DannyLV702 wrote: »I'm kind of attached to Azuras because of the people I'm used to seeing. Maybe I don't talk to many of them, but I do love familiar faces. It has a realistic feel
No one wants to work for anything, they see their faction being successful, they stay and ride the coattails. They see their faction failing, they find another campaign.
Azuras is the only dynamic campaign because of this reason. No one wants to go to trueflame because its normally monochrome and used as an elite guild AP farm for whatever sucker comes on it that night.
Whether its an AD EP or DC pro guild doing it that week, trueflame died for this reason. The reason Azura is packed, is because they are all the casuals that dont want to actually compete with people.
I saw this firsthand last night on Azuras. I actually played AD the whole night (rare for me, being AD again) both on my nightblade and my templar. The moment Crown was deposed the entire AD faction quit (not just his group as you might expect them to take a break after defending for several hours). All of AD quit simultaneously leaving Red to run roughshod all the way to the gates uncontested save me and a handful of people not afraid to fight outnumbered.
Where did I find the AD? Zergcapping Haderus vs not a single EP in sight. The point is that most players only want to be out there when their faction has the upper hand so its easy for them to claim they are awesome, etc. Azuras gives the most opportunities and has less necessity to be an organized raid (such as if a blue group came to haderus, they would have to deal with about 60 AD around the clock and 30-40 reds depending on the hours of the day)
So the moral of the story - Azuras is easy mode for the casual, the other campaigns are pretty much owned by the elite guilds and anyone who isnt in an elite guild is gonna have a bad time trying to come to one.
No one wants to work for anything, they see their faction being successful, they stay and ride the coattails. They see their faction failing, they find another campaign.
Azuras is the only dynamic campaign because of this reason. No one wants to go to trueflame because its normally monochrome and used as an elite guild AP farm for whatever sucker comes on it that night.
Whether its an AD EP or DC pro guild doing it that week, trueflame died for this reason. The reason Azura is packed, is because they are all the casuals that dont want to actually compete with people.
I saw this firsthand last night on Azuras. I actually played AD the whole night (rare for me, being AD again) both on my nightblade and my templar. The moment Crown was deposed the entire AD faction quit (not just his group as you might expect them to take a break after defending for several hours). All of AD quit simultaneously leaving Red to run roughshod all the way to the gates uncontested save me and a handful of people not afraid to fight outnumbered.
Where did I find the AD? Zergcapping Haderus vs not a single EP in sight. The point is that most players only want to be out there when their faction has the upper hand so its easy for them to claim they are awesome, etc. Azuras gives the most opportunities and has less necessity to be an organized raid (such as if a blue group came to haderus, they would have to deal with about 60 AD around the clock and 30-40 reds depending on the hours of the day)
So the moral of the story - Azuras is easy mode for the casual, the other campaigns are pretty much owned by the elite guilds and anyone who isnt in an elite guild is gonna have a bad time trying to come to one.
No one wants to work for anything, they see their faction being successful, they stay and ride the coattails. They see their faction failing, they find another campaign.
Azuras is the only dynamic campaign because of this reason. No one wants to go to trueflame because its normally monochrome and used as an elite guild AP farm for whatever sucker comes on it that night.
Whether its an AD EP or DC pro guild doing it that week, trueflame died for this reason. The reason Azura is packed, is because they are all the casuals that dont want to actually compete with people.
I saw this firsthand last night on Azuras. I actually played AD the whole night (rare for me, being AD again) both on my nightblade and my templar. The moment Crown was deposed the entire AD faction quit (not just his group as you might expect them to take a break after defending for several hours). All of AD quit simultaneously leaving Red to run roughshod all the way to the gates uncontested save me and a handful of people not afraid to fight outnumbered.
Where did I find the AD? Zergcapping Haderus vs not a single EP in sight. The point is that most players only want to be out there when their faction has the upper hand so its easy for them to claim they are awesome, etc. Azuras gives the most opportunities and has less necessity to be an organized raid (such as if a blue group came to haderus, they would have to deal with about 60 AD around the clock and 30-40 reds depending on the hours of the day)
So the moral of the story - Azuras is easy mode for the casual, the other campaigns are pretty much owned by the elite guilds and anyone who isnt in an elite guild is gonna have a bad time trying to come to one.
DannyLV702 wrote: »I never knew lag pertained only to Azuras, but it obviously make sense. Hmmm I'm gonna try a different campaign and hope I see a difference
We need one consolidated campaign, gated IC, and tons more objectives to fight over throughout Cyro and IC.
Exhibit 321904213095 why the megaserver is a horrible pvp concept
Would love to play on TF and avoid the azura cesspool but it seems like red and yellow abandoned the map with orsinium patch. I watched the pop all night yesterday and it capped at 2 bars.
Wtb haxus, gos, rage, and kitty to play on TF and stay there. A driver for this problem is when a pvp guild decides to leave the campaign, then the balance tips and the map dies so other pvp guilds move, repeat ad nauseum. Come to TF and STAY, you'll have enough blues to fight, I promise. You won't steamroll the blues there, but you will have good, tough fights.
Besides the lag, I find it difficult to play on azura because if we push objectives, that's what the other blue are doing with 2-3 raids and you simply can't have good fights adding your numbers to that. Plus, if we split and push objectives, there's a good chance of crowning an emp and then as people have already pointed out, those with poor endurance just log or switch campaigns. So what's left? Farm I suppose, but that also makes people leave the campaign or log after a while.
Would love to play on TF and avoid the azura cesspool but it seems like red and yellow abandoned the map with orsinium patch. I watched the pop all night yesterday and it capped at 2 bars.
Wtb haxus, gos, rage, and kitty to play on TF and stay there. A driver for this problem is when a pvp guild decides to leave the campaign, then the balance tips and the map dies so other pvp guilds move, repeat ad nauseum. Come to TF and STAY, you'll have enough blues to fight, I promise. You won't steamroll the blues there, but you will have good, tough fights.
Besides the lag, I find it difficult to play on azura because if we push objectives, that's what the other blue are doing with 2-3 raids and you simply can't have good fights adding your numbers to that. Plus, if we split and push objectives, there's a good chance of crowning an emp and then as people have already pointed out, those with poor endurance just log or switch campaigns. So what's left? Farm I suppose, but that also makes people leave the campaign or log after a while.
Would love to play on TF and avoid the azura cesspool but it seems like red and yellow abandoned the map with orsinium patch. I watched the pop all night yesterday and it capped at 2 bars.
Wtb haxus, gos, rage, and kitty to play on TF and stay there. A driver for this problem is when a pvp guild decides to leave the campaign, then the balance tips and the map dies so other pvp guilds move, repeat ad nauseum. Come to TF and STAY, you'll have enough blues to fight, I promise. You won't steamroll the blues there, but you will have good, tough fights.
Besides the lag, I find it difficult to play on azura because if we push objectives, that's what the other blue are doing with 2-3 raids and you simply can't have good fights adding your numbers to that. Plus, if we split and push objectives, there's a good chance of crowning an emp and then as people have already pointed out, those with poor endurance just log or switch campaigns. So what's left? Farm I suppose, but that also makes people leave the campaign or log after a while.
Wasn't pointing a finger at gos, every guild moves campaigns at some point (though I was sad at the time because those were some rough fights, and I have a small vein of masochism). The problem is indicative of the once vibrant and healthy pvp population that ZOS squandered. We can only manage a single locked campaign and a few smaller ones? Mmmk, nicely done ZOS.
At this point I'm just biding my time until Camelot unchained comes out (or hits a fun and playable beta version).
In the meantime, t'would be lovely if organized pvp guilds picked one campaign and let the rest pug out in another, but as was just mentioned the guilds get pug aggro wherever they go making number balance difficult. But, at the very least I still have forums and ts to complain about all of the things that will never get changed.