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Would you like to see a third tier of skill morphs?

Caligamy_ESO
Caligamy_ESO
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Currently the way the skills progress in this game, you end up maxing all or most of your combat skills and passives around the time you reach the beginning of veteran ranks. Unless you are going for a master crafter who also fights or a jack of all trades who uses multiple weapon/armor types.. there is very little to spend all of the skill points on that is really interesting.

The more I think about it the more I would love to see a third tier of skill morphs in the game. For example have each skill either take a magicka or a stamina path, and the morphs following tailored to that specific build type. I think this would be a very cool way to add in more variety to ESO and in my opinion would give more to look forward to with character progression.

What do you all think?
Edited by Caligamy_ESO on November 8, 2015 12:06AM

Would you like to see a third tier of skill morphs? 29 votes

Yes!!
68%
ColoursYouHaveCaligamy_ESOZardayneNebthet78TX12001rwb17_ESOstojekarcub18_ESOZorrashiAFrostWolfdsalterSalmonoidFlamebeurelium85HauzteinTylersohthreefarmsReekoNativeJoeEDS604TaemethiusNecrosIX 20 votes
No, because..
10%
ShadesofkindaemoniosNénlindë 3 votes
Other (please explain)
20%
Forestd16b14_ESOTryxusb92303008rwb17_ESOeNumbraTheShadowScoutdday3six 6 votes
  • Tryxus
    Tryxus
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    Other (please explain)
    Eventually, it would be nice to have smth like this:

    - 1st Tier of Morphs: PvE or PvP morph
    - 2nd Tier of Morphs: Choose an extra effect or switch to a Stam Skill

    But I'd rather see ZOS make Class Morphs first, and base the 2nd tier morphs on them
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • TheShadowScout
    TheShadowScout
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    Other (please explain)
    More skill morphs? No.
    More skills to morph? YES!

    New guilds (TG and DB are coming, and I can't wait... but there coud be more...), new world skill lines (faith skill lines?), new weapon skill lines (polearms, one-handed & magic, brawling) and of course... something like my class morph notion?

    Which I will of course repost here, now! ;)
    (Yeah, it was bound to happen again this week :tongue: )

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that – which incidentally would also give people the whole of cadwells gold to focus on making this new skill line… (a "reward" for finishing cadwells gold might be some alliance change quest, but that is another topic, to be discussed elsewhere…)
    Some possibilities:

    Dragonknight
    • Gladiator (offensive self buffs & warcries; color: red/orange)
    • Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    • Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    • Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    • Monk (melee support & assorted “matrial arts” magic; color: blue/purple)
    • Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    • Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    • Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    • Spellsword (melee support & buff magic; color: yellow/orange – golden lightning!)

    Templar
    • Shaman (nature magic, totems, summons; color: green/brown)
    • Crusader (melee support and aura-style buff magic; color: white/gold – holy light)
    • Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)


    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer "coldfire" cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.
    Perhaps even morph the spell effects to some degree... like, for summoned armor might look daedric on normal sorc, worm cult / lich on necromancer, and ice armor on cryomancer, etc.
    That idea might perhaps take a bit too much coding to be viable though... I'd be happy with pure color shifts.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; crusader is for stamina templars as the class name has been appearing in TES games before, despite tamrielic religions having less a focus on "cross" then where the name originated, and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    The skills itself are also just rough concepts - some I am quite happy with, others I feel might benefit from more thought and ideas… but it's a start I suppose, a proof of concept kind of notion, something like that… with ample room for refinement and reworking.
    (also note that many of those I "borrowed" from existing mobs without knowing the actual in-game name of the abilities, just by remembering what I could from the time some mob used them unsuccessfully against one of my characters, so please, don't get too hung up on the names I used here, all right? ;) )

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your "perfect" character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.
  • daemonios
    daemonios
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    No, because..
    I voted no and seem to be alone in this, but let me elaborate.

    There are many, many skills and morphs in the game that simply go unused. They basically provide no value in any decent build. This includes ultimates, such as Negate, which was nerfed to uselessness.

    In addition, maintaining some semblance of balance between classes - especially for PvP - seems to be hard enough as it is. More skills would only worsen the issue.

    Finally, there are simply too many bugs and exploits in the game right now, and apparently not enough dev resources to deal with them.

    I say ZOS should focus on getting their act together before embarking on a new skill development spree.
  • Zardayne
    Zardayne
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    Yes!!
    I'd love to see more skills and more morphs. Spamming Jabs over and over and over has grown very dull. I tried to change classes only to spam whip, whip, whip.
  • NecrosIX
    NecrosIX
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    Yes!!
    I would love a third morph but I have little faith in zos in getting the balance right. Just look dual wield tree where we have something as op as steel tornado and then we have something like blade cloak.

    The more morphs there are, the more the game becomes complicated when it comes to balance. So far zos has not shown the ability to handle the added complexity.
    Edited by NecrosIX on November 8, 2015 2:24AM
  • Shadesofkin
    Shadesofkin
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    No, because..
    Until I see active racial skills, I see no point in getting more morphs or more skills to morph.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Other (please explain)
    I would like to see more stamina based morphs.
  • SkylarkAU
    SkylarkAU
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    Side note: would like to be able to put skill points in to both morphs so I can swap between them easily (but never have both on my bars at the same time)
    Skylärk // v16 Stamina DK (AvA 23)
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  • UltimaJoe777
    UltimaJoe777
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    If they ever expand on morphing options I'd assume it would be the ability to morph a morph.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Other (please explain)
    IIRC, it has been made explicit by ZOS or ,to be specific, Paul Sage back then that they are not going to do that in the foreseeable future. I think there are better and more important things for them to do now such as thieves guild, dark brotherhood, or even spell crafting.
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