; its not a big deal any more, is usually far more drama than it's worth, and usually ends up with you and your friends getting unhealthy amounts of sleep.

    The arena idea is interesting, but ultimately flawed since emp is all about keep takes and the arena will be completely removed from cyrodiil. It'd be like having top vma leaderboard position get it - it's completely removed from what emp is suppose to be about.

    Have you read the link I put in the post above yours? This system favors every playstyle and every role and give a chance to anybody at gaining emperorship.

    Too long to read at work, though from a quick skim it seems like a better system for AP and objectives, ad would result in the same things happening for emperor. Would still come down to play time ad whoever can get all of the AP from the 'extras' in the formula. Again, didnt digest it all yet, but for emp specifically I don't see much changing.

    Here is a section quoted from his main post :
    Some improvements that I think this will bring are:
    It becomes more important to think about "how can I increase the campaign score" instead of just killing the player in front of me
    The emperor is not exclusively decided by who has the better equipment and more time at hand, but instead by who does more for the alliance
    Emperors that have obtained the throne are out of the race for the duration of their reign, which gives other players the chance to catch up
    Quests will guide random and inexperienced players to where they need to be when there is no leader available to control them
    Different play styles that do not involve playing against players become viable (e.g. scouting) which allows for more variety
    Players do not have a reason to pile up in the same spot anymore, because everyone will get AP based on a team effort
    Individual performance is still rewarded through medals
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • heystreethawk
    heystreethawk
    ✭✭✭✭✭
    1) Only Emperors can be allowed to pick up scrolls

    2) If there is no Emperor, only Dragonknights can pick up scrolls

    3) Dragonknights can only pick up a scroll by casting Chains on the scroll (either morph)

    4) The beam of light emanating from a scroll should be considered a physical object, so that Dragonknights are considered too big to fit through doors (Emperors can punch through doors to enter keeps if they are carrying a scroll)

    5) Dragonknights will need to use Chains to grapple up walls of friendly keeps to deposit enemy scrolls therein

    6) In the case of a Dragonknight returning a scroll rightfully belonging to their own alliance, scroll temples will be replaced with obstacle-laden rock walls they will need to grapple up to plant the scroll (during the holiday season, you will plant your alliance's scroll atop an all-inclusive multi-faith Holiday Shrub)

    7) Emperors know the password to take the elevator up the obstacle-laden rock wall, should they be returning their alliance's scroll to the Holiday Shrub

    8) Argonian Dragonknights will have to swim across slaughterfish-laden Scroll Ponds before they reach the obstacle wall (this is only in the case of there not being an Emperor; Argonian Emperors can bribe a ferryman)

    9) Emperors can intercept incoming Iceballs from Iceball Trebuchets and melt them using a new ability known as Emperor Heat

    10) Emperors will have a portion of their AP taxed and redistributed to PvE'ers that have been taking undefended resources all day because they really want Vigor

    11) Anyone who beats the Emperor in a duel is forced to wear the Emperor's Regalia for a full 20 minutes
    GM of Fantasia
    I heard those symphonies come quick
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    @heystreethawk Gotta give it to you buddy, that's definitely thinking outside the box.
    Kudos to still having an imagination in this mad world B)
    'Chaos
Sign In or Register to comment.