Whenever I get stuck in combat, I try hitting the escape key a few times and that usually sorts it. On the console, whatever button brings up the menu to logout.
However, if a mob spawned underground and has aggro'd on your character, then you need to run away until it resets before you can be considered out of combat. The idea of taking no damage for x seconds would work to get around this, but might create other problems.
This has to be one of the worst things they haven't been able to fix.
I dont' see why they just don't let us mount in combat, just give us 10% of our mount stamina. That way if someone tries to do it as an escape they can get easily dismounted (and god forbid non escape class like templar or DK gets a chance to escape when they are 100m away from a fight).
It would be an easy fix and they already have the code in place.
Use stealth's code. Meaning if your eye can close fully, you are out of combat. Whatever the criteria for that is.
Or- If not receiving or dealing damage for a certain amount of time, say 15 seconds, you are out of combat.
Seems like it would be a fairly easy thing to fix.
Totally agree. Stupid thing is, it doesn't affect everyone. We'll stop by, kill a few people, then others will mount and continue riding while I'm running behind like a d-bag because I can't get on my horse.
Please fix.
Totally agree. Stupid thing is, it doesn't affect everyone. We'll stop by, kill a few people, then others will mount and continue riding while I'm running behind like a d-bag because I can't get on my horse.
Please fix.
It's kinda bad that ZOS doesn't even know what causes it. I mean it doesn't even effect other party members sometimes that are attacking the same player. Or a party member may be in battle nearby killed the attacker yet I'm the one still stuck in combat for the next 5 minutes eugh.
I swear they just activate Rapid Maneuvers to take pity one me sometimes.
mike.gaziotisb16_ESO wrote: »In this update, it has been a lot better in my experience. I don't often have good words to say, but in this case it's actually true.
Certain abilities used to not "purge" after you died (Entropy and morphs being one of them) and kept you in combat. But it's a lot better now imo
mike.gaziotisb16_ESO wrote: »In this update, it has been a lot better in my experience. I don't often have good words to say, but in this case it's actually true.
Certain abilities used to not "purge" after you died (Entropy and morphs being one of them) and kept you in combat. But it's a lot better now imo
Use Vigor and try to say that again...
I am often stuck in combat for several minutes after a fight when I used Vigor especially.
#LetUsMountInCombat
....even after you died and are standing at the spawn.