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@ZOS Why is Cyrodil forced PvP with a queue for a PvE'er but Cadwell silver n gold is ref PvE?

NewBlacksmurf
NewBlacksmurf
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I've always wondered why this large landscape isn't accessible for PvE only meaning if I'm just questing and such I should be able to go there on my map and do daily quests (excluding PvP quests), shards, delves, dolmens, and explore.

No different than how the rest of the non campaign world works.
Would you guys please open up this part of the game ?

The Campaigns would not be changed in any way but this idea is for the non PvP customers who are cut off unless they don't mind PvP conflicts while questing, delving and dolmening

I assumed when IC came it would motivate ppl to come PvP but you decided to have most campaigns with IC open at all times so as such can some of us PvE there and not have to fight for our lives considering it's a campaign required PvP anyways.

This should allow you to change the PvE Cyrodil to a Orsinium-like scaled zone.
Edited by NewBlacksmurf on October 18, 2015 3:49PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • Jade1986
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    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
  • Helgi_Skotina
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    Why are 17 other landscapes for PvE only? Why i cant gank DC newcomers in trhe city of Daggerfall? It would be much more realistic. In Cyrodiil is war, when you go to a war you cant be safe.
  • NewBlacksmurf
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    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvE in this zone now based on how IC was rolled out. The two disconnect from logic and the IC is technically a PvP zoned part of Cyrodil.

    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
    Edited by NewBlacksmurf on October 18, 2015 1:25PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Keepercraft
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    Imperial City conflict zone....
    It is a PvP and PvE area.
    Edited by Keepercraft on October 18, 2015 1:25PM
    Still waiting for Sithis.
  • Jade1986
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    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
    Edited by Jade1986 on October 18, 2015 1:27PM
  • NewBlacksmurf
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    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.

    This isn't a request to have different instances nor is it a request for any IC attachments.
    It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
    You're looking at his like it hurts PvP or will negatively impact PvP

    It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
    Very simple just like any other PvE zone.

    No queue isn't required as it's just one faction
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • LiquidZ
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    Get.... TF... Out
  • Helgi_Skotina
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    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvE in this zone now based on how IC was rolled out. The two disconnect from logic and the IC is technically a PvP zoned part of Cyrodil.

    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    When we talk about logic - logically would be that everyone can attack everyone anywhere. Like IRL
    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.

    This isn't a request to have different instances nor is it a request for any IC attachments.
    It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
    You're looking at his like it hurts PvP or will negatively impact PvP

    It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
    Very simple just like any other PvE zone.

    No queue isn't required as it's just one faction
    Why should someone have such access? You cant or dont want do something? Its just your problem.
  • Elsonso
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    It would definitely be an interesting change to the game to open up Cyrodiil and Imperial City as PVE only battle leveled zones with no associated Campaign. Open access at all levels, no PVP of any sort.

    They won't do this; it would probably put the last nail in the PVP coffin.
    ESO Plus: No
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  • LiquidZ
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    You could always go play Oblivion....
  • NewBlacksmurf
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    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvE in this zone now based on how IC was rolled out. The two disconnect from logic and the IC is technically a PvP zoned part of Cyrodil.

    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    When we talk about logic - logically would be that everyone can attack everyone anywhere. Like IRL
    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.

    This isn't a request to have different instances nor is it a request for any IC attachments.
    It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
    You're looking at his like it hurts PvP or will negatively impact PvP

    It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
    Very simple just like any other PvE zone.

    No queue isn't required as it's just one faction
    Why should someone have such access? You cant or dont want do something? Its just your problem.

    Ref logic: actually only those who choose war should attack this the campaigns. Just like real life. Everyone who lives in any country isn't going to fight their enemy just because the military does.

    Ref Why should someone have such access
    -It's not complete access. It's only for delves, dolmens and shards just like the rest of the game other than a campaign. If this zone didn't have shards, and delves I would never go there.

    I've done PvP and it's fun at times for PvP but if I want to PvP I don't want to quest while I PVP or treasure hunt while I PvP this IC isn't for me. The shards n stuff thrown in there aren't so many that I'm lacking skills (yet) if I had Cyrodil shards

    Thad all. Just a PvE access to finish things and maybe even have another Orsinium -like zone as it is directed towards those who have interest in this type of gameplay.

    This doesn't take anything from PvP or even DLC it's just opening up something for the rest of the player base to enjoy since their decision to make IC free to everyone, the PvE doesn't need to help PvP for access so it's pointless if you don't PvP.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Helgi_Skotina
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    Ref logic: actually only those who choose war should attack this the campaigns. Just like real life. Everyone who lives in any country isn't going to fight their enemy just because the military does.

    Ref Why should someone have such access
    -It's not complete access. It's only for delves, dolmens and shards just like the rest of the game other than a campaign. If this zone didn't have shards, and delves I would never go there.

    I've done PvP and it's fun at times for PvP but if I want to PvP I don't want to quest while I PVP or treasure hunt while I PvP this IC isn't for me. The shards n stuff thrown in there aren't so many that I'm lacking skills (yet) if I had Cyrodil shards

    Thad all. Just a PvE access to finish things and maybe even have another Orsinium -like zone as it is directed towards those who have interest in this type of gameplay.

    This doesn't take anything from PvP or even DLC it's just opening up something for the rest of the player base to enjoy since their decision to make IC free to everyone, the PvE doesn't need to help PvP for access so it's pointless if you don't PvP.
    When there is war - evertone is involved, no matter he wants or not. When someone robs you - you dont want to de robbed. But you are robbed.

    Why ZoS should make the game easier?

    When PvErs are gone from PvP zones - there will be no more ganking.
  • NewBlacksmurf
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    Ref logic: actually only those who choose war should attack this the campaigns. Just like real life. Everyone who lives in any country isn't going to fight their enemy just because the military does.

    Ref Why should someone have such access
    -It's not complete access. It's only for delves, dolmens and shards just like the rest of the game other than a campaign. If this zone didn't have shards, and delves I would never go there.

    I've done PvP and it's fun at times for PvP but if I want to PvP I don't want to quest while I PVP or treasure hunt while I PvP this IC isn't for me. The shards n stuff thrown in there aren't so many that I'm lacking skills (yet) if I had Cyrodil shards

    Thad all. Just a PvE access to finish things and maybe even have another Orsinium -like zone as it is directed towards those who have interest in this type of gameplay.

    This doesn't take anything from PvP or even DLC it's just opening up something for the rest of the player base to enjoy since their decision to make IC free to everyone, the PvE doesn't need to help PvP for access so it's pointless if you don't PvP.
    When there is war - evertone is involved, no matter he wants or not. When someone robs you - you dont want to de robbed. But you are robbed.

    Why ZoS should make the game easier?

    When PvErs are gone from PvP zones - there will be no more ganking.

    Again...everyone isn't in war this why a campaign queue is required
    This doesn't make the game easier it only aligns PvE in what seems to be the way ZOS is changing Cyrodil after IC
    -no comment on ganking as IC offers tons of this and has shards there so IC is a true PvP/PvE balance.

    I want to make sure you realize this isn't suggesting to remove or adjust anything from campaigns. It's just offering shards, delves and dolmens to both
    Edited by NewBlacksmurf on October 18, 2015 2:29PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Thymos
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    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.
    Edited by Thymos on October 18, 2015 2:42PM
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  • Frawr
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    laced wrote: »
    laced wrote: »
    Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.

    That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic

    Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.

    This isn't a request to have different instances nor is it a request for any IC attachments.
    It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
    You're looking at his like it hurts PvP or will negatively impact PvP

    It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
    Very simple just like any other PvE zone.

    No queue isn't required as it's just one faction

    The stuff in cyrodiil isn't there to be pve'd - it is there as temptation to go to the pvp area.

    making it a pve area defeats the purpose
  • AlnilamE
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    1. If you are concerned about queues or being attacked by other players, you can choose a low-pop campaign.

    I have gotten all delves and skyshards and town quest completions in Cyrodiil on 3 characters so far (though I'm still missing a couple of the random quests you pick up). I think the risk of PvP while doing PvE makes it more fun. And I don't really PvP (though I'm meaning to do more of it starting next week).
    The Moot Councillor
  • Shad0wfire99
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
    Edited by Shad0wfire99 on October 18, 2015 2:48PM


    XBox NA
  • Thymos
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    I just mentioned people, I didn't imply that PvPers would stop playing in Cyrodiil. There is supposed to be some risk in Cyrodiil, and if you want the skyshards or delves or achievements, then you should risk yourself going out there. If you don't, then you can stay in the 17 other zones and not worry about a small amount of skyshards, since you will have access to the majority of the game anyway.

    So what if the reason is to gank other players, it's still something that entertains players. This suggestion is basically taking away entertainment from some players just to give it to other players that already have most of the game their way.
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  • redspecter23
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    Huge potential quality of life change for PvE'ers that have no desire to PvP

    PvP'ers will fight against it to the death because they have some odd desire to destroy, kill and gank players that don't really want to be destroyed, killed or ganked but do want to complete quests and explore.
  • NewBlacksmurf
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.

    How in any way does this change any of what exists for you or anyone who prefer to PvP?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    my thoughts exactly.
    I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
    I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP
    Edited by NewBlacksmurf on October 18, 2015 2:59PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • AshTal
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    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
  • Prof_Bawbag
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    my thoughts exactly.
    I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
    I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP

    Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.

    I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.
    Edited by Prof_Bawbag on October 18, 2015 3:13PM
  • NewBlacksmurf
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    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    my thoughts exactly.
    I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
    I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP

    Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.

    I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.

    I see your thoughts. I think I'm along the same mindset.
    I do PvP very rarely but it's not my thing...rather I should say I don't PvP but I do castle siege, scroll cap and go into IC to kill PvE but run into pvpers but if given a choice is not attack them and keep moving around
    Edited by NewBlacksmurf on October 18, 2015 3:17PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Shad0wfire99
    Shad0wfire99
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    Thymos wrote: »
    Thymos wrote: »
    I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.

    No thank you. You already have 17 PvE zones to play, just leave this one alone.
    Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?

    Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?

    I want to be able to PvP in all the zones, but that isn't happening.




    @Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.

    I just mentioned people, I didn't imply that PvPers would stop playing in Cyrodiil. There is supposed to be some risk in Cyrodiil, and if you want the skyshards or delves or achievements, then you should risk yourself going out there. If you don't, then you can stay in the 17 other zones and not worry about a small amount of skyshards, since you will have access to the majority of the game anyway.

    So what if the reason is to gank other players, it's still something that entertains players. This suggestion is basically taking away entertainment from some players just to give it to other players that already have most of the game their way.

    You said less people would be going to Cyrodiil. So, that's exactly what you implied.


    XBox NA
  • Helgi_Skotina
    Helgi_Skotina
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    Sounds like you just want to gank PvE'ers.

    Sure i want
  • Helgi_Skotina
    Helgi_Skotina
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    AshTal wrote: »
    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.

    Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?

    The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.
    Edited by Helgi_Skotina on October 18, 2015 3:30PM
  • LiquidZ
    LiquidZ
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    AshTal wrote: »
    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.

    Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?

    The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.

    We can only hope for a true PVP game to come out of this mess.
  • NewBlacksmurf
    NewBlacksmurf
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    AshTal wrote: »
    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.

    Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?

    The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.

    Because from level 10- VR16 that already exists so you literally have an entire path via PvP but PvE players have a broken path due to Cyrodil
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Frawr
    Frawr
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    AshTal wrote: »
    I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.

    Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?

    The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.


    Agree, this argument is just as valid.

    The quests and skyshards in cyrodiil are specifically there to reward people who take the risk.

    By making it a PVE environment, that very risk is removed.

    Also, it really isn't so scary. sure, perhaps occasional gank but mostly, you will find other people from other factions doing the same as you. Often they won't even attack because they are also minding their own business.

    I would really go check it out, rather than stressing about a PVE version. It is not the awful gankfest that you envisage.
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