Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
NewBlacksmurf wrote: »Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
How would the game scale content to a CP?
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
Everything will scale to 50. Cp will just be "extra" power over.
@BarlthumpNewBlacksmurf wrote: »Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
How would the game scale content to a CP?
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
So you want the removal of VR ranks but you don't care if someone makes a character today and gets to 50 tomorrow and Wear the same set of gear you are wearing after going through all the hard work? Seems nice for new players but what about the older players who are here. We've been grinding our chars to VR14 (older system when quests only get you to vr10). And then to vr 16
NewBlacksmurf wrote: »Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
How would the game scale content to a CP?
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
willymchilybily wrote: »@BarlthumpNewBlacksmurf wrote: »Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
How would the game scale content to a CP?
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
So you want the removal of VR ranks but you don't care if someone makes a character today and gets to 50 tomorrow and Wear the same set of gear you are wearing after going through all the hard work? Seems nice for new players but what about the older players who are here. We've been grinding our chars to VR14 (older system when quests only get you to vr10). And then to vr 16
The little info so far on the new system indicates CP will take over as a form of rank to determine gear level that can be accessed. (by which i mean set bonus values and enchant values) at estimated 10Cp = 1 VR. And the only way to get gear that's decent is to do veteran pledges, lean 6 traits in your crafting, Run PvP campaigns several times, and run a lot of IC/orsinium. you don't hit 50 and get good gear unless you have a higher character who is max level and who has already earn't that gear or the materials to make it.
NewBlacksmurf wrote: »Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
How would the game scale content to a CP?
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
terrordactyl1971 wrote: »Not sure how this would work. If all monsters are level 50, how do they get balanced for a level 50 player with 1 CP or a level 50 player with 501 CP ?
MornaBaine wrote: »Silver and Gold should simply be removed and the person who came up with that illogical travesty should be publicly flogged. Access to the other lands should indeed occur at level 50 and it should be CROSS FACTION. THAT would actually give people incentive to level.
NewBlacksmurf wrote: »Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
How would the game scale content to a CP?
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
So you want the removal of VR ranks but you don't care if someone makes a character today and gets to 50 tomorrow and Wear the same set of gear you are wearing after going through all the hard work? Seems nice for new players but what about the older players who are here. We've been grinding our chars to VR14 (older system when quests only get you to vr10). And then to vr 16
MornaBaine wrote: »Silver and Gold should simply be removed and the person who came up with that illogical travesty should be publicly flogged. Access to the other lands should indeed occur at level 50 and it should be CROSS FACTION. THAT would actually give people incentive to level.
They can be aimed at whatever, as long as that is an invisible value. The problem with VRs and progression is that you are directed to go V1 > V14 in linear order, which means you are encouraged to do Silver > Gold > Craglorn in linear order (even if it's not directly forced to that order, the level-based ordering makes it implied). I would hope all gear drops at-level, so regardless of where you are playing (be that Silver/Gold, Craglorn, PvP or Group Dungeons) you will always have useful gear.Yet this is exactly what they're thinking of doing according to Rich's information. Sure we're going to all be level 50, but if they're locking gear levels behind CP then we're going to surely see zones and dungeons aimed at a specific CP level so those new gear levels drop there.NewBlacksmurf wrote: »How would the game scale content to a CP?Scale to your CP or is this what Orsinium is now? and most importantly they should be an optional thing, especially for those who prefer to play only one char. Or then just simply remove them, this game has decent endgame already.
I see this often but I don't follow the logic as CP's are Passives that if ever ZOS tried to scale content or use CP as restrictions on gear and content....the game would become more broken than it is now with VR's
The difficulty can remain even if everything is visibly Level 50. For example, Silver Zone 1 could be geared around 15 CPs, while Silver Zone 5 could be geared around 75 CPs, but the mobs would all show as Level 50.I_killed_Vivec wrote: »But then if you choose to work through Silver and Gold each zone will become easier than the last as you gain more CP.Everything will scale to 50. Cp will just be "extra" power over.
Which is the opposite of progression, because you never get tested by any content.
When I did Silver and Gold (back when you needed 4 million XP per VR level), I enjoyed starting off being under-powered, gaining as I worked through a zone until I completed it and had to work again in the next zone. Completing each zone was satisfying.
If you make it "Easy, easier, easier still" then the only challenge will be vMA, which is too much of a challenge for the vast majority of players.
Or, y'know, just the second one. You can make the 50+ zones cross-faction without removing Silver and Gold (ie, all the content that other people may want to do once they get there).MornaBaine wrote: »Silver and Gold should simply be removed and the person who came up with that illogical travesty should be publicly flogged. Access to the other lands should indeed occur at level 50 and it should be CROSS FACTION. THAT would actually give people incentive to level.
Not sure about Morna's idea, but under my proposal, you would be able to choose using the Normal/Veteran toggle which version of your home alliance you entered. Choose the Normal version, and you get the 1-43 zones exactly as they are now. Choose the Veteran version, and you get a 50+ zone (with Level 50 mobs) which is cross-faction. For the other alliances, you would always enter the 50+ version and could not choose to enter the 1-43 versions.terrordactyl1971 wrote: »How would that work? If you are in Daggerfall and you've just finished Bangkorai (37-43) at level 44...once you hit level 50 does Bangkorai suddenly become a level 50 zone full of AD and EP?MornaBaine wrote: »Silver and Gold should simply be removed and the person who came up with that illogical travesty should be publicly flogged. Access to the other lands should indeed occur at level 50 and it should be CROSS FACTION. THAT would actually give people incentive to level.
The only way silver and gold could be cross faction is if they both get downgraded to lvl 50 and accessible at the same time. And even then those zones could be only cross factioned by two "guest" alliances. The starting zones for the original alliance should always be low level mobs.MornaBaine wrote: »Silver and Gold should simply be removed and the person who came up with that illogical travesty should be publicly flogged. Access to the other lands should indeed occur at level 50 and it should be CROSS FACTION. THAT would actually give people incentive to level.
What I am hoping for is that what is currently Silver and Gold will be opened up so I can pick and choose the zones I enjoy the most to play and gain CP in.
I Don't want the node scaling in those zones, however as I'd like to be able to get specific resources if I need them to gear alts or guildies.
terrordactyl1971 wrote: »Not sure how this would work. If all monsters are level 50, how do they get balanced for a level 50 player with 1 CP or a level 50 player with 501 CP ?
The difficulty can remain even if everything is visibly Level 50. For example, Silver Zone 1 could be geared around 15 CPs, while Silver Zone 5 could be geared around 75 CPs, but the mobs would all show as Level 50.