Before anyone says anything, I am NOT calling for ZOS to add cooldowns. The no cooldown approach is a foundational element of the gameplay. It can't be changed.
Also, this is a purely pvp focused thread.
But ESO's no cooldown combat is something that's very interesting in the MMO genre, and similiar genres (MOBA, etc). For the vast majority of games in this genre, combat actually revolves around managing cooldowns. Skill comes from that cooldown management.
However, ESO offers a whole slew of combat mechanics. Blocking, dodging, light and heavy attacks, etc.
But personally, as I continue to learn about how to play the game, I find that the element missing that makes it feel empty is cooldown management. For example, I'm trying to make an archer build work right now. But kiting is no fun when gap closers are spammable.
Another example, still in that archer build, is bombard. In some instances, having a spammable root+slow is just commically powerful.
I'm v16 on PC with about 180cp, so i'm relatively newish. I'm sure this conversation has happened before, but I missed it. What do you guys think about the cooldown-less combat in ESO?
Edited by Huggalump on November 8, 2015 1:36AM
For pvp, what's your opinion on the no cooldown MMO gameplay? 157 votes
I guess I never thought about it and it's inherent implications before this point in time.