ZOS_RichLambert wrote: »A little context here before this gets too out of hand…
- We’re still working on the system – nothing is finalized. (which is why we’re not really talking much about it yet)
- The intention is that once you hit 50, champion points take over. Veteran Ranks are completely removed.
- When Veteran Ranks are removed, we will convert any Veteran Ranks on your highest character into CP.
- To get a rough idea of balance - think of 10CP = 1 VR. (so 160 CP will roughly = VR16)
Additional Details:
- We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
- When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have.
- We will make sure the 16 attribute picks you got from VR1 to VR16 will carry over. (current plan is an achievement that goes up in 10 CP increments until 160)
Keep in mind that none of the stuff above is 100% locked in. We're still implementing the feature - things are subject to change. It's important that everyone understands they are not suddenly going to have to have 501 CP in order to equip the top level gear. We will introduce new gear, with higher CP requirements sometime in the future, but we won't be making huge jumps. (i.e. - we won't go from 160 to 400 suddenly)
Once we finalize the system and lock in more of the details, we will discuss things in more detail and answer questions.
It is what it is, I guess the counter argument they can make is that if you level those characters while the CP system is in place you at least got CP. If it was before that... it's a middle finger, yet that's basically what we were going to get for the CP system as well when they added that in.


Dagoth_Rac wrote: »Are they completely resetting CP? Or will the VR->CP conversion just be "bonus" CP on top of what we already have? If it is just bonus CP, it makes sense to only give it once. Otherwise, you end up with people getting 160 x 8 = 1280 CP and we are right back to the problem we had of extreme CP levels unbalancing the game.
Also, what is the difference between a single VR16 played for 8000 hours and 8 VR16 played for 1000 hours each? Why should the second person receive 8x as many CP? Some of the best players in the game have only concentrated on one character. Now they will go from having a top tier character to having a weak character with 1/8th the CP of other players.