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Does you/zenimax support the steel tornado/prox det/ healing springs spam

nordickittyhawk
nordickittyhawk
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Do you think zenimax should allow or support this steel tornado/impulse/healing springs/prox det spam. The 12 to 24 man or even 2 full groups of 48 complain about lag n fps issues when them selves are creating it... do you think that this should be stopped all togather or do you like breaking the servers and making solo play near impossible.
Edited by nordickittyhawk on October 15, 2015 1:12AM

Does you/zenimax support the steel tornado/prox det/ healing springs spam 51 votes

Yes i support this
19%
GilvothIzanagi.Xiiib16_ESODredlordShinraPhatGrimReaperlonewolf26StevieKingslayerfelinith66Levo18Lucky28 10 votes
No i dont support this
80%
Xexpocschwingeb14_ESOForestd16b14_ESOMJWesslingb14_ESOKasIruil_ESOBelethorncontact.opiumb16_ESOBanrockwisatzKnootewootWycksAenlirkonic008ub17_ESOmklundub17_ESO_Proteus_Sheezabeastjuha.smedsneb18_ESOFrancescolgdsalter 41 votes
  • SleepyTroll
    SleepyTroll
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    No i dont support this
    I'm confused
  • NativeJoe
    NativeJoe
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    No i dont support this
    Do you support the ZERG ZERG ZERG ZERG? basically
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • nordickittyhawk
    nordickittyhawk
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    No i dont support this
    NativeJoe wrote: »
    Do you support the ZERG ZERG ZERG ZERG? basically

    @nativejoe i wrote this xD like really late where iam! so excuse the *** writing.
  • Lava_Croft
    Lava_Croft
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    The question is moot. Game is marketed for large scale combat, the gameplay is designed for large scale combat.

    The fact that it works so poorly is just a testament of ZOS' professional skills.

  • Wollust
    Wollust
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    The game might have been advertised for large scale combat, but we know it doesn't work. I'd love to have those huge battles with hundreds of players spread out in a keep fighting each other. If this was possible, it would be by far the best PVP game ever imo. But it doesn't work. ZoS fault? Completely. Players fault? Yes, if the players still try to make it happen, even though they know the servers crap themselves in the process, they are as much at fault as ZoS.
    Susano'o

    Zerg Squad
  • Lucky28
    Lucky28
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    Yes i support this
    I say i support it. I mean i don't think intentionally breaking the servers and causing them to lag out is a good thing. however, up against large groups what are you going to do?, not use AOE's to cause damage to as many as possible?, not use AOE heals to keep your group alive?.
    Invictus
  • BigTone
    BigTone
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    No i dont support this
    I have no problem with large scale combat, it is what the game is designed for. The problem I have is the game has multiple advantages to stack on top of each other and spam skills. Players should fear standing on top of each other, not feel safety for it. Punish people for stacking within the same 10 foot radius of each other and you have a different game.
    Big'Tone-V16 DC Sorc AR31
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  • Shinra
    Shinra
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    Yes i support this
    I say YES because biased poll is biased.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Yes i support this
    I asked this question on ESO Live and the answer was "we want players to use these skills in this situation".

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • NativeJoe
    NativeJoe
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    No i dont support this
    @Izanagi.Xiiib16_ESO, @shinra, @lucky28, @levo18, @StevieKingslayer, @lonewolf26, @dwemer_paleologist , @felinith66

    *****************************************Zos official response to lag*******************************************
    ZOS_PaulSage
    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.

    ZOS_PaulSage
    ZOS_PaulSage
    Just to clarify. There seemed to be a misunderstanding that I was saying we are "giving up" or "blaming this on players." Absolutely not. We are looking at the issue from many angles. I certainly didn't mean to imply we couldn't or wouldn't change code to improve performance, but rather that the answer wasn't more hardware. (It is often suggested this is the best way to fix problems.) I also wasn't implying you shouldn't play naturally, but unfortunately it is true that more players right now in a smaller area causes the performance problems. I say this not to discourage behavior or try push off the issue, but rather to give completely frank information about the root cause.
    ****************************************************************************************************************

    The simple answer is... stop zerging. it is not supported.

    It's the damage calculations/graphics that are lagging out the server. If the top guilds simply informed their zerg base they will not be tolerating any AOE attacks and to switch to single target. the lag issues would be over. simple as that. Pugs and typical players arn't the one's causing the lag because they don't coordinate 10 meteor attacks in a row , or stack on top of eachother casting reviving barrier and war horn before they rush a keep.

    It is a simple case of ethics. The pvp guilds need to support pvp for everyone, and not be screwing the rest of us.
    Edited by NativeJoe on October 15, 2015 7:21PM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • SHADOW2KK
    SHADOW2KK
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    Point of this thread is?

    Only time PvP will be lag free is when we all eventually leave.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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  • cschwingeb14_ESO
    cschwingeb14_ESO
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    No i dont support this
    The simple answer is that players will continue to zergball as long as game mechanics support that play style. To fix mechanics:

    1) Halve the base damage of Det, increase the damage bonus to 10% per target hit and have it triggers off of up to 12 target. Also, 12 target cap
    2) Cut the target cap of Vigor, Purge, Barrier down to 4,4,6 respectively, but make sure that smart targeting is actually smart
    3) Decrease the radius of Steel Tornado to 8m
    4) Make siege deal high damage again. Uncap siege AE damage ( if it has a target cap)
    5) Cut snare/root immunity on Rapid down to 4-6 seconds
  • mklundub17_ESO
    mklundub17_ESO
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    No i dont support this
    Need to reword your question. Do I support it? Not at all. Does Zenimax support it? Apparently they do, or are just too busy designing crown store junk than to actually invest any kind of time or money into the longevity of the PVP side of their game.

    There would be a lot less complaining, and more players, if they developed competitive PVP combat with 4v4, 8v8, 12v12. Instead those interested in any sort of competitive PVP have to troll through cyrodiil zergs or the sewers and hope they stumble onto 1 or 2 good fights a night.
    Mass Terror
    PS4 | NA | AD
    v16 Imperial Templar
  • twistedmonk
    twistedmonk
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    The real issue with Cyrodiil is their game engine can't deliver what the designers want it to do...
  • Sharkano
    Sharkano
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    The engine worked fine when the game came out. It's all the patches that have created the problems. We used to have hordes in the keep fights with no problems.
  • nordickittyhawk
    nordickittyhawk
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    No i dont support this
    true u could have whole faction in a keep no problem with lag. once someone (n i hate person who found this out) said "hmm what if we all gather on one spot n spam so many things at once and stack making it near impossible to kill us"
  • Cathexis
    Cathexis
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    No i dont support this
    I have to say AoE zerging in my opinion has always taken the fun out of the game.

    Blob vs blob has never been very tactical.

    Its like any fps where you play a match where everyone has rocket launchers. Its just a shjt show.
    Edited by Cathexis on October 17, 2015 1:11AM
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  • _adhyffbjjjf12
    _adhyffbjjjf12
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    No i dont support this
    Lucky28 wrote: »
    I say i support it. I mean i don't think intentionally breaking the servers and causing them to lag out is a good thing. however, up against large groups what are you going to do?, not use AOE's to cause damage to as many as possible?, not use AOE heals to keep your group alive?.

    The question didn't refer to the solution.

    zergballing aoe spam balls Ruins game play and is conducted by morons who thinks gameplay is about ap per hour. This has nothing to do with lag , although lag is another negative side effect.

    Face a huge force with overwhelming numerical superiority is exciting and has tactics solutions. fighting against a group of morons who spam the like bots is neither fun or viable gameplay.
    Edited by _adhyffbjjjf12 on October 17, 2015 1:00PM
  • Digerati
    Digerati
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    I never have any FPS problems, even in gigantic zergfests... and ping issues, I doubt are caused by AoE spam.

    There's an addon that automatically adjusts your graphics as needed for PvP... I don't use it but I'm recommending it to everyone whose system isn't handling the game properly.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No i dont support this
    I don't support 3 button spam in general. Your not tough your nothing special if all you can do is hit 3 buttons your just a common exploiter abusing broken mechanics.
  • nordickittyhawk
    nordickittyhawk
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    No i dont support this
    NativeJoe wrote: »
    @Izanagi.Xiiib16_ESO, @shinra, @lucky28, @levo18, @StevieKingslayer, @lonewolf26, @dwemer_paleologist , @felinith66

    *****************************************Zos official response to lag*******************************************
    ZOS_PaulSage
    Hello everyone,

    Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.

    Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.

    ZOS_PaulSage
    ZOS_PaulSage
    Just to clarify. There seemed to be a misunderstanding that I was saying we are "giving up" or "blaming this on players." Absolutely not. We are looking at the issue from many angles. I certainly didn't mean to imply we couldn't or wouldn't change code to improve performance, but rather that the answer wasn't more hardware. (It is often suggested this is the best way to fix problems.) I also wasn't implying you shouldn't play naturally, but unfortunately it is true that more players right now in a smaller area causes the performance problems. I say this not to discourage behavior or try push off the issue, but rather to give completely frank information about the root cause.
    ****************************************************************************************************************

    The simple answer is... stop zerging. it is not supported.

    It's the damage calculations/graphics that are lagging out the server. If the top guilds simply informed their zerg base they will not be tolerating any AOE attacks and to switch to single target. the lag issues would be over. simple as that. Pugs and typical players arn't the one's causing the lag because they don't coordinate 10 meteor attacks in a row , or stack on top of eachother casting reviving barrier and war horn before they rush a keep.

    It is a simple case of ethics. The pvp guilds need to support pvp for everyone, and not be screwing the rest of us.

    @NativeJoe oh hey thanks man :)
  • Kas
    Kas
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    No i dont support this
    don't like that balling up provides safety. one shoudl have to avoid it.

    however, mentioning prox det here is just ***. it's only used by groups to beat even bigger groups. the skill would be perfect if coordination and letting it explode near to each other was very powerful but also very dangerous because of some general danger coming from balling up.

    imho oldschool daoc had the "punish balling up" thing down pretty well. it's solution was powerful AoE crowd control - that, by the way, couldn't be provided by (solo) stealthers. the option to break CC was very limitted.

    either way, this ship has sailed for eso and the way CC works (unless one was to remake the entire combat system)

    Edited by Kas on October 19, 2015 12:16PM
    @bbu - AD/EU
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  • AtmaDarkwolf
    AtmaDarkwolf
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    hmm.. how about 'like effects do not stack' blanket rule. to any aoe skill. If player A casts tornado, player b, c, d, e, f, etc's tornadoes do NO DAMAGE

    Same for any other aoe that has an effect.

    This would go a long way to promote people splitting off and NOT stacking since then you would cover more ground.
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