I agree. Templar heals need adjustment in pvp, they are way too strong in groups.
Not only that they instantly heal at max distance, but also the amount is too big.
Giving it a line of sight check, is the least thing that should be done. I would like to see heals being reduced by a certain percentage on allies for all heals and heals in general being 50% weaker while blockcasting and damage shields for all classes should also be 50% weaker when casted while blocking.
Can't be, that they are immune to CC and immortal at the same time. This kind of gameplay should get punished instead of getting rewarded by being invinceable. This is broken and Templar heals are the most broken combination with this.
Also these noobish permablocking Sorcs. I am out of stamina when I block 3 attacks and they just permablock everything, roll dodge indefinately and break every CC even though they are Magicka Sorcs ? I don't get it.
Shields should be much weaker when casted while blocking
johan.danielsson1994b16_ESO wrote: »I agree. Templar heals need adjustment in pvp, they are way too strong in groups.
Not only that they instantly heal at max distance, but also the amount is too big.
Giving it a line of sight check, is the least thing that should be done. I would like to see heals being reduced by a certain percentage on allies for all heals and heals in general being 50% weaker while blockcasting and damage shields for all classes should also be 50% weaker when casted while blocking.
Can't be, that they are immune to CC and immortal at the same time. This kind of gameplay should get punished instead of getting rewarded by being invinceable. This is broken and Templar heals are the most broken combination with this.
Also these noobish permablocking Sorcs. I am out of stamina when I block 3 attacks and they just permablock everything, roll dodge indefinately and break every CC even though they are Magicka Sorcs ? I don't get it.
Shields should be much weaker when casted while blocking
Or we can just remove block from the game completetly and only leave in light and heavy attacks.
I agree. Templar heals need adjustment in pvp, they are way too strong in groups.
Not only that they instantly heal at max distance, but also the amount is too big.
Giving it a line of sight check, is the least thing that should be done. I would like to see heals being reduced by a certain percentage on allies for all heals and heals in general being 50% weaker while blockcasting and damage shields for all classes should also be 50% weaker when casted while blocking.
Can't be, that they are immune to CC and immortal at the same time. This kind of gameplay should get punished instead of getting rewarded by being invinceable. This is broken and Templar heals are the most broken combination with this.
Also these noobish permablocking Sorcs. I am out of stamina when I block 3 attacks and they just permablock everything, roll dodge indefinately and break every CC even though they are Magicka Sorcs ? I don't get it.
Shields should be much weaker when casted while blocking