Zos wont answer unless you name somone ingame, post a picture of a kitten or ask a really inane question about what their favorite vegatable is
Helgi_Skotina wrote: »Why should get good gear be easy? If it would be like that, everyone ould have it. IRL not everyone drives a ferrari, most people use something cheap. It should be here the same.
What is the reason that we need 10x as many materials to craft V16 armor as V15?
The notion here is to establish some parity between obtaining VR16 gear through other means such as Tel Var Stones, Trophy Vaults, Dungeon Drops, etc, with crafting as to provide a comparable challenge when attempting to acquire the most powerful equipment in the game.
What is the reason that we need 10x as many materials to craft V16 armor as V15?
The notion here is to establish some parity between obtaining VR16 gear through other means such as Tel Var Stones, Trophy Vaults, Dungeon Drops, etc, with crafting as to provide a comparable challenge when attempting to acquire the most powerful equipment in the game.
http://forums.elderscrollsonline.com/en/discussion/comment/2199957#Comment_2199957
That's likely what you read before. I really don't think the drop thing is a "new" issue, if it is an issue. As far as I care to remember, all group dungeons/trials etc. sets have always been BoP (Oh, except that time ZOS oopsied and made trials stuff BoE - that got changed tho).
Does it kinda suck? Yes. Did it really change from previous? I don't think so.
What is the reason that we need 10x as many materials to craft V16 armor as V15?
The notion here is to establish some parity between obtaining VR16 gear through other means such as Tel Var Stones, Trophy Vaults, Dungeon Drops, etc, with crafting as to provide a comparable challenge when attempting to acquire the most powerful equipment in the game.
http://forums.elderscrollsonline.com/en/discussion/comment/2199957#Comment_2199957
That's likely what you read before. I really don't think the drop thing is a "new" issue, if it is an issue. As far as I care to remember, all group dungeons/trials etc. sets have always been BoP (Oh, except that time ZOS oopsied and made trials stuff BoE - that got changed tho).
Does it kinda suck? Yes. Did it really change from previous? I don't think so.
Thanks, that's it. But like i wrote above, that doesn't explain why they made it so much harder in the first place.
Not all gear in trials is BoP, just the Mage/Serpent/Warrior ones, which seems OK. Like the worm cult/hircine/ebon sets and the 2-3 stats like ansur, earthforge etc. This time they made ALL of them BoP. In DSA all sets aren't, just the master ones. And the sets have never had random traits before, so i would say this is a pretty big change.
Helgi_Skotina wrote: »Why should get good gear be easy? If it would be like that, everyone ould have it. IRL not everyone drives a ferrari, most people use something cheap. It should be here the same.
Removal of VR ranks means they need to set new limits to how armour is equiped by people.
Also it doesent hurt that people are forced to play more to get stuff, upping the addiction
What is the reason that we need 10x as many materials to craft V16 armor as V15?
The notion here is to establish some parity between obtaining VR16 gear through other means such as Tel Var Stones, Trophy Vaults, Dungeon Drops, etc, with crafting as to provide a comparable challenge when attempting to acquire the most powerful equipment in the game.
http://forums.elderscrollsonline.com/en/discussion/comment/2199957#Comment_2199957
That's likely what you read before. I really don't think the drop thing is a "new" issue, if it is an issue. As far as I care to remember, all group dungeons/trials etc. sets have always been BoP (Oh, except that time ZOS oopsied and made trials stuff BoE - that got changed tho).
Does it kinda suck? Yes. Did it really change from previous? I don't think so.
Thanks, that's it. But like i wrote above, that doesn't explain why they made it so much harder in the first place.
Not all gear in trials is BoP, just the Mage/Serpent/Warrior ones, which seems OK. Like the worm cult/hircine/ebon sets and the 2-3 stats like ansur, earthforge etc. This time they made ALL of them BoP. In DSA all sets aren't, just the master ones. And the sets have never had random traits before, so i would say this is a pretty big change.
Unfortunately I don't follow, as worm cult/ebon etc. IS BoP so I'm not sure what set's are not. You are right about the traits, I forgot about that. I levelled slowly so I wasn't in end game stuff early on. I believe the random trait nonsense started with monster sets? It is lame, yup.
KoshkaMurka wrote: »
Rook_Master wrote: »All the items from DSA were BoE, and Maelstrom really isn't much different. There should be no reason all the drops are BoP.
The RNG combined with BoP just makes me sad. You know how sad it is to decon new v16 blue set pieces because you already have that one?
I received 2 blue armours of different sets from Maelstrom, they were both BoP. So no, it's not the same as DSA.Rook_Master wrote: »All the items from DSA were BoE, and Maelstrom really isn't much different. There should be no reason all the drops are BoP.
The RNG combined with BoP just makes me sad. You know how sad it is to decon new v16 blue set pieces because you already have that one?
Minnesinger wrote: »The crafting mats come really slow. Since the release of Orsinium I have been deconstructing all gear I don´t need. Yet I have around 450 ancestor silks compared to 2 new full sets from Maelstrom. Let alone I have deconstructed lots of set items that are BoP. Shame to do away with purple vr16 Briarheart pieces I could use on my stam toon. This makes it ultra slow to gear my alts. 7 active toons of which I have managed to gear 1. Personally, I don´t like how slow it is to gather even decent gear.