Content.
Will the old content be scaled to the new content? Basically, will it ever be possible to choose where to farm for nodes, do dailies, dungeon delves, trials etc? Or do the new business model chosen take this scenario out of the equation?
Yes, they already said that, and even game a deadline.VR Levels.
Will these ever be removed?
You talking about the craft level'd resource nodes everywhere? yes, that may be done. And expect further 'syncing' when they remove vet ranks.Content.
Will the old content be scaled to the new content? Basically, will it ever be possible to choose where to farm for nodes, do dailies, dungeon delves, trials etc? Or do the new business model chosen take this scenario out of the equation?
I don't quite understand that.. It's an MMORPG.. End-game is END-game, it IMPLIES stuff before it. They are not going to let you create a Max Everything template for character.Crafting.
Will the crafting system ever be updated so you remove the level tier items?
Basically means removing different cloth, wood, metal, water and potency runes which fills no real function in a game revolving around end game.
Nah. Sux to have a job, i know. we make do, tho'.Pledges/Dailies.
Will pledges/dailies start to address people with different IRL schedules? Like for example make them week based (for example 7 pledges a week, do when you like)?
No... people do that multi character thing because they want. not because they 'need'.. and Experience is gained normally. what the heck you talking about? it's not like your characters will not level if you don't murder that specific mob or do that specific quest or dungeon.Experience gain.
Will this be normalized?
Basically meaning make it possible to play the game how you as customer want to play it.
The current chosen path centering on making max amount of characters leveling them, gaining enlightenment on them and farming keys ever be addressed?
Will you be able to play how you like with the character you like and have the same experience gain?
This includes running dungeons (certainly hard dungeons and trials), trials or questing. Currently you penalize certain play styles and rewards certain play styles.
soooo your issue with CP is ? .... Oh right, probably that they exist.The last one is a game breaker which in my opinion will spell doom to this game as whole, and certainly have punched a hole in my trust. No catch up system can remedy that since there is no baseline. Overcoming hard content is simply a timewaste for example, certainly teaching others is. Not alting and simply enjoying to evolve one character is the surest way to fall behind in CP gain.
If you stayed since beta you should have seen these questions in the forums by now. You're just another one, and this thread will just be another one that makes it to 3 pages of decent posts, then zeni deletes the offensive ones, some of wich i assume will be directed to me, then someone takes it personal and the thread goes to a 10-page term no one reads.Maybe these questions are asked a lot, I don’t know. But I certainly haven't seen these major issues ever been addressed.
So Zenimax? Will they? Or are all of these questions simply not on your to do list?
If you don't understand maybe you should refrain from trying to reply?I don't quite understand that.. It's an MMORPG.. End-game is END-game, it IMPLIES stuff before it. They are not going to let you create a Max Everything template for character.
It doesn't suck to have a job. It makes it possible for a supplier of a game to have customers. If the game don't facilitate the majority of a "normal" persons IRL. People will distance themselves and play a game that facilitate their playstyle. I fail to see how an old re-hashed concept of "dailies" fill that function.Nah. Sux to have a job, i know. we make do, tho'.
Experience gain.
Will this be normalized?
Basically meaning make it possible to play the game how you as customer want to play it.
The current chosen path centering on making max amount of characters leveling them, gaining enlightenment on them and farming keys ever be addressed?
Will you be able to play how you like with the character you like and have the same experience gain?
This includes running dungeons (certainly hard dungeons and trials), trials or questing. Currently you penalize certain play styles and rewards certain play styles.
Again, maybe you shouldn't answer if you don't understand the question?No... people do that multi character thing because they want. not because they 'need'.. and Experience is gained normally. what the heck you talking about? it's not like your characters will not level if you don't murder that specific mob or do that specific quest or dungeon.
I don't have a problem with CP's. I have a problem with how you gain XP. Read the question. But... The cap would never have been implemented if there was no issue here.soooo your issue with CP is ? .... Oh right, probably that they exist.
Well, sucks to be you then. Again, we make do. they do make a heck of a difference, but once you get like 200, wich is fairly easy, it's not that much of an improvement later on, specially with the cap at 500something.
Just because I play doesn't mean I am a forum troll.If you stayed since beta you should have seen these questions in the forums by now. You're just another one, and this thread will just be another one that makes it to 3 pages of decent posts, then zeni deletes the offensive ones, some of wich i assume will be directed to me, then someone takes it personal and the thread goes to a 10-page term no one reads.