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What I would change with Vet Maelstrom arena

Strider_Roshin
Strider_Roshin
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Overall I think it's excellent, although there are a few items I feel need to be addressed.

1) The first boss is way too easy, and the first stage really has nothing intimidating about it; giving players the false hope of success. The first stage really needs to be a little more difficult; either make the boss do more damage or introduce an additional mechanic because currently it's a face roll.

2) Stage 7 Boss: The toughest thing about this fight is how inconsistent the boss's damage is, and how unreliable the mender's shield is. I literally have to use Vigor, Rally, and sometimes a potion just to wait for the mender to take his sweet time putting up his shield. I also believe that the shield should also protect you from volatile poison. Too many times I've been in that shield and a mushroom popped up and exploded while I was inside of it; killing me. I also don't care for how the boss's attacks sometimes do hardly any damage, and at other times the same move will one hit you. Now this would make sense if the boss was enraged but this happens spontaneously.

3) Stage 9: The Daedroths. These guys are scarier than the boss is, and honestly I think it's because I'm a stamina user, and sense I don't have damage shields to throw on I have to eat this guy's Wildfire which consistently melts my face. My suggestion: Reduce the damage of their Wildfire by 20% and make it penetrate shields. It's quite annoying how much more difficult this arena is when you're a stamina user verses magicka.

Agree or Disagree.
  • Colosso-monstro
    Colosso-monstro
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    Overall I think it's excellent, although there are a few items I feel need to be addressed.

    1) The first boss is way too easy, and the first stage really has nothing intimidating about it; giving players the false hope of success. The first stage really needs to be a little more difficult; either make the boss do more damage or introduce an additional mechanic because currently it's a face roll.

    2) Stage 7 Boss: The toughest thing about this fight is how inconsistent the boss's damage is, and how unreliable the mender's shield is. I literally have to use Vigor, Rally, and sometimes a potion just to wait for the mender to take his sweet time putting up his shield. I also believe that the shield should also protect you from volatile poison. Too many times I've been in that shield and a mushroom popped up and exploded while I was inside of it; killing me. I also don't care for how the boss's attacks sometimes do hardly any damage, and at other times the same move will one hit you. Now this would make sense if the boss was enraged but this happens spontaneously.

    3) Stage 9: The Daedroths. These guys are scarier than the boss is, and honestly I think it's because I'm a stamina user, and sense I don't have damage shields to throw on I have to eat this guy's Wildfire which consistently melts my face. My suggestion: Reduce the damage of their Wildfire by 20% and make it penetrate shields. It's quite annoying how much more difficult this arena is when you're a stamina user verses magicka.

    Agree or Disagree.

    And make it penetrate shields lol no? What?

    Everything else is fine but you went lex luthor on that bit.
  • Strider_Roshin
    Strider_Roshin
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    Overall I think it's excellent, although there are a few items I feel need to be addressed.

    1) The first boss is way too easy, and the first stage really has nothing intimidating about it; giving players the false hope of success. The first stage really needs to be a little more difficult; either make the boss do more damage or introduce an additional mechanic because currently it's a face roll.

    2) Stage 7 Boss: The toughest thing about this fight is how inconsistent the boss's damage is, and how unreliable the mender's shield is. I literally have to use Vigor, Rally, and sometimes a potion just to wait for the mender to take his sweet time putting up his shield. I also believe that the shield should also protect you from volatile poison. Too many times I've been in that shield and a mushroom popped up and exploded while I was inside of it; killing me. I also don't care for how the boss's attacks sometimes do hardly any damage, and at other times the same move will one hit you. Now this would make sense if the boss was enraged but this happens spontaneously.

    3) Stage 9: The Daedroths. These guys are scarier than the boss is, and honestly I think it's because I'm a stamina user, and sense I don't have damage shields to throw on I have to eat this guy's Wildfire which consistently melts my face. My suggestion: Reduce the damage of their Wildfire by 20% and make it penetrate shields. It's quite annoying how much more difficult this arena is when you're a stamina user verses magicka.

    Agree or Disagree.

    And make it penetrate shields lol no? What?

    Everything else is fine but you went lex luthor on that bit.

    Yeah there was no rationality about that suggestion other than to make it more difficult for magicka builds. At the moment stamina builds really are getting shafted with this arena. It's still doable just a royal pain in comparison to magicka builds.
  • Nifty2g
    Nifty2g
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    There is a lot I would change to make this arena run smoother. A LOT
    • Fix up agony
    • Fix up the poison on round 7
    • Remove Stranglers
    • Far too many snares, far too many everything that hits you is a snare almost
    • Wrecking blow from 20 feet away
    • Webspinners being summoned during a swarm
    • A swarm happening right after a subdue
    • Venomcallers shouldn't be able to spawn when a round is over
    • Round 8 Wave 4, Flame Warrior has absurd damage and the banner ticks when you are 20 feet away
    • Flame Lash from tanks on round 9 tend to hit for 10k
    • Round 3 Boss her claw hits for 10.1k ... for an auto attack http://i.imgur.com/Ekg9zZD.jpg
    • Round 1 you can get all the wave of adds to come out at once
    #MOREORBS
  • Shelgon
    Shelgon
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    1) The first boss is way too easy, and the first stage really has nothing intimidating about it; giving players the false hope of success. The first stage really needs to be a little more difficult; either make the boss do more damage or introduce an additional mechanic because currently it's a face roll.

    The stages get harder as you go on, that's kind of how it should work.
    2) Stage 7 Boss: The toughest thing about this fight is how inconsistent the boss's damage is, and how unreliable the mender's shield is. I literally have to use Vigor, Rally, and sometimes a potion just to wait for the mender to take his sweet time putting up his shield.

    The bosses damage is consistent (as for his single target attacks), either he smacks you for 5k, or wrecking bite's you for 11k, I've never had him do anything out of those two. And god forbid you have to do your own healing in a solo arena.

    They also made the shield much more reliable now, as you're able to stand in it and be protected even though it's not filled up fully.
    I also believe that the shield should also protect you from volatile poison. Too many times I've been in that shield and a mushroom popped up and exploded while I was inside of it; killing me.

    Pray to the RNG gods and hope they have mercy on your soul. I'm not going to say I like the RNG aspect that some arena's have, but I'm not gonna say it doesn't give a challenge, regardless how stupid that challenge is. And I've been asking for a challenge for some time now.

    I also don't care for how the boss's attacks sometimes do hardly any damage, and at other times the same move will one hit you. Now this would make sense if the boss was enraged but this happens spontaneously.

    The poison boss has 5 attacks, smack, wrecking bite, the earthquake thing, spit, and his scream. The earthquake is easy to avoid but does 12k+, wrecking bite does like 11-12k with a DoT, smack does 4-5k, and if you get hit by spit you should probably stop standing in one spot so much. I've never gotten one shot by the boss.

    3) Stage 9: The Daedroths. These guys are scarier than the boss is, and honestly I think it's because I'm a stamina user, and sense I don't have damage shields to throw on I have to eat this guy's Wildfire which consistently melts my face. My suggestion: Reduce the damage of their Wildfire by 20% and make it penetrate shields. It's quite annoying how much more difficult this arena is when you're a stamina user verses magicka.

    To get the wildfire dot off of you, you have to kill the daedroth, so I just vigor and rally up, dawn breaker, and burn him down. I do biting jabs once or twice, then vigor, the jabs again. Don't just use vigor when you need a heal, that's a buff that's absolutely crucial to keep up atleast 90% of the time.

    Yeah, sure, magicka users have an easier time in the arena, but so what? Don't be that guy, be one of the guys on the leaderboards who beat the arena with a stam build before they made it easier for us.

    I've beaten Maelstrom 5 times I think now? I'm a stamina templar, my first run was 9 hours, second run was 3 hours, and every next run I did was 2 hours at max, honestly, the last boss and arena in general is one of the easiest because it rewards you for making a pattern and executing it properly, and it has one of the lowest chances of being screwed over by RNG. I use Vigor and Rally as my heal, and you can too, don't be afraid to use sigils, they knock of points but... what are you going to do?

    sorry for wall of text.

    Edited by Shelgon on November 24, 2015 5:45AM
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • Strider_Roshin
    Strider_Roshin
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    Shelgon wrote: »
    1) The first boss is way too easy, and the first stage really has nothing intimidating about it; giving players the false hope of success. The first stage really needs to be a little more difficult; either make the boss do more damage or introduce an additional mechanic because currently it's a face roll.

    The stages get harder as you go on, that's kind of how it should work.
    2) Stage 7 Boss: The toughest thing about this fight is how inconsistent the boss's damage is, and how unreliable the mender's shield is. I literally have to use Vigor, Rally, and sometimes a potion just to wait for the mender to take his sweet time putting up his shield.

    The bosses damage is consistent (as for his single target attacks), either he smacks you for 5k, or wrecking bite's you for 11k, I've never had him do anything out of those two. And god forbid you have to do your own healing in a solo arena.

    They also made the shield much more reliable now, as you're able to stand in it and be protected even though it's not filled up fully.
    I also believe that the shield should also protect you from volatile poison. Too many times I've been in that shield and a mushroom popped up and exploded while I was inside of it; killing me.

    Pray to the RNG gods and hope they have mercy on your soul. I'm not going to say I like the RNG aspect that some arena's have, but I'm not gonna say it doesn't give a challenge, regardless how stupid that challenge is. And I've been asking for a challenge for some time now.

    I also don't care for how the boss's attacks sometimes do hardly any damage, and at other times the same move will one hit you. Now this would make sense if the boss was enraged but this happens spontaneously.

    The poison boss has 5 attacks, smack, wrecking bite, the earthquake thing, spit, and his scream. The earthquake is easy to avoid but does 12k+, wrecking bite does like 11-12k with a DoT, smack does 4-5k, and if you get hit by spit you should probably stop standing in one spot so much. I've never gotten one shot by the boss.

    3) Stage 9: The Daedroths. These guys are scarier than the boss is, and honestly I think it's because I'm a stamina user, and sense I don't have damage shields to throw on I have to eat this guy's Wildfire which consistently melts my face. My suggestion: Reduce the damage of their Wildfire by 20% and make it penetrate shields. It's quite annoying how much more difficult this arena is when you're a stamina user verses magicka.

    To get the wildfire dot off of you, you have to kill the daedroth, so I just vigor and rally up, dawn breaker, and burn him down. I do biting jabs once or twice, then vigor, the jabs again. Don't just use vigor when you need a heal, that's a buff that's absolutely crucial to keep up atleast 90% of the time.

    Yeah, sure, magicka users have an easier time in the arena, but so what? Don't be that guy, be one of the guys on the leaderboards who beat the arena with a stam build before they made it easier for us.

    I've beaten Maelstrom 5 times I think now? I'm a stamina templar, my first run was 9 hours, second run was 3 hours, and every next run I did was 2 hours at max, honestly, the last boss and arena in general is one of the easiest because it rewards you for making a pattern and executing it properly, and it has one of the lowest chances of being screwed over by RNG. I use Vigor and Rally as my heal, and you can too, don't be afraid to use sigils, they knock of points but... what are you going to do?

    sorry for wall of text.

    Thanks for the responses. The 7th boss's damage is inconsistent though, he randomly hits me for 30k damage with either his stomp out wrecking bite. There's no pattern to this, it just randomly happens. I play this on the PS4 so maybe it's a unique glitch for us, also the shield hasn't been fixed yet for us so yay -_-
  • Nifty2g
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    because zos thinks its funny to add enrage mechanics during attacks
    soon as a boss has an enrage mechanic you will get hit for the enraged damage, not sure why exactly when the only thing that should do that amount of damage should be their mechanic.

    round 5 and 7 both have it
    #MOREORBS
  • Strider_Roshin
    Strider_Roshin
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    Nifty2g wrote: »
    because zos thinks its funny to add enrage mechanics during attacks
    soon as a boss has an enrage mechanic you will get hit for the enraged damage, not sure why exactly when the only thing that should do that amount of damage should be their mechanic.

    round 5 and 7 both have it

    That's the thing, he's not even enraged when this happens otherwise it would make sense, and yeah I hate the enrage mechanic on stage 6. Might as well call it the impatient mechanic lol
  • MrGrimey
    MrGrimey
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    Change it to a 1v1 PvP Arena
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    because zos thinks its funny to add enrage mechanics during attacks
    soon as a boss has an enrage mechanic you will get hit for the enraged damage, not sure why exactly when the only thing that should do that amount of damage should be their mechanic.

    round 5 and 7 both have it

    That's the thing, he's not even enraged when this happens otherwise it would make sense, and yeah I hate the enrage mechanic on stage 6. Might as well call it the impatient mechanic lol
    enraged means the boss is red, if that's not happening then it's intended the only time you will get hit by 30k from either boss is if they have their enrage
    #MOREORBS
  • Strider_Roshin
    Strider_Roshin
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    Nifty2g wrote: »
    Nifty2g wrote: »
    because zos thinks its funny to add enrage mechanics during attacks
    soon as a boss has an enrage mechanic you will get hit for the enraged damage, not sure why exactly when the only thing that should do that amount of damage should be their mechanic.

    round 5 and 7 both have it

    That's the thing, he's not even enraged when this happens otherwise it would make sense, and yeah I hate the enrage mechanic on stage 6. Might as well call it the impatient mechanic lol
    enraged means the boss is red, if that's not happening then it's intended the only time you will get hit by 30k from either boss is if they have their enrage

    Nope, he's not red while he's dishing out this kind of damage, and this can happen before the second set of menders come out.
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