AzraelKrieg wrote: »I have. Since Orsinium though, I've only had two helms drop.
cosmic_niklas_93b16_ESO wrote: »I've gotten pretty much every single headpiece since IC was released on my first or second attempt except the dungeons I've just not been interested in doing.
cosmic_niklas_93b16_ESO wrote: »I've gotten pretty much every single headpiece since IC was released on my first or second attempt except the dungeons I've just not been interested in doing.
And I'm bashing my head against the wall after my 50th vWGT run ...
cosmic_niklas_93b16_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »I've gotten pretty much every single headpiece since IC was released on my first or second attempt except the dungeons I've just not been interested in doing.
And I'm bashing my head against the wall after my 50th vWGT run ...
Sorry to hear that, yeah I've been super lucky with my drops, got a Kena helmet with divines on my second ever run of vWGT.
I think I've gotten one recently, but I'm curious.... why would you want it?
@Dymence
Well, if you check my DPS screenshot in my signature ... those are fully charged Heavy Attacks.
Surely there is nothing wrong with using those.
But anyway. The build that I'm playing is weird. Can't recommend it although the numbers are great and will be even greater once I complete my gear.
@Dymence
Well, if you check my DPS screenshot in my signature ... those are fully charged Heavy Attacks.
Surely there is nothing wrong with using those.
But anyway. The build that I'm playing is weird. Can't recommend it although the numbers are great and will be even greater once I complete my gear.
Of course there's nothing wrong with using fully charged heavy attacks, I just never imagined it could be viable.
They're really nice numbers for a stamina build, and I hope they're 'real' (as in not created by the maelstrom dagger enchant proccing on spamming rapid strikes on its own), as it would just lead to a bug fix ruining stamina again.
@Dymence
Well, if you check my DPS screenshot in my signature ... those are fully charged Heavy Attacks.
Surely there is nothing wrong with using those.
But anyway. The build that I'm playing is weird. Can't recommend it although the numbers are great and will be even greater once I complete my gear.
Of course there's nothing wrong with using fully charged heavy attacks, I just never imagined it could be viable.
They're really nice numbers for a stamina build, and I hope they're 'real' (as in not created by the maelstrom dagger enchant proccing on spamming rapid strikes on its own), as it would just lead to a bug fix ruining stamina again.
It's real, and Rapid Strikes cannot buff itself ... I've been using fully charged heavy attacks for almost a year now. They are viable but it will take a hell of a lot of time to learn how.
@Dymence
Well, if you check my DPS screenshot in my signature ... those are fully charged Heavy Attacks.
Surely there is nothing wrong with using those.
But anyway. The build that I'm playing is weird. Can't recommend it although the numbers are great and will be even greater once I complete my gear.
Of course there's nothing wrong with using fully charged heavy attacks, I just never imagined it could be viable.
They're really nice numbers for a stamina build, and I hope they're 'real' (as in not created by the maelstrom dagger enchant proccing on spamming rapid strikes on its own), as it would just lead to a bug fix ruining stamina again.
It's real, and Rapid Strikes cannot buff itself ... I've been using fully charged heavy attacks for almost a year now. They are viable but it will take a hell of a lot of time to learn how.
Are you sure about that? I'm pretty sure the maelstrom enchant which procs off flurry buffs flurry itself..
You believe that people don't really need X, therefore it shouldn't be easier to get.They aren't introducing the token system for a good reason! If you get your helm/shoulders too soon - you will stop doing vet dungeons => new players might never be able to find a party for pledges.
It's not like you NEED that helm or need it with a specific trait. Sure, it's nice to have, but for now you can run alternative builds without it. At some point you will get it, don't worry. It's not a game changer anyway, and you can do good without that helm.
I, however, think there should be a token system in harder dungeons. vWGT and vICP drop some sets that have many items (not just helmets) and those are too rare and almost not worth farming. Those could use a real token system, not the one with keys that we have now, where you open that chest and still have no control over what you get.
@Dymence
Well, if you check my DPS screenshot in my signature ... those are fully charged Heavy Attacks.
Surely there is nothing wrong with using those.
But anyway. The build that I'm playing is weird. Can't recommend it although the numbers are great and will be even greater once I complete my gear.
Of course there's nothing wrong with using fully charged heavy attacks, I just never imagined it could be viable.
They're really nice numbers for a stamina build, and I hope they're 'real' (as in not created by the maelstrom dagger enchant proccing on spamming rapid strikes on its own), as it would just lead to a bug fix ruining stamina again.
It's real, and Rapid Strikes cannot buff itself ... I've been using fully charged heavy attacks for almost a year now. They are viable but it will take a hell of a lot of time to learn how.
Are you sure about that? I'm pretty sure the maelstrom enchant which procs off flurry buffs flurry itself..
A lot of testing has been done with that and yeah I'm sure it doesn't. Also I'm not using rapid strikes twice in a row.
They aren't introducing the token system for a good reason! If you get your helm/shoulders too soon - you will stop doing vet dungeons => new players might never be able to find a party for pledges.
It's not like you NEED that helm or need it with a specific trait. Sure, it's nice to have, but for now you can run alternative builds without it. At some point you will get it, don't worry. It's not a game changer anyway, and you can do good without that helm.
I, however, think there should be a token system in harder dungeons. vWGT and vICP drop some sets that have many items (not just helmets) and those are too rare and almost not worth farming. Those could use a real token system, not the one with keys that we have now, where you open that chest and still have no control over what you get.
They aren't introducing the token system for a good reason! If you get your helm/shoulders too soon - you will stop doing vet dungeons => new players might never be able to find a party for pledges.
It's not like you NEED that helm or need it with a specific trait. Sure, it's nice to have, but for now you can run alternative builds without it. At some point you will get it, don't worry. It's not a game changer anyway, and you can do good without that helm.
I, however, think there should be a token system in harder dungeons. vWGT and vICP drop some sets that have many items (not just helmets) and those are too rare and almost not worth farming. Those could use a real token system, not the one with keys that we have now, where you open that chest and still have no control over what you get.