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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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ZoS. I think it's time we go back to the old Uppercut/Wrecking blow mechanics!

LazyLewis
LazyLewis
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This screenshot is from the patch notes 1.6.5 and I can't quote it. No idea why.

bb0fec7c2cccfafbeb2388725c341004.png

Here's the link to it! http://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5#latest



Anyways. Why ZoS ever made this decision to make Uppercut's mechanics work like this who knows. There are many times a day where you get some fool who comes up to you and wrecking blow spams you. Half the times I just laugh because they are badly positioned but it varies from class to class. I find wrecking blow spammers harder to fight on my Templar(healer) and NB and easier to fight on my Sorc and DK.

However, let's look at the main issue here.

Channelled Abilities/Cast Time that can be interrupted !

Dark Flare
Biting Jabs
Healing Ritual
Crystal Frag
Unstable Familiar
Summoned Winged Twilight
Rune Prison
Dark Exchange
Agony

Can't think of anymore!

Channelled abilities that CANNOT be interupted

Uppercut (Wrecking Blow)
Flurry

Why ZoS? Why why why why why? It just make's no sense to me whatsoever! In 1.6.5 not many people used stam at all. People were not wrecking blowing for that much back then so it did not matter.People didn't know how to hit so hard. Post Imperial City Patch I can still Wrecking blow for 14-15k easy and guess what? I can't be interrupted unless I'm knocked down. It's stupid. Why did you make the one the hardest hitting single targets abilities non-interruptible? Why this aspect of wrecking blow still remains to this day is beyond me especially when players are so fed up of it. Maybe ZoS have forgotten their own mechanics.

Another suggestion for this would be for when player's use wrecking blow and miss the two handed weapon is so heavy that it keeps swinging round and hit's them selves! (More hilarious than practical)


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  • Ishammael
    Ishammael
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    Agreed.

    But really, its only a symptom of larger imbalances.
  • LazyLewis
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    Ishammael wrote: »
    Agreed.

    But really, its only a symptom of larger imbalances.

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  • Asmael
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    You know why WB wasn't that much of an issue in 1.6?

    Because we actually had stamina to dodge roll / block those. Not anymore.

    Everywhere I go I see WB users. I checked the last top 5 combats of Lefty Lucy's channel, WB everywhere. Sypher's stam DK build? 2H with WB. Quoting Lefty on WB? "if you put that here it'll become so overpowered". Everytime someone asks me in guild chat "any ideas for a build that doesn't use WB? That skill is too boring."

    I'm also seriously pissed at all those nerfs, and wouldn't have problems everywhere if we didn't have blanket nerfs / band-aid fixes all the time. Makes DoTs a viable option or something... Seriously...
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  • Gilvoth
    Gilvoth
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    i saw people going out of my line of sight and it broke the cast and i could not hit them with wrecking blow.
    and then i also saw threads here on the forum asking for wrecking blow to get nerfed, and basicly thats why i now went back to using my bow instead of the longblade.
    anything that does damage decently in eso gets nerfed really fast because it gets abused and spammed to death.
    is really annoying. because eventually we will not have enything left to use as weapons.
  • Kupoking
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    Biting jabs cannot be interrupted and never could. Same with lava whip. Your point?
  • Wollust
    Wollust
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    Wrecking blow was mostly useless in 1.6 (flurry as well, still is though), so I do agree on the changes they made.
    And I see you have no idea about the game if you're saying wrecking blow or other stam abilities wouldn't hit hard in 1.6.
    I also think it has to do with the range of the abilities, hence why it's not possible to interrupt it.

    And keep in mind, not every class has a spammable stamina skill, they need something decent.
    Edited by Wollust on October 20, 2015 2:30PM
    Susano'o

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  • Kupoking
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    Anyways keep going at it boys, after taking away my snipe, blazing shield, roll dodge you will eventually be able to take away my wb, jabs, steel tornado, reverb as you keep your *** healing ward and hardened ward.

    Sweet job guys. Destroying a game piece by piece since 14-4-4.
  • eliisra
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    You cant interrupt any mele dps skill with cast time or channel. Need to be that way or you wouldn't be able to use the skills at all in PVP (also why templars cant use Healing Ritual, you get interrupted 9/10 casts).

    So nothing special there about WB. Cant interrupt skills like Jabs or Flurry either.

    Ranged dps skills with cast time or channel, can ofc be interrupted. But pretty big difference channelling or casting from 40+ meters range, compared to trying it up in someone's face.

    What WB needs is a reliable cc immunity to the knock down, that is all. Right it's not working half the time, why you often get chain mashed to the ground taking massive dmg.
  • LazyLewis
    LazyLewis
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    Biting jabs cannot be interrupted and never could. Same with lava whip. Your point?

    Biting jabs can be and lava whip is a instant cast. Do your research! You can be thrown off balance when using jabs!
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  • LazyLewis
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    Wollust wrote: »
    Wrecking blow was mostly useless in 1.6 (flurry as well, still is though), so I do agree on the changes they made.
    And I see you have no idea about the game if you're saying wrecking blow or other stam abilities wouldn't hit hard in 1.6.
    I also think it has to do with the range of the abilities, hence why it's not possible to interrupt it.

    And keep in mind, not every class has a spammable stamina skill, they need something decent.

    What I'm saying is the sets and knowledge of how to do a stam build were not available in 1.6 as they are today so not everyone knew how to hit as hard. I didn't say other stam abilities so do not put words into my mouth. Why are people so freaking rude and act superior because thy are typing on a keyboard. Grow up man.

    YOUR OBVIOUSLY A WRECKING BLOW SPAMMER haha
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  • LazyLewis
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    Anyways keep going at it boys, after taking away my snipe, blazing shield, roll dodge you will eventually be able to take away my wb, jabs, steel tornado, reverb as you keep your *** healing ward and hardened ward.

    Sweet job guys. Destroying a game piece by piece since 14-4-4.

    Vasha hit me with 14.7k Snipes yesterday! Very strong. Try some more builds mate
    Edited by LazyLewis on October 20, 2015 3:10PM
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  • Wollust
    Wollust
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    LazyLewis wrote: »
    Wollust wrote: »
    Wrecking blow was mostly useless in 1.6 (flurry as well, still is though), so I do agree on the changes they made.
    And I see you have no idea about the game if you're saying wrecking blow or other stam abilities wouldn't hit hard in 1.6.
    I also think it has to do with the range of the abilities, hence why it's not possible to interrupt it.

    And keep in mind, not every class has a spammable stamina skill, they need something decent.

    What I'm saying is the sets and knowledge of how to do a stam build were not available in 1.6 as they are today so not everyone knew how to hit as hard. I didn't say other stam abilities so do not put words into my mouth. Why are people so freaking rude and act superior because thy are typing on a keyboard. Grow up man.

    YOUR OBVIOUSLY A WRECKING BLOW SPAMMER haha

    Yes, good sets were available back then. And most people knew how to hit hard. Because stacking weapondamage wasn't really hard to think of. With the most important set therefore being Hundings rage. The reason wrecking blow wasn't being used often was because of the interrupt. It was almost impossible to pull off except maybe for nightblades.
    And yes, I use wrecking blow, but for duels I use puncture on my DK, because there is no spammable class ability. But I use surprise attack on my nightblade because the WB cast time is not my thing.
    Btw, biting jabs can not be interrupted anymore.
    What do you actually expect from an ability with a 1s cast time? It should definitely hit hard. The only thing that needs a fix is the CC, but this applies to more or less any ability with CC being weird.
    Susano'o

    Zerg Squad
  • Derra
    Derra
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    Before that i´d actually like heavy attacks to be interruptable again.
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  • Erock25
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    Biting Jabs can not be interrupted and then you basically answered your own question as you list a bunch of ranged abilities or buffs with a cast time that cna be interrupted and then list three melee dmg abilities with a channel/cast time that can't be interrupted. Isn't it pretty clear?
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    There are alot of things that ZOS needs to go back on or re-work and WB is one of them along with some HA changes and cloak nerfs or counter stealths buffed and so on.
  • Ishammael
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    WB is just stupidly powerful:
    1. it has the highest dmg coef of any skill
    2. it adds a hard CC
    3. it add empower
    4. it costs basically nothing
    5. it is on the wpn line with the highest dmg in the game

    Make it interrupt-able like @LazyLewis said and its solid. Heavy attacks, too, while we're at it.
    Edited by Ishammael on October 20, 2015 4:36PM
  • Waffennacht
    Waffennacht
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    Huge damage
    Uninterruptable
    Range and melee
    5 second knock down
    Boost to follow up WB
    Very low cast time

    In every sense better than Frags.

    There is a reason that it's the Only attacked used by stamina users.

    Completely destroys mediocre players single handly.

    Has 4 class builds.

    The only comparable move I see is Overload light attacks, but they have a cast limit.
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  • Erock25
    Erock25
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    Huge damage
    Uninterruptable
    Range and melee
    5 second knock down
    Boost to follow up WB
    Very low cast time

    In every sense better than Frags.

    There is a reason that it's the Only attacked used by stamina users.

    Completely destroys mediocre players single handly.

    Has 4 class builds.

    The only comparable move I see is Overload light attacks, but they have a cast limit.

    TIL WB is a ranged attack and CC's people for 5 seconds.
    You earned the 500 LOLs badge.
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  • Ezareth
    Ezareth
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    I consistently hit people through dodge roll with wrecking blow. It has a period of time where it hits not just an exact moment for some reason. This is why you're often still hit with it even if you block the hit or even if you step out of range. That's because...
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  • CyrusArya
    CyrusArya
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    Here's the problem with your suggestion, and the obvious answer to your obnoxiously dramatic "whys".

    If wrecking blow was interruptible, against decent players, it would never connect. Period. You list a bunch of interruptible skills without even acknowledging that they are ranged attacks and wrecking blow is a melee attack, and you want people to take you seriously? If frags is interrupted the sorc will still most often be fine. If WB is interrupted at close range, chances are the melee user will die. Naturally I have a bias here, with my main being a stamina dk. But if wrecking blow is nerfed in the way you suggest, Stam Dk and Stam sorc will basically be even less viable alternatives to Stam NB than they are now, with no burst potential.

    Is WB powerful? Duh. As the premier damage skill for an iconic skill line associated with heavy damage, it's supposed to be. Is it broken? Nope. You just need to learn to play against it, as so many people I play with and against have. I'm so sick of garbage players calling for nerfs to every single thing that they can't handle, and ruining a great game in the process. If you lot spent half the time adapting and growing as players as you do whining on forums, you wouldn't be having these issues.

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  • timidobserver
    timidobserver
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    I don't need WB to be nerfed directly. Just give me a 25% physical damage reduction cp passive like elemental defender/hardy and make cc immunity apply correctly. They provide so many tools for negating magical damage. Give me a physical damage version of the new trial by fire set.
    Edited by timidobserver on October 21, 2015 4:14AM
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  • PhatGrimReaper
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    As a WB user, I'm excited by the possibility of it being interuptable!!!







    Must mean that the range is being buffed to 28m right?
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  • rfennell_ESO
    rfennell_ESO
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    WB needs to hit hard, being it's used as it is and it's the only true option for many classes stamina builds. I only use it sparing as stamina nightblade has a slightly better instant cast in surprise attack (which doesn't hit nearly as hard as WB).

    The thing that ought be changed is the knockdown. It's too powerful to have an really hard hitting ability that's also a knockdown and also an empower. If it's not the knockdown getting altered it's gotta be the empower...

    Past that I wouldn't change the abilities damage or it's range (I'd just make sure it's bound to that range, which sometimes it's not).

    The other issue is abilities that can be fired off right after the WB animation begins... ie light attack, heavy attack, critical charges etc can be used while WB is in animation... that's just broken and needs to be fixed.
  • Joy_Division
    Joy_Division
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    It's not so much this skill is OP, it's that the number of counters we had against have diminished because of the nerfs to blocking, dodging, and the general feebleness of shields that scale to health.

    I am of a mixed mind about being able to interrupt it. I do think it's intent was to be interruptible (i.e that is why it is so strong), but I understand ZoS switched that because it was hard to rely on this skill.

    If ZoS is going to keep it as uninterruptible, I would at least like for them to give me back a halfway decent blazing shield.
  • terrasight
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    CyrusArya wrote: »
    I'm so sick of garbage players calling for nerfs to every single thing that they can't handle, and ruining a great game in the process. If you lot spent half the time adapting and growing as players as you do whining on forums, you wouldn't be having these issues.

    This...



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  • Ishammael
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    It's not so much this skill is OP, it's that the number of counters we had against have diminished because of the nerfs to blocking, dodging, and the general feebleness of shields that scale to health.

    I am of a mixed mind about being able to interrupt it. I do think it's intent was to be interruptible (i.e that is why it is so strong), but I understand ZoS switched that because it was hard to rely on this skill.

    If ZoS is going to keep it as uninterruptible, I would at least like for them to give me back a halfway decent blazing shield.

    WB wasnt a problem in 1.6 b/c it could be blocked. Now the stamina cost of blocking (no regen) makes this defense prohibitive. Ergo, it should be able to be interrupted. Put stam regen back on block? OK, not able to be interrupted.

    This is a classic example of ZoS not understanding the consequences of the changes they make to the game. (Magicka DKs are the best example of unintended roadkill.)
  • Tonturri
    Tonturri
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    Before you nerf WB, give my poor stamina sorc a decent class based stam DPS skill to spam.

  • Barlthump
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    All my fellow stam users. Let's all respec to a magicka class like these idiots on forums who are just too afraid to get in your face. And when we own them in their own class they'd cry for nerfs on their own class. Join me. Let's all leave stamina behind cause from the way I see it magicka users are just going to whine eso to the ground. There is never any constructive criticism on the forums. It's just massive whining. Do you see stam users crying that they can't crit thru Shields? Oh yeah your just gonna say shield breaker. How many proper people actually use that set. It's utter garbage for any kind of real pvp cause if someone doesn't have a shield up, you can lie down and let the person eat you alive. I hope ZoS does not take you people seriously. Cause I'm getting tired of being *** on day after day on the forum for being a stamina user
  • Kupoking
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    Ill say it again, Jabs can not be interrupted. you can be CCed while channeling, but not interrupted. Same with WB.

    While whip is not instant. If you look at mechanics of the attack, it takes between .5 to 1 sec for dmg to hit after animation starts, therefore not instant.

    OP you are a troll or you just dont know squat about game mechanics.
  • KenaPKK
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    Oh man, someone at ZoS mains stamina DK and isn't creative enough to just give them a stam whip...

    Let's be honest, though. The ability is a little too easy to use and hard hitting for how safe and spammable it is, and don't even get me started on that heavy attack charge up.
    Edited by KenaPKK on October 22, 2015 10:34AM
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