Do you support the ZERG ZERG ZERG ZERG? basically
I say i support it. I mean i don't think intentionally breaking the servers and causing them to lag out is a good thing. however, up against large groups what are you going to do?, not use AOE's to cause damage to as many as possible?, not use AOE heals to keep your group alive?.
@Izanagi.Xiiib16_ESO, @shinra, @lucky28, @levo18, @StevieKingslayer, @lonewolf26, @dwemer_paleologist , @felinith66
*****************************************Zos official response to lag*******************************************
ZOS_PaulSage
Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
ZOS_PaulSage
ZOS_PaulSage
Just to clarify. There seemed to be a misunderstanding that I was saying we are "giving up" or "blaming this on players." Absolutely not. We are looking at the issue from many angles. I certainly didn't mean to imply we couldn't or wouldn't change code to improve performance, but rather that the answer wasn't more hardware. (It is often suggested this is the best way to fix problems.) I also wasn't implying you shouldn't play naturally, but unfortunately it is true that more players right now in a smaller area causes the performance problems. I say this not to discourage behavior or try push off the issue, but rather to give completely frank information about the root cause.
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The simple answer is... stop zerging. it is not supported.
It's the damage calculations/graphics that are lagging out the server. If the top guilds simply informed their zerg base they will not be tolerating any AOE attacks and to switch to single target. the lag issues would be over. simple as that. Pugs and typical players arn't the one's causing the lag because they don't coordinate 10 meteor attacks in a row , or stack on top of eachother casting reviving barrier and war horn before they rush a keep.
It is a simple case of ethics. The pvp guilds need to support pvp for everyone, and not be screwing the rest of us.