Enough with the nerfing. I just want ZOS to seperate all PVE and PVP skills so when they change something for PVP it doesn't affect what it does for PVE. These changes and stealth nerfs in the name of game balance are getting stupid and irritating.
RAGUNAnoOne wrote: »Nothing, I want the underpowered stuff buffed and the bugged stuff fixed
Enough with the nerfing. I just want ZOS to seperate all PVE and PVP skills so when they change something for PVP it doesn't affect what it does for PVE. These changes and stealth nerfs in the name of game balance are getting stupid and irritating.
Better idea: how about ZOS starts adding Class specific changes to the Battle Spirit in Cyrodiil instead?
I mean, it would be nice if they were to add the dodge roll and stam block nerfs to Battle Spirit, but if they were to make these changes PvP only through that mechanic then they could balance the classes using PvE as a template before balancing PvP through Battle Spirit
Examples would be:
- Templar's healing is reduced to 75% instead of 50% for the other classes
- Nightblades can't infinite cloak anymore: Magicka Regen is reduced to 50% while cloaked
- Sorcerer's Bolt Escape nerfs are added to Battle Spirit, for PvE it's back the way it used to be
- ...
Among other tweaks and changes for each class individually
Nerf destruction staff, it needs more of them. It's not yet enough.
It's the worst weapon line, but I'm only satisfied when it's even worse than resto staff for offense.
Enough with the nerfing. I just want ZOS to seperate all PVE and PVP skills so when they change something for PVP it doesn't affect what it does for PVE. These changes and stealth nerfs in the name of game balance are getting stupid and irritating.