The loot system in this game is bonkers. It's not rewarding at all, unless you have luck on your side.
You can spend 100 runs on getting that specific item you want, and still not get it, while some random guy can get it on his first run. It's absolutely terrible. It appears as if the developers do not play the game themselves, or go through the tedious progress it can be, to obtain something specific.
As a DK I've only gotten Sharpened Maelstrom Weapons from Weekly so far. :P
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
I'm sorry if my point went over your head.
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
I'm sorry if my point went over your head.
Your point being that RNG is random. That's like stating the sky is blue.
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
I'm sorry if my point went over your head.
Your point being that RNG is random. That's like stating the sky is blue.
Points are typically made in the first sentence of the first paragraph.
MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.
The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.
Make any more sense to you?
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
I'm sorry if my point went over your head.
Your point being that RNG is random. That's like stating the sky is blue.
Points are typically made in the first sentence of the first paragraph.
MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.
The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.
Make any more sense to you?
The constant grind exists very much in this game, even more than many other games. The problem with RNG is that it's a tedious process. I'm not saying everything should be handed out on a silver platter. I know MMOs are suppose to be grindy, but I frankly believe that with ESOs current approach and 3rd quarter DLCs, the monkey will find something else to do rather than die from exhaustion.
Claiming that a linear grind is less gratifying than a random achievement is absolute bullocks. Why do you think several MMOs have taken a stand from that approach?
Out of pure curiousity, in which MMOs have you been part of the development?
I was playing multiplayer online games before the internet, back when they were hosted on bulletin board systems, basically a local internet where you dialed in to whatever BBS was popular in your area. When MMOs like WOW and Final Fantasy 11 came out around the year 2000, the "slot machine grind" had already been perfected over a decade or more.
These games are still going strong today. I watched FFXI go from strictly RNG content to more and more Token based content. This was refreshing and it was and still is a very popular system. You can still keep the addiction and play time while eliminating the possibility of repeating the same content for a year only to come out empty handed.
One example in FFXI was Nyzul Isle. You had to climb 100 floors of a tower with a group of six people defeating monsters and bosses along the way. Each floor had a different objective and you had to complete it as quickly as possible to have even the slightest chance at reaching floor 100 before the timer was up. When the objective was complete you were teleported up a random number of floors. If you were unlucky and only ported up a single floor your chances of getting to 100 were increasingly small.
In this way you still kept the RNG aspect but could still complete the content on a regular basis. When you defeated the floor 100 boss, not only did he drop gear, but everyone received a token to turn in for a single piece of gear of their choosing. There was lots of good gear to get, the content was fun and challenging, and people could get the gear they wanted without being totally at the mercy of the RNG.
I actually think pure RNG drops are old, bad, and uncreative game design. We have come so far since the days of BBS slot machines.
skillastatb16_ESO wrote: »I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.
The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.
I'm starting to loose patience over this game.
Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
I'm sorry if my point went over your head.
Your point being that RNG is random. That's like stating the sky is blue.
Points are typically made in the first sentence of the first paragraph.
MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.
The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.
Make any more sense to you?
The constant grind exists very much in this game, even more than many other games. The problem with RNG is that it's a tedious process. I'm not saying everything should be handed out on a silver platter. I know MMOs are suppose to be grindy, but I frankly believe that with ESOs current approach and 3rd quarter DLCs, the monkey will find something else to do rather than die from exhaustion.
Claiming that a linear grind is less gratifying than a random achievement is absolute bullocks. Why do you think several MMOs have taken a stand from that approach?
Out of pure curiousity, in which MMOs have you been part of the development?
I'm going to pass on giving personal details that may point to my identity. I was merely trying to illustrate the fact that I've been on the flip side of the coin from a developer standpoint on how to keep your users logging in and keep them addicted without them realizing it. There is an entire generation of gamers addicted to games like Farmville (and its many successors) which were designed with this in mind.
Not every gamer is addicted with the same "hook". Linear grinds can be addicting but have a higher attrition than the "Slot machine" grind. You'd be surprised on how many people will just keep pulling that lever over and over who would have quit long before had there been an equivalent linear grind placed before them that had no chance at a "prize" until they reached the grinds final conclusion.
I don't think it is realistic to expect ZoS to convert the best gear in the game to a token-base system. I would be shocked if they said they were going to that route. If they do implement a token-based system it will likely before *some* of the sets that they introduce which would make sense. I think you'll find that the Master-weapon equivalents however will always be RNG. Otherwise, why do things like Defending bows even still exist?