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What skills/passives/mechanics do you want nerfed?

  • Xendyn
    Xendyn
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    Lets just get rid of all of them and we can fight with these

    31z0eW3XKaL._SX466_.jpg
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • acw37162
    acw37162
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    I would like to see a buff to biting jabs or a adjustment to how puncturing sweeps can hit as hard or harder in comparable builds.

    I would prefer bitting jabs be buffed and would settle for heal like sweeps but would prefer something more creative and unique.

    I would like to see Rally moved somewhere everyone has access to it without tying it to just one weapon and one bar and 2 H get a useful utility or AOE skill.

    I would like to see Unduanted skill lines open to PvP players and Assault and Support skills open to PVE players, so everyone can play when they want, how they want, at no disadvantage. (Side note in assuming players no about the undaunted gear vendor coming to Cyrodil vendor near you)

    I would like to see a gear sets that utilize roll damage mechanic to activate trait Skirimisher Way of the Air be buffed in regards to the escalating cost of roll dodge.

    I would like to see the ability to craft set jewelry.

    I would like to see the ability to re-trait gear.

    I would like to see the RNG system tuned up or a token system added to IC dungeons farming the gear out of there is a beating so bad I generally just don't play when I think about it.

    Just a few buffs and fixed before I see anything nerfed.
  • willymchilybily
    willymchilybily
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    Dont want to buck the sarcasm trend but:

    The real nerf i'd like is more of a buff and not going to be so relevant with the upcoming changes to AOE caps removal. but Nerf the rate of fire of certain siege equipment eg. balista and oil pots. But increase the damage to compensate.

    i dont think the rate of damage now is bad. i just think the zerg can blob through it, but if it hit harder and less frequently this would make it more effective if used correctly instead of being able to spam it but to little effect, but still allow a well organised group using the counters (seige shields etc) to be able to succeed. or at least in my mind this would be a beneficial change. the reality may be different.
    continuing with sarcasm...
    • BoE gear make it all BoP no one uses guild traders anyway, end the chinese gold farmers!
    • DK chains it needs to get a Z axis nerf pulling me off a rock i climbed on so i couldn't be charged is unfair
    • DK reflective scales, its too effective need it to make it buggy so it fails half the time, 4 seconds is just to long i could shoot myself 4 times before it ends. and if i dont use light attacks i might even kill myself!
    • dodge roll, there needs to be some penalty to dodge roll but you can off set this by giving gear with well fitted traits a higher drop chance so they can run away instead
    • sorc streak, that needs a penalty for consecutive use that stacks and at the same time nerf the shields and healing so healing ward is worse, and then give me a set that negates the shield entirely, why just 1 nerf when you can do 3.
    • blocking, tanking in pvp is unfair my glass cannon build cant put them down before im out of resources make it so they cant regen stamina or something so they cant keep block up for more than a few of my attacks, i dont like to use CC on my bar tactics are for 1v1's. PvE be damned
    • mist form, why should other classes be allowed to tactically retreat, make it so i can CC them with targetable skills, oh and nerf that mitigation why should they take so little damage just because they cant attack.
    .
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
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