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Vet Maelstrom Arena Weekly Rewards

skillastat
skillastat
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I got Gloves of the Succession Infused with 390k score

My friend got Maelstrom weapon with 200k score


It's really frustrating.
(PC NA)
-Saulo Stamina Sorcerer
-skillastat Stamina Nightblade
-a blade spirit Stamina Templar
-Ultima Online I Magicka Dragonknight
-'Solo DC* Stamina Sorcerer
-'Ultima Online Stamina Dragonknight
-Nerd Dk Tank Dragonknight
-Solochi Magicka Sorcerer
-Solo Lucci Magicka Nightblade
-Sølomon Magicka Warden

*All characters are EP, except for one DC.


French Canadian!
  • Ahzek
    Ahzek
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    What do you mean ? My stam sorc absolutely L O V E S to get winterborn armor with *** traits every week. (And that is with a score over 400k)
    Jo'Khaljor
  • Valen_Byte
    Valen_Byte
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    Maybe if you use a DK you will get better rewards. You know, since DK is the hardcore mode.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Alcast
    Alcast
    Class Representative
    It is RNGesus. does not really matter what score you get as long as you are on the leaderboard you will get some randomized gear.
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • ColtPython
    ColtPython
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    I would just like to list my gold ring of succession for sale...
  • Ezareth
    Ezareth
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    First Week: Reinforced Legs of the Hunt
    Second Week: Divines Pauldrons of Glory
    Third Week: Precise Maelstrom Resto Staff

    I know people that have got a weapon every week. It's RNJesus.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Zilch
    Zilch
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    The loot system in this game is bonkers. It's not rewarding at all, unless you have luck on your side.
    You can spend 100 runs on getting that specific item you want, and still not get it, while another person can get it on their first run. It's absolutely terrible. It appears as if the developers do not play the game themselves, or go through the tedious progress it can be, to obtain something specific.

    Edit: I'm not only referring to Maelstrom Arena but the RNG loot system as a whole.
    Edited by Zilch on November 23, 2015 10:26PM
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
  • skillastat
    skillastat
    ✭✭✭✭
    Time to move on guys.

    Bad RNG, PVP lag,
    Zilch wrote: »
    The loot system in this game is bonkers. It's not rewarding at all, unless you have luck on your side.
    You can spend 100 runs on getting that specific item you want, and still not get it, while some random guy can get it on his first run. It's absolutely terrible. It appears as if the developers do not play the game themselves, or go through the tedious progress it can be, to obtain something specific.

    This is what I think and unfortunately this system is boring and can let to players leave the game because of it.
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • Xsorus
    Xsorus
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    They should make weekly rewards scale on how many people have completed it.

    For example..Sorcs would get less rewards then DK's based on the fact that DKs are harder to play in VMA

    This would be only fair...

  • arcantonias
    arcantonias
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    the sad part is BOE gear and taking the stupid traits of endgame drops would keep more people playing, I see more and more goodbye posts on the forums and hear people in game talk about leaving all the time. Its bad enough when everyone has a schedule and cant play when they want but some people are just so turned off by the rng in this game already.
  • Ruben
    Ruben
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    I got a Maelstrom Battle Axe with 363 points, I was #36 in the DK leaderboard I think. I don't think score matters at all.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • Nifty2g
    Nifty2g
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    well fitted glory boots with 412k score
    #MOREORBS
  • Paulington
    Paulington
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    Ring of Permafrost and well-fitted Winterborn boots. Unreal. If I didn't enjoy the Arena then there'd be no real motivation to do it, the rewards are dire.

    Instead of RNG rewards, why can't we have token systems that allow us to choose our reward? So ten clears = pick one Maelstrom weapon in a specific trait or whatever. At least then it feels like I have an end goal to work towards instead of bashing my head against a wall, holding out against hope.
  • Alcast
    Alcast
    Class Representative
    I have done about 40 runs so far with 4 different characters and I still do NOT have the weapon I want. RNGesus good troll
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Xantaria
    Xantaria
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    As a DK I've only gotten Sharpened Maelstrom Weapons from Weekly so far. :P
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Alcast
    Alcast
    Class Representative
    Xantaria wrote: »
    As a DK I've only gotten Sharpened Maelstrom Weapons from Weekly so far. :P

    I want my f... 2H Axe Sharpened and one in Precise
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • skillastat
    skillastat
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    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.
    (PC NA)
    -Saulo Stamina Sorcerer
    -skillastat Stamina Nightblade
    -a blade spirit Stamina Templar
    -Ultima Online I Magicka Dragonknight
    -'Solo DC* Stamina Sorcerer
    -'Ultima Online Stamina Dragonknight
    -Nerd Dk Tank Dragonknight
    -Solochi Magicka Sorcerer
    -Solo Lucci Magicka Nightblade
    -Sølomon Magicka Warden

    *All characters are EP, except for one DC.


    French Canadian!
  • zerosingularity
    zerosingularity
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    While I haven't run it as much as others in this thread, the weekly rewards are abysmal.

    Reinforced Boots of the Hunt, Divines Gauntlets of Permafrost.

    Armor pieces should not drop from the weekly, since they are easily farm-able and can be easily upgraded. RNG is fine and all, as long as there are borders for the edge cases. Pure RNG is always a bad design.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Ezareth
    Ezareth
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    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Zilch
    Zilch
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    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Zilch wrote: »
    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.

    I'm sorry if my point went over your head.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Zilch
    Zilch
    ✭✭✭
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.

    I'm sorry if my point went over your head.

    Your point being that RNG is random. That's like stating the sky is blue.
    Edited by Zilch on November 24, 2015 6:41PM
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Zilch wrote: »
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.

    I'm sorry if my point went over your head.

    Your point being that RNG is random. That's like stating the sky is blue.

    Points are typically made in the first sentence of the first paragraph.

    MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.

    The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.

    Make any more sense to you?
    Edited by Ezareth on November 24, 2015 6:50PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Zilch
    Zilch
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    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.

    I'm sorry if my point went over your head.

    Your point being that RNG is random. That's like stating the sky is blue.

    Points are typically made in the first sentence of the first paragraph.

    MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.

    The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.

    Make any more sense to you?

    The constant grind exists very much in this game, even more than many other games. The problem with RNG is that it's a tedious process. I'm not saying everything should be handed out on a silver platter. I know MMOs are suppose to be grindy, but I frankly believe that with ESOs current approach and 3rd quarter DLCs, the monkey will find something else to do rather than die from exhaustion.

    Claiming that a linear grind is less gratifying than a random achievement is absolute bullocks. Why do you think several MMOs have taken a stand from that approach?

    Out of pure curiousity, in which MMOs have you been part of the development?
    Edited by Zilch on November 24, 2015 7:04PM
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
  • Zilch
    Zilch
    ✭✭✭
    Tried to edit my first post. D'oh.
    Edited by Zilch on November 24, 2015 7:04PM
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Zilch wrote: »
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.

    I'm sorry if my point went over your head.

    Your point being that RNG is random. That's like stating the sky is blue.

    Points are typically made in the first sentence of the first paragraph.

    MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.

    The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.

    Make any more sense to you?

    The constant grind exists very much in this game, even more than many other games. The problem with RNG is that it's a tedious process. I'm not saying everything should be handed out on a silver platter. I know MMOs are suppose to be grindy, but I frankly believe that with ESOs current approach and 3rd quarter DLCs, the monkey will find something else to do rather than die from exhaustion.

    Claiming that a linear grind is less gratifying than a random achievement is absolute bullocks. Why do you think several MMOs have taken a stand from that approach?

    Out of pure curiousity, in which MMOs have you been part of the development?

    I'm going to pass on giving personal details that may point to my identity. I was merely trying to illustrate the fact that I've been on the flip side of the coin from a developer standpoint on how to keep your users logging in and keep them addicted without them realizing it. There is an entire generation of gamers addicted to games like Farmville (and its many successors) which were designed with this in mind.

    Not every gamer is addicted with the same "hook". Linear grinds can be addicting but have a higher attrition than the "Slot machine" grind. You'd be surprised on how many people will just keep pulling that lever over and over who would have quit long before had there been an equivalent linear grind placed before them that had no chance at a "prize" until they reached the grinds final conclusion.

    I don't think it is realistic to expect ZoS to convert the best gear in the game to a token-base system. I would be shocked if they said they were going to that route. If they do implement a token-based system it will likely before *some* of the sets that they introduce which would make sense. I think you'll find that the Master-weapon equivalents however will always be RNG. Otherwise, why do things like Defending bows even still exist?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xeven
    Xeven
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    I was playing multiplayer online games before the internet, back when they were hosted on bulletin board systems, basically a local internet where you dialed in to whatever BBS was popular in your area. When MMOs like WOW and Final Fantasy 11 came out around the year 2000, the "slot machine grind" had already been perfected over a decade or more.

    These games are still going strong today. I watched FFXI go from strictly RNG content to more and more Token based content. This was refreshing and it was and still is a very popular system. You can still keep the addiction and play time while eliminating the possibility of repeating the same content for a year only to come out empty handed.

    One example in FFXI was Nyzul Isle. You had 30 minutes to climb 100 floors of a tower with a group of six people defeating monsters, bosses, and collecting time extensions along the way. Each floor had a different objective and you had to complete it as quickly as possible to have even the slightest chance at reaching floor 100 before the timer was up. When the objective was complete you were teleported up a random number of floors. If you were unlucky and only ported up a single floor your chances of getting to 100 were increasingly small.

    In this way you still kept the RNG aspect but could still complete the content on a regular basis. When you defeated the floor 100 boss, not only did he drop gear, but everyone received a token to turn in for a single piece of gear of their choosing. There was lots of good gear to get, the content was fun and challenging, and people could get the gear they wanted without being totally at the mercy of the RNG.

    I actually think pure RNG drops are old, bad, and uncreative game design. We have come so far since the days of BBS slot machines.

    Edited by Xeven on November 24, 2015 9:30PM
  • Wolfof26flames
    Wolfof26flames
    Soul Shriven
    My god children. The only reason you all are complaining is that you feel entitled to everything. I hate to break it to you but there is another way. Just don't play, play something else, or if the mood struck you all then realize that yes it's an mmo. Have you ever played one before? This isn't a new concept and those who like a challenge and something to waste time on should have every right to. Yes? No? Not that I care what the hater response will be... End the end it will be but but but me me me I I I Gimmie Gimmie Gimmie.
  • Ezareth
    Ezareth
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    Xeven wrote: »
    I was playing multiplayer online games before the internet, back when they were hosted on bulletin board systems, basically a local internet where you dialed in to whatever BBS was popular in your area. When MMOs like WOW and Final Fantasy 11 came out around the year 2000, the "slot machine grind" had already been perfected over a decade or more.

    These games are still going strong today. I watched FFXI go from strictly RNG content to more and more Token based content. This was refreshing and it was and still is a very popular system. You can still keep the addiction and play time while eliminating the possibility of repeating the same content for a year only to come out empty handed.

    One example in FFXI was Nyzul Isle. You had to climb 100 floors of a tower with a group of six people defeating monsters and bosses along the way. Each floor had a different objective and you had to complete it as quickly as possible to have even the slightest chance at reaching floor 100 before the timer was up. When the objective was complete you were teleported up a random number of floors. If you were unlucky and only ported up a single floor your chances of getting to 100 were increasingly small.

    In this way you still kept the RNG aspect but could still complete the content on a regular basis. When you defeated the floor 100 boss, not only did he drop gear, but everyone received a token to turn in for a single piece of gear of their choosing. There was lots of good gear to get, the content was fun and challenging, and people could get the gear they wanted without being totally at the mercy of the RNG.

    I actually think pure RNG drops are old, bad, and uncreative game design. We have come so far since the days of BBS slot machines.

    Yes I believe there are definitely ways to improve upon the current design but the intent is to create some separation between players as the desire for individuality is very strong in MMOs.

    I'm not opposed to token drops at all as long some gear remains very rare. Randomized drops is one of the only ways to ensure this exclusivity. I suppose putting some items behind a paywall is another (less popular) method.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Zilch
    Zilch
    ✭✭✭
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    Zilch wrote: »
    Ezareth wrote: »
    I been running this arena 10 times I got 2 weapons, a 1-hand axe and a destro staff.

    The thing is I don't need those weapons and I don't have the patience to run it over and over again to get what I want.

    I'm starting to loose patience over this game.

    Grinding dungeons/raids constantly to get the gear you want is the nature of MMOs...not this game. At least in ESO there are no weekly cooldowns. I ran 3-5 hour Molten core raids every week for a year straight to get an Eye of Sulfuras and it never dropped. During this time a much worse guild that could barely clear it got about 5 of them. RNG is random.

    Are you seriously comparing a loot system in 2015 to a loot system back in 2004? Wow.

    I'm sorry if my point went over your head.

    Your point being that RNG is random. That's like stating the sky is blue.

    Points are typically made in the first sentence of the first paragraph.

    MMOs are specifically designed to be *addicting*. In order for an MMO to grow and prosper its players must become addicted and like monkeys hooked on crack, it's users need to keep pressing that lever for the crack rock. Sometimes it takes many many presses before a rock appears and sometimes it just takes one. Sometimes the monkey will die of exhaustion before he gets his next fix. That's just the nature of psychology and it's embedded into the core design of almost any MMO game. Take it from someone who has designed and helped develop two of them.

    The implementation of a token system removes a large addictive element and its associated reward. It introduces a linear grind with an end in sight and an achievement that is far less gratifying than a random achievement. This is why these kind of linear "grinds" are embedded into low level loot or achievements. The best loot and greatest rewards should always be random.....because once the monkeys lose the desire to keep pressing that lever...they find something else to do.

    Make any more sense to you?

    The constant grind exists very much in this game, even more than many other games. The problem with RNG is that it's a tedious process. I'm not saying everything should be handed out on a silver platter. I know MMOs are suppose to be grindy, but I frankly believe that with ESOs current approach and 3rd quarter DLCs, the monkey will find something else to do rather than die from exhaustion.

    Claiming that a linear grind is less gratifying than a random achievement is absolute bullocks. Why do you think several MMOs have taken a stand from that approach?

    Out of pure curiousity, in which MMOs have you been part of the development?

    I'm going to pass on giving personal details that may point to my identity. I was merely trying to illustrate the fact that I've been on the flip side of the coin from a developer standpoint on how to keep your users logging in and keep them addicted without them realizing it. There is an entire generation of gamers addicted to games like Farmville (and its many successors) which were designed with this in mind.

    Not every gamer is addicted with the same "hook". Linear grinds can be addicting but have a higher attrition than the "Slot machine" grind. You'd be surprised on how many people will just keep pulling that lever over and over who would have quit long before had there been an equivalent linear grind placed before them that had no chance at a "prize" until they reached the grinds final conclusion.

    I don't think it is realistic to expect ZoS to convert the best gear in the game to a token-base system. I would be shocked if they said they were going to that route. If they do implement a token-based system it will likely before *some* of the sets that they introduce which would make sense. I think you'll find that the Master-weapon equivalents however will always be RNG. Otherwise, why do things like Defending bows even still exist?

    Fair enough!
    Defending bow isn't that bad though. Atleast not for PVP :-)
    The bow skill line on the other hand... That's another discussion.

    PS. I'm not claiming a token system would be the correct solution to the problem, but at least it's a more reliable solution than at the moment.
    Edited by Zilch on November 24, 2015 10:03PM
    It's time for an overhaul of the current loot system!
    Implement a Token-System, so people get rewarded for their time invested!
    RNG^RNG is both tedious and undesirable!
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