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raids

mcilroy
mcilroy
Am sure its been discussed but I think they should look at adding 12+ more player raids because they are boss
gamertag - MartyBoiiiii

PSN - Sickbhoy1888

xbox one EU server / PS4 EU server

MADE IN SCOTLAND
  • daemonios
    daemonios
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    I actually prefer 4-man dungeons myself. In raids, each player's contribution is diluted and nobody really stands out much. Most of the time It's just a matter of everybody stacking and spamming dps/heals/taunts. Haven't really had much fun in 12-man raids in a while, I just do them occasionally when I'm bored or want to play with my guildies. There may be something for you in trials if you're trying to get on the leaderboards. Otherwise, it's just repetitive content the rewards of which aren't even worth your while anymore.

    [EDIT] Just want to add that what I said above doesn't change the fact that there are some very skilled players in trial groups, and others who are excellent trials leaders. Kudos to them.
    Edited by daemonios on October 15, 2015 11:06AM
  • KerinKor
    KerinKor
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    mcilroy wrote: »
    Am sure its been discussed but I think they should look at adding 12+ more player raids because they are boss
    'Boss' is a personal view, many players loathe raiding and the toxic community it creates.

    In all MMOs raids are for the tiny minority, as Turbine found in LOTRO they cost vastly more in developer resources than the players able to enjoy them warrant.

    WOW is the obvius exception because it has tiered raiding but Blizzard have had years of experience of scaling content and even now it's still not ideal.

    No, ESO doesn't need content exclusive to a 5% minority.
  • LBxFinalDeath
    LBxFinalDeath
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    People actually do trials and vet dungeons?

    I thought those things were extinct, ya know just like the fabled PvE exclusive guilds.

    I only see PvP guilds and guilds that solely exist to sell things.

    Not once have I seen or heard of anyone recruiting people to do a vet dungeon or trial.
    Edited by LBxFinalDeath on October 15, 2015 11:13AM
  • daemonios
    daemonios
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    People actually do trials and vet dungeons?

    I thought those things were extinct, ya know just like the fabled PvE exclusive guilds.

    I only see PvP guilds and guilds that solely exist to sell things.

    Not once have I seen or heard of anyone recruiting people to do a vet dungeon or trial.

    Trials seem to be pretty much dead, but you must be very distracted to think nobody's doing veteran dungeons. At the very least there are always people in each faction's capital looking for groups to do daily pledges to level undaunted, get the helms and the gold keys. Also many people running the new dungeons that came out with IC.
  • mcilroy
    mcilroy
    I understand not everyone likes raids but I just love working as a team. Agree veteran dungeons are also amazing
    gamertag - MartyBoiiiii

    PSN - Sickbhoy1888

    xbox one EU server / PS4 EU server

    MADE IN SCOTLAND
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    The game needs some good raiding dungeons with tiered gear...meaning you need certain gear sets to be able to survive a higher tier dungeon. That will keep people who likes group dungeons busy and happy.
  • TalonShina
    TalonShina
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    since it hasn't been answered there is a new trial coming. I don't know when as they have asked to get through the release of Orisinum before discussing the details of the next set of DLCs
    Talons Fury - Sorc. Tank
    Dargothic Empire : Main Guild

    Be Unconventional! Make Dargothic Empire one of your five guild homes. New Guild building for a full gaming experience. Make the guild what you need. PVE/PVP groups, helping hands and MORE...It's up to you Dargothic Empire is your guild to build! C3 Voice Channel, Website: dargothicempire.shivtr.com
  • The Uninvited
    The Uninvited
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    The game needs some good raiding dungeons with tiered gear...meaning you need certain gear sets to be able to survive a higher tier dungeon. That will keep people who likes group dungeons busy and happy.

    Only if they raise the RNG by 50%.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Fissh
    Fissh
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    KerinKor wrote: »
    mcilroy wrote: »
    Am sure its been discussed but I think they should look at adding 12+ more player raids because they are boss
    'Boss' is a personal view, many players loathe raiding and the toxic community it creates.

    In all MMOs raids are for the tiny minority, as Turbine found in LOTRO they cost vastly more in developer resources than the players able to enjoy them warrant.

    WOW is the obvius exception because it has tiered raiding but Blizzard have had years of experience of scaling content and even now it's still not ideal.

    No, ESO doesn't need content exclusive to a 5% minority.

    5% minority? Maybe after not developing large scale PVE in a timely manner....
    Your assumptions about how many people raid in MMOS, is this researched or assumed? SWTOR, FF5000, WoW,Rift, and many many more have or had a very large amount of raiders. Some of us consider the "massive multiplayer" part of MMO a point for larger groups than 4.
    The toxic part is the assumptions. Insult to injury is more assumptions....
    Try not to speak in unfounded, and uneducated terms.
    <X-Raided>
  • Lord Xanhorn
    Lord Xanhorn
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    Fissh wrote: »
    KerinKor wrote: »
    mcilroy wrote: »
    Am sure its been discussed but I think they should look at adding 12+ more player raids because they are boss
    'Boss' is a personal view, many players loathe raiding and the toxic community it creates.

    In all MMOs raids are for the tiny minority, as Turbine found in LOTRO they cost vastly more in developer resources than the players able to enjoy them warrant.

    WOW is the obvius exception because it has tiered raiding but Blizzard have had years of experience of scaling content and even now it's still not ideal.

    No, ESO doesn't need content exclusive to a 5% minority.

    5% minority? Maybe after not developing large scale PVE in a timely manner....
    Your assumptions about how many people raid in MMOS, is this researched or assumed? SWTOR, FF5000, WoW,Rift, and many many more have or had a very large amount of raiders. Some of us consider the "massive multiplayer" part of MMO a point for larger groups than 4.
    The toxic part is the assumptions. Insult to injury is more assumptions....
    Try not to speak in unfounded, and uneducated terms.

    People like him say everything they don't like is only done by 1% of the community. I don't PVP so its shouldn't be considered by the developers since only 1% of people care about PVP. Same for raiding and group play and dungeons.

    97% of the people really only care about picking flowers and light attacking skeevers so they really need to get more skeevers and flowers. Then ZoS would make Big $$$
    I'm kind of a small deal!
  • Flyersfan314
    Flyersfan314
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    Large raids are the way to go. Thats what IC should have been. Not the monotonous sewer farming it has become. I think PVP should be done away with entirely until it can become more engrossing.
  • mcilroy
    mcilroy
    The game needs some good raiding dungeons with tiered gear...meaning you need certain gear sets to be able to survive a higher tier dungeon. That will keep people who likes group dungeons busy and happy.

    This should happen !! Great idea mate
    gamertag - MartyBoiiiii

    PSN - Sickbhoy1888

    xbox one EU server / PS4 EU server

    MADE IN SCOTLAND
  • Sausage
    Sausage
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    There has been rumours that Murkmire is basically Craglorn 2.
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