Only vet and only from the very last boss.
On top of that MA weapons have semi random traits. Meaning that they will drop with infused, powered and weighted about 80% of the time.Only vet and only from the very last boss.
I call it pointless content that is going to chase even more of the population away. I say that even though I kind of enjoy the current difficulty of the PTS.fastolfv_ESO wrote: »i would call that challenging content if most of the playerbase couldnt complete it. It will take skill, practice, and some good luck with rng to get that item you want from maelstrom and it will be hard earned, not just given away to everyone like normal rewards would be atm
Dagoth_Rac wrote: »Only vet and only from the very last boss.
Wow. That is lame. Even normal DSA dropped Master weapons at VR13 from final chest as opposed to VR14 for veteran DSA. So normal Maelstrom is supposed to be so easy even casuals will find it boring and it has no rewards (not even mediocre non-BiS rewards), while veteran Maelstrom is supposed to be so hard about 90% of player base will have no interest in it. Poor design.
On top of that MA weapons have semi random traits. Meaning that they will drop with infused, powered and weighted about 80% of the time.
At least that is what the trait ratio is for the new character weapon sacks is on the PTS.. If this is the same ratio you would need about about 20 drops of the particular weapon you need to have a decent chance to get something that is sharpened or precise in the best case. The grind is going to be real.