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Abah's Landing/Gold Coast - will we be forced to join TG/DB?

AngryNord
AngryNord
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Will the Abah's Landing and Gold Coast questlines force us to join their respective guilds? Some of us have only one character, that we RP as a "good" character, and wouldn't want to be forced into doing "bad" stuff
  • DeanTheCat
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    If the Fighter's/Mage's guild is anything to go by, there will most likely be a skill tree associated with the Thieves Guild and the Dark Brotherhood.

    Which means if you want the skills/passives locked away in that tree, you'll have to join.
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  • AngryNord
    AngryNord
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    *sigh*
    How difficult would it be to implement alternative questlines in this, where when you arrive in the zones you get the choice to allow yourself to be recruited into the respective guilds, or you alternatively can be informed that they are a problem in the region and you can take on an enforcer role to try to drive them out?
  • TheShadowScout
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    For the skill lines, definitely, if you want them, you will need to join the guilds.

    For the story... hmmm... good question. I hope thieves guild and/or dark brotherhood membership wouldn't be mandatory to go through the DLC region storyline... I mean, sure my main character would jump at the chance to join organiozed crime, but I have other characters too, one who is very lawful and wouldn't steal anything...
    AngryNord wrote: »
    *sigh*
    How difficult would it be to implement alternative questlines in this, where when you arrive in the zones you get the choice to allow yourself to be recruited into the respective guilds, or you alternatively can be informed that they are a problem in the region and you can take on an enforcer role to try to drive them out?
    That actually sounds like a really interesting idea. Not just one storyline, but two different storylines, depending on which side of the law your character decides to be... I'd love seeing something like that, but then, I always love seeing plotlines where choices actually matter! Even if it means one needs several characters to see all the options.
  • TX12001rwb17_ESO
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    For the TG you should have the option of joining the Guards to wipe them out and maybe a "enforcer" skilline as for the DB well I believe Zenimax could also add the Morag Tong, they could serve as the "Good Guys" in that little scramble as they are a legal assassination business.

    The last thing we need is to be forced to become a nightingale or something, it would be funny though especially if you haven't done the main quest and thus lack a soul, good luck pledging your non-existing soul to guard some sanctum.
    Edited by TX12001rwb17_ESO on November 15, 2015 11:38AM
  • Robo_Hobo
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    Eh, idk, I'm not against them making alternatives for good guys but I hope it still has consequences. If you can be good and reap all the rewards from being bad, without being bad, it cheapens the whole thing. I like things like the choice at the end of the Mage's guild quest line, choosing the good option means you miss out on some skill points that can't be gained any other way, being bad means you get them. It was a good test to see if your character is really good, or just a mercenary pretending to be good, up until being bad is the only lucrative option.

  • Xabien
    Xabien
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    Some interesting ideas around alternate paths. I really hope ZOS listens - we could finally end up in a place where in game choices matter! :)
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  • AngryNord
    AngryNord
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    Robo_Hobo wrote: »
    Eh, idk, I'm not against them making alternatives for good guys but I hope it still has consequences. If you can be good and reap all the rewards from being bad, without being bad, it cheapens the whole thing. I like things like the choice at the end of the Mage's guild quest line, choosing the good option means you miss out on some skill points that can't be gained any other way, being bad means you get them. It was a good test to see if your character is really good, or just a mercenary pretending to be good, up until being bad is the only lucrative option.

    Who said something about the same rewards?
  • Enodoc
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    AngryNord wrote: »
    *sigh*
    How difficult would it be to implement alternative questlines in this, where when you arrive in the zones you get the choice to allow yourself to be recruited into the respective guilds, or you alternatively can be informed that they are a problem in the region and you can take on an enforcer role to try to drive them out?
    I agree with this, and also with the "good character" RP point in the OP. In both Oblivion and Skyrim (the only games where you could join the Dark Brotherhood), there have also been options to actively not do the Dark Brotherhood questline, which both start with you killing the recruiter. In Oblivion that was it, but in Skyrim that led to an alternate questline where you wiped out the Dark Brotherhood in that region. I'm hoping ZOS keep this design setup for the Dark Brotherhood in ESO, so that we can go to the Gold Coast and help remove the Dark Brotherhood from the area.
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