So as the title says I'm sick of falling to my death, falling under buildings and being trapped, falling on top of high structures like the Great tree of Elden Root.
Just in case the developers are not aware, ha ha ha, you spend a minute plus logging into a character, world loads you move 3-5 feet and short loading screen then you fall from like 500 feet in the air to your death. This scenario costs you frustration from dying and gold in armor repairs from fall damage.
Sometimes you fall a short distance after the loading screen and land...under something large like a building in the hollowed out terrain void under it so the grass and terrain mesh doesn't poke through the floor. If you have no friends online currently then this scenario coasts you gold to teleport to a wayshrine.
Alternately you fall a short distance land some random place near your starting location, sometimes far from your original location such as the time my Templar in Cyrodiil landed about 500 feet behind the Eastern Elsweyr base and technically off the map. If you can't run back onto the actual map because of obsticles such as a high ridge then if you have no friends online currently then this scenario coasts you gold to teleport to a wayshrine.
Sometimes you fall and land in "The Grid" a world of partial textures but mostly textured with a UVW checkerboard check pattern used to check texture stretching.
Recently my Dragonknight fell into "The Grid" landing in the typical light gray/med gray checkerboard with partial textures with "Aldmeri Base" hand written in texture on the checkerboard. If you have no friends online currently then this scenario coasts you gold to teleport to a wayshrine.
So Zenimax I have to ask can you simple not fix this falling through the physics mesh of the ground or are you just writing it off as a gold sink because "Players will just put up with it...its The Elder Scrolls." As buggy as Bethesda games tend to be I really, really wish Zenimax would have left developing ESO to Todd Howard and Bethesda, at least Bethesda has the sense to leave a buggy game open to repair by the modding community.
"Whoever is careless with the truth in small matters cannot be trusted with important matters." – Albert Einstein
Treat a customer fairly and they will remember you. Treat a customer poorly and they never forget.
Imperial City: Zerg, gank or die.