This issue gets worse and worse every patch it seems and nothing makes the combat less fun than using the wrong ability because your abilities work fine but the weapon swap command you issued did not go through.
This issue gets worse and worse every patch it seems and nothing makes the combat less fun than using the wrong ability because your abilities work fine but the weapon swap command you issued did not go through.
If weapon swap command doesn't go through, and you make it locally appear as if it did, you'll end up with lying UI. You can't make it local-only, as weapons/shields carry passives, traits and set bonuses, some abilities trigger passives as well. These need to be applied before you do anything with the new weapon.
This issue gets worse and worse every patch it seems and nothing makes the combat less fun than using the wrong ability because your abilities work fine but the weapon swap command you issued did not go through.
If weapon swap command doesn't go through, and you make it locally appear as if it did, you'll end up with lying UI. You can't make it local-only, as weapons/shields carry passives, traits and set bonuses, some abilities trigger passives as well. These need to be applied before you do anything with the new weapon.
Waffennacht wrote: »Just now started making your bars to deal with such issues? Heck I remember one of my first builds posted had hardened on both bars because the delay in weapon switching is death.
Same with my ult, same on both bars to circumvent any delay.
Oh and the delay in overload or streak can cause just as much death. Notice how your first streak takes so much longer to register than any that come after? These Im sure will be very difficult to fix.
Imagine those of us with latency of 300+. I always have to remind myself to hit buttons slower than I really can, especially when swapping weapons. And I know exactly what you mean about using "non-castable without target", but that still didn't save me me when I hit a guard with Crippling Grasp when I really wanted to hit Retreating Maneuvers. I've also blown tons of resources thinking that the weapon has swapped when it really hasn't.
All of that is stored locally or can be stored locally which is why I mentioned that.
Weapon swap is still very unreliable and clunky when it should be the most instant and reliable action in the game considering we only have 6 slots per bar to begin with. I find that 90% of the time a weapon swap fails is because you were CCd at the same exact moment you hit your weapon swap button. You break free and begin to smash the abilities that you thought were on your hotbar, only to find out a split second later that the swap failed, and often times a split second is all it takes.
Weapon swap failure is almost certainly my number one cause of death, and I'm sure it is for many others. I sincerely do not understand why weapon swaps cannot be client side, or why they must eat up a global cooldown. It just feels terrible, and I've been playing for a long time. At the very least, expose a weapon swap function to the LUA API so that addon developers can improve it's reliability.
Quoting my thread from the last PTS:Weapon swap is still very unreliable and clunky when it should be the most instant and reliable action in the game considering we only have 6 slots per bar to begin with. I find that 90% of the time a weapon swap fails is because you were CCd at the same exact moment you hit your weapon swap button. You break free and begin to smash the abilities that you thought were on your hotbar, only to find out a split second later that the swap failed, and often times a split second is all it takes.
Weapon swap failure is almost certainly my number one cause of death, and I'm sure it is for many others. I sincerely do not understand why weapon swaps cannot be client side, or why they must eat up a global cooldown. It just feels terrible, and I've been playing for a long time. At the very least, expose a weapon swap function to the LUA API so that addon developers can improve it's reliability.
Breton Magicka Sorcerer, Breton Magicka Templar, Dunmer Magicka DK, Bosmer Stamina NB, Nord Stamina Warden, Redguard Stamina Necro
Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka NB, Breton Magicka Sorcerer, Orc Stamina Warden
Dunmer Magicka DK, Argonian Magicka Templar, Altmer Magicka Sorcerer
ozmorgudduth wrote: »I is impossible to fix this game. They have not planned animation cancelling, it is a design flaw that broke this game and can't be addressed without putting cooldown on every single ability like most mmos do. They did not plan for so much server traffic. Because of animation cancelling they get far more server calls than they designed for. Basicly megaserver is overloaded.
I believable at one point, for a few months, it was almost instant. Than they added that global cooldown because people kept double swapping. It became slow again, while still unresponsive. Messy since day one. Yet the combat system revolves around it.
Feels like ZOS just doesn't understand that you dont have the time to weapon swap, wait and see if it really swapped, than use the actual skill. Playing like that gets you killed. But hitting swap + skill on one go, gets you killed to because instead of using a heal, you're still on your offensive bar spamming Puncturing Sweep into thin air. it's not only frustrating, but also totally embarrassing looking like potato of the year
When you do more challenging activities, like PvP or vMA and certain dungeons, than weapon swap need to be instant, or someone dies.
The only way people can work around it is putting the most crucial skill on both bars, like we're basically forced to play like if using a toggle, because cant risk weap not swapping. It's a shame with such limited skill slots.