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Could anyone explain this regarding removing VR?

ZeFeZ
ZeFeZ
So they said they would give you CP if you were a Veteran 16 to make up for it, how will that work if you got more than 1 Veteran 16?
Edited by ZeFeZ on November 30, 2015 11:00AM
  • Tors
    Tors
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    You will get the CP for the highst character

    so thats 1 characters worth


    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Turelus
    Turelus
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    Quote from Rich below, thread link here.

    This is basically all the information we have at this point.
    A little context here before this gets too out of hand…
    1. We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
    2. The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
    3. When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
    4. To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)

    Additional Details:
    • We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
    • When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
    • We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)

    Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)

    Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.

    Edited by Turelus on November 30, 2015 11:02AM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ZeFeZ
    ZeFeZ
    Tors wrote: »
    You will get the CP for the highst character

    so thats 1 characters worth


    How does that make any sence? For people that actually spend a lot of time on let's say 2 Veteran 16? Or I'm missing something?
  • Turelus
    Turelus
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    ZeFeZ wrote: »
    Tors wrote: »
    You will get the CP for the highst character

    so thats 1 characters worth


    How does that make any sence? For people that actually spend a lot of time on let's say 2 Veteran 16? Or I'm missing something?

    It is what it is, I guess the counter argument they can make is that if you level those characters while the CP system is in place you at least got CP. If it was before that... it's a middle finger, yet that's basically what we were going to get for the CP system as well when they added that in.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ZeFeZ
    ZeFeZ
    Turelus wrote: »
    ZeFeZ wrote: »
    Tors wrote: »
    You will get the CP for the highst character

    so thats 1 characters worth


    How does that make any sence? For people that actually spend a lot of time on let's say 2 Veteran 16? Or I'm missing something?

    It is what it is, I guess the counter argument they can make is that if you level those characters while the CP system is in place you at least got CP. If it was before that... it's a middle finger, yet that's basically what we were going to get for the CP system as well when they added that in.

    Guess so than, thank you for answering. I've spend a lot of time on 4 Veteran 16 but guess it is what it is than.
  • Tors
    Tors
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    Dont forget, nothing is actually changing. Just the name of the levels.

    Untitled.png

    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Dubhliam
    Dubhliam
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    Well, I posted a suggestion a while ago that would make all vet gear without requirements.
    300tbwp.png

    http://forums.elderscrollsonline.com/en/discussion/232989/gear-after-the-removal-of-veteran-ranks#latest
    >>>Detailed Justice System Concept thread<<<
  • Dagoth_Rac
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    Are they completely resetting CP? Or will the VR->CP conversion just be "bonus" CP on top of what we already have? If it is just bonus CP, it makes sense to only give it once. Otherwise, you end up with people getting 160 x 8 = 1280 CP and we are right back to the problem we had of extreme CP levels unbalancing the game.

    Also, what is the difference between a single VR16 played for 8000 hours and 8 VR16 played for 1000 hours each? Why should the second person receive 8x as many CP? Some of the best players in the game have only concentrated on one character. Now they will go from having a top tier character to having a weak character with 1/8th the CP of other players.
  • Tors
    Tors
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    If you do not have 160 CP and you have a VR16 character then they will bump you up to 160 CP

    After that then you get nothing extra, after all nothing is actually changing. You wont loose anything in the conversion.


    (I dont think any characters of VR16 would be under 160 cp anyway)


    Moving forward anyone who wants to equip a VR 5 piece of armour will need to have at least 50 CP's


    What WILL change is that every character you currently own will be elevated to your highest characters level. (and all new characters you create will start at your highest characters level)

    This is because CP is account wide. Any character I create will have 501 CP, thus will be able to equip items up to 500 CP (when they exist)
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Dubhliam
    Dubhliam
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    Dagoth_Rac wrote: »
    Are they completely resetting CP? Or will the VR->CP conversion just be "bonus" CP on top of what we already have? If it is just bonus CP, it makes sense to only give it once. Otherwise, you end up with people getting 160 x 8 = 1280 CP and we are right back to the problem we had of extreme CP levels unbalancing the game.

    Also, what is the difference between a single VR16 played for 8000 hours and 8 VR16 played for 1000 hours each? Why should the second person receive 8x as many CP? Some of the best players in the game have only concentrated on one character. Now they will go from having a top tier character to having a weak character with 1/8th the CP of other players.

    People will get 2,5 CP per veteran rank.
    v16 ppl will get 40 extra CP
    v16 ppl with less than 120 CP will get their CP raised to 160.
    >>>Detailed Justice System Concept thread<<<
  • Van_0S
    Van_0S
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    Suppose, I have a vet 10 char and have 180 cp rank then I can equip vet 16 gear?(because i had grinded my other char to vet 9 and gain 30 CP before the patch)
    Edited by Van_0S on November 30, 2015 12:39PM
  • TheShadowScout
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    The way I see it, its just for the gear. Gear V-rank requirements will then be something like gear c-point requirements. So an old V16 piece will in the new system need 160 c-points to equip. An old V10 piece will need 100 c-poijnts. Etc. Thus they will give every V-rank enough extra c-points that they can equip all their gear, counted from the highest level character on the account.

    All the old c-points will still apply of course. Meaning those who played a LOT won't need any bonus, but can equip all dear right away, and will only get 40 c-points extra at V16, the minimum "bonus" at 2.5 per V rank. Nothing else will be gained for those. Why should it be, they have it all anyhow ;)

    The advantage of this may be - thanks to shared c-points every veteran character will then be able to equip endgame gear, and throw themselves into the endgame right after playing through the main story. Which was the main intent of the whole system change as I hear...
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