@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
I would increase the detection range for each member in the group that is stealthing.
I would increase the detection range for each member in the group that is stealthing.
I would increase the detection range for each member in the group that is stealthing.
@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
I applaud that group of 30 for not being detected; do you have any idea how tough it is to get 30 people to not get detected for 3 minutes?
1. No, there are plenty of counters to stealth. Either scout around the resource/keep using detection potions or spam revealing flare everywhere.
2. This is fine, if you don't like the damage out of stealth you have Radiant Magelight to prevent it.
3. If you tire your horse out to the point where you fall, you deserve to die. Maybe next time show your animal a bit of compassion..
Sounds like a group just dove headfirst into a resource without scouting and got wrecked. Learn from your mistakes and get better don't come crying on the forums asking for nerfs.
Joy_Division wrote: »Not sure I agree with the distinction that when a small group succeeds in a stealth bomb somehow that is tactics but when a larger one does the same, it is cheesy.
Joy_Division wrote: »Not sure I agree with the distinction that when a small group succeeds in a stealth bomb somehow that is tactics but when a larger one does the same, it is cheesy.
Stealth problems would largely go away if ZoS made it so camo hunter did not proc multiples times on a stealth attack, there was another skill/ability players could use to counter it that wasn't a toggle, the best anti-stealth mechanic in the game wasn't a potion.'
GuyNamedSean wrote: »make it to where you getting detected would also reveal nearby allies that are in stealth.
@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
Agree on everything except the fact that being knocked off from a horse should come with consequences.
@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth
- What else?
~Mystikkal
I would increase the detection range for each member in the group that is stealthing.
I could get behind this as well.@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
I applaud that group of 30 for not being detected; do you have any idea how tough it is to get 30 people to not get detected for 3 minutes?
1. No, there are plenty of counters to stealth. Either scout around the resource/keep using detection potions or spam revealing flare everywhere.
2. This is fine, if you don't like the damage out of stealth you have Radiant Magelight to prevent it.
3. If you tire your horse out to the point where you fall, you deserve to die. Maybe next time show your animal a bit of compassion..
Sounds like a group just dove headfirst into a resource without scouting and got wrecked. Learn from your mistakes and get better don't come crying on the forums asking for nerfs.
You applaud a group of 30 going into stealth and stacking on crown.. not sure why. stack on crown and get in stealth. How would you like a group of 3-6 to scout a resource first? drop caltrops and flares everywhere? let's be realistic here.
What's your @ name in game? We can setup a time for me to teach you how to "get better".Joy_Division wrote: »Not sure I agree with the distinction that when a small group succeeds in a stealth bomb somehow that is tactics but when a larger one does the same, it is cheesy.
Fair point. There needs to be more downside to going into stealth, besides just moving slower or loosing stam when moving.
@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
@ZOS_BrianWheeler
There has not been enough attention granted to stealth. I'm not talking about NBs stealthing. I'm talking more about groups in Cyrodill stealthing. I understand that stealth is an important tactic... but there is a fine line between tactics and cheesy. A group of 30 groups sitting in stealth for 3 minutes waiting for a 6 man to jump on a resource is not tactics, it's just blame dumb. An outnumbered group jumping into stealth and running around the tower to hit a zerg, is tactics. We really need to rethink stealth:
- There needs to be some negative effect for staying in stealth too long (e.g. degenerate stamina after 5-10 seconds).
- You should not crit out of stealth (buff NBs in another way to compensate)
- You should be able to breakfree when knocked off a horse (like the old days)
- What else?
~Mystikkal
Bolded part.
As a raid leader I can tell you, getting a group of 30 people to sit in stealth AND NOT USE ANY SKILLS!!! is probably the biggest tactical game out there. You know how hard that is, I mean to really get people to sit for 3mins doing literally nothing.
The number of times I have failed an ambush because "Mr wears Engine Guardian set" wanted to buff himself.