Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvE in this zone now based on how IC was rolled out. The two disconnect from logic and the IC is technically a PvP zoned part of Cyrodil.
Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Why should someone have such access? You cant or dont want do something? Its just your problem.NewBlacksmurf wrote: »NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
This isn't a request to have different instances nor is it a request for any IC attachments.
It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
You're looking at his like it hurts PvP or will negatively impact PvP
It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
Very simple just like any other PvE zone.
No queue isn't required as it's just one faction
Helgi_Skotina wrote: »NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvE in this zone now based on how IC was rolled out. The two disconnect from logic and the IC is technically a PvP zoned part of Cyrodil.
Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
When we talk about logic - logically would be that everyone can attack everyone anywhere. Like IRLWhy should someone have such access? You cant or dont want do something? Its just your problem.NewBlacksmurf wrote: »NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
This isn't a request to have different instances nor is it a request for any IC attachments.
It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
You're looking at his like it hurts PvP or will negatively impact PvP
It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
Very simple just like any other PvE zone.
No queue isn't required as it's just one faction
When there is war - evertone is involved, no matter he wants or not. When someone robs you - you dont want to de robbed. But you are robbed.NewBlacksmurf wrote: »
Ref logic: actually only those who choose war should attack this the campaigns. Just like real life. Everyone who lives in any country isn't going to fight their enemy just because the military does.
Ref Why should someone have such access
-It's not complete access. It's only for delves, dolmens and shards just like the rest of the game other than a campaign. If this zone didn't have shards, and delves I would never go there.
I've done PvP and it's fun at times for PvP but if I want to PvP I don't want to quest while I PVP or treasure hunt while I PvP this IC isn't for me. The shards n stuff thrown in there aren't so many that I'm lacking skills (yet) if I had Cyrodil shards
Thad all. Just a PvE access to finish things and maybe even have another Orsinium -like zone as it is directed towards those who have interest in this type of gameplay.
This doesn't take anything from PvP or even DLC it's just opening up something for the rest of the player base to enjoy since their decision to make IC free to everyone, the PvE doesn't need to help PvP for access so it's pointless if you don't PvP.
Helgi_Skotina wrote: »When there is war - evertone is involved, no matter he wants or not. When someone robs you - you dont want to de robbed. But you are robbed.NewBlacksmurf wrote: »
Ref logic: actually only those who choose war should attack this the campaigns. Just like real life. Everyone who lives in any country isn't going to fight their enemy just because the military does.
Ref Why should someone have such access
-It's not complete access. It's only for delves, dolmens and shards just like the rest of the game other than a campaign. If this zone didn't have shards, and delves I would never go there.
I've done PvP and it's fun at times for PvP but if I want to PvP I don't want to quest while I PVP or treasure hunt while I PvP this IC isn't for me. The shards n stuff thrown in there aren't so many that I'm lacking skills (yet) if I had Cyrodil shards
Thad all. Just a PvE access to finish things and maybe even have another Orsinium -like zone as it is directed towards those who have interest in this type of gameplay.
This doesn't take anything from PvP or even DLC it's just opening up something for the rest of the player base to enjoy since their decision to make IC free to everyone, the PvE doesn't need to help PvP for access so it's pointless if you don't PvP.
Why ZoS should make the game easier?
When PvErs are gone from PvP zones - there will be no more ganking.
NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Because cyrodiil was designed for open world pvp, I have done all the missions and gotten all the skyshards without being ganked once, you just have to play smart. It is a warzone, treat it like a warzone.
That's good for you...I'm not having issues other than the queue but it's pointless if you have to queue for PvP in this zone now based on how IC was rolled out. The two disconnect from logic
Again, IC was a PvP heavy expansion. They are not going to make separate instances for pve only when the expansion is meant to be pvp oriented with a side of pve. And if the queue times are too long, go to a less populated shard.
This isn't a request to have different instances nor is it a request for any IC attachments.
It's just a request to be able to go to Cyrodil without a queue but as such it'd be PvE only and just Cyrodil as a zone
You're looking at his like it hurts PvP or will negatively impact PvP
It only offers the PvE oriented players access to the shards, dolmens and delves. That's it.
Very simple just like any other PvE zone.
No queue isn't required as it's just one faction
I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
NewBlacksmurf wrote: »statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
my thoughts exactly.
I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP
Prof_Bawbag wrote: »NewBlacksmurf wrote: »statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
my thoughts exactly.
I foresee that either my title or how ppl associate Cyrodil is causing some other interpretations.
I thought this was 100% an idea for PvE that had no adverse impact on Cyrodil, IC or PvP
Up until very recently (like the beginning of this week), I was predominantly a PvE player, yet i always enjoyed the risks involved. It's about the only place in the game that gives you a little sense of achievement. That you didn't get ganked, run into a zerg and actually have to be aware of your surroundings. Although some of those who are arguing against you are doing the usual - things have to be either black or white, can't be grey, there is some truth in their argument.
I have always said though, I think ZoS could have handled the whole PvE/PVP thing better. Take IC for example, it would have been nice to have had some PvE only parts (even just a single delve or a small part of the sewer, nothing major) and by the same token, the upcoming dlc could have catered a little for the PvPers. Even if it was something like a single arena to duel. As things stand, one side has been completely omitted from each dlc.
statisticalanomaly13ub17_ESO wrote: »I'm sorry, but I don't really see why there's an argument. Cyrodiil is just a small part of the whole game. You get a ton more skyshards, and a ton more delves outside of Cyrodiil to play, and you want them to take away stuff from the PvP zone that actually draws people into the PvP zone so they can have an easier time? You may say it's not removing or adjusting anything, but you're missing the bigger picture. There will be less people actually going into Cyrodiil PvP.
No thank you. You already have 17 PvE zones to play, just leave this one alone.NewBlacksmurf wrote: »Can we just play how we'd like to PvE and allow you to keep what exists and play like you like to PvP?
Can we just play how we'd like to PvP and allow you to keep what exists and play like you like to PvE?
I want to be able to PvP in all the zones, but that isn't happening.
@Thymos Not true at all. The only thing that would change is that the people that have no interest in PvP (who aren't going to Cyrodiil at all right now) would now have a reason to go to Cyrodiil. Players that are PvP'ing aren't going to stop playing. Sounds like you just want to gank PvE'ers.
I just mentioned people, I didn't imply that PvPers would stop playing in Cyrodiil. There is supposed to be some risk in Cyrodiil, and if you want the skyshards or delves or achievements, then you should risk yourself going out there. If you don't, then you can stay in the 17 other zones and not worry about a small amount of skyshards, since you will have access to the majority of the game anyway.
So what if the reason is to gank other players, it's still something that entertains players. This suggestion is basically taking away entertainment from some players just to give it to other players that already have most of the game their way.
statisticalanomaly13ub17_ESO wrote: »Sounds like you just want to gank PvE'ers.
I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
Helgi_Skotina wrote: »I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?
The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.
Helgi_Skotina wrote: »I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?
The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.
Helgi_Skotina wrote: »I am not sure if there would be enough to do there but I can't see why they don't add a PvE version for people who don't like pvp don't let them take keeps but let them explore, do PvE quests and do the delves.
Why dont they add ann opportunity to gank in all 17 pve zones for people wwho want kill everyone?
The whole game is designed for pve, in all Tamriel we can kill only mobs and no players - which is against realism. And pveers want that all game will be another skyrim.