When it comes to weapon choice one seems to lag far behind the others. That is, of course, the axe.
Daggers are used quite commonly for their boost to your crit which any crit build can enjoy. Maces are great when it comes to wailing away on someone or something with a good deal of armor. Who could not enjoy a straight damage boost, even to the point where swords have often surpassed staves for magic users. Now where does that leave the humble axe? Often in the bank.
While a dot is a cool idea, in concept, it seems to be lacking quite a bit in execution. This raises the question of how can we bring the axe back on par with the other weapons?
Some possible ideas I have are as follows so please feel free to tell me what you think of them or, of course, make some suggestions of your own so that one day, these sad lonely weapons may once more find themselves in a warm hand doing what they love on the battlefield.
1. Allow dots to stack to a certain point. This would allow the dot to become a snowballing damage generater to a certain point (specific numbers would have to be decided) that has a use in any form of combat.
2. Give axes a "wound" debuff that reduces healing received by a target by a certain percentage. This would allow it to be seen as a more PvP weapon that still has some minor use in PvE.
3. A debuff that reduces the damage of the opponent by a certain percentage. This would allow axes to be the "go-to" for many tanks and would get a good chunk of PvE time while also being seen sometimes in PvP.
4. "Hinder" or a debuff of sorts that reduces a targets move speed by a small percentage (so as not to remove the use of more specific snares) that would allow axes to be seen a bit more in some PvP to prevent enemies from getting away.
Those are just a few suggestions, so please share any thoughts or ideas as well! Hopefully we will be able to get our axes some form of boost so that they can finally make the cut!