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What if everyone had 3600 CP

BugCollector
BugCollector
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To do what you like with them.
Edited by BugCollector on October 14, 2015 5:14PM
May knowledge guide you to enlightenment

What if everyone had 3600 CP 143 votes

I would love this
27%
WaTeR-aBuSeRGilvothRook_MasterMisterBigglesworthJahosefatDaveMoeDeeMoonshadow66XantariaTannakaobiBanrocMalmaiFasold666Ja50nXdrogon1EvergnarBluepitbull13KarraxxSHADOW2KKnatewookDDemon 40 votes
I would hate it
65%
murtrem_ESOwayfarerxFat_Cat45k9mouseThymosNewBlacksmurfhedna123b14_ESOlolo_01b16_ESOBirdovicdsa.adab16_ESOIruil_ESOEtanielJD2013BlackEarMuizerdennissomb16_ESONebthet78PrizaxBlackguardBobTHEDKEXPERIENCE 94 votes
I would like this, but the CP grinders would have to get compensated for their efforts
6%
BugCollectorelias.stormneb18_ESOGilGaladRajajshkaAFrostWolfNovaShadowElektrakoshLightninvashnordickittyhawk 9 votes
  • JD2013
    JD2013
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    I would hate it
    Why must everyone be equal?
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Isbilen
    Isbilen
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    We already tried this on the PTS before update 6. It was terrible.
  • Conquers
    Conquers
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    uh what? CP is for progression so this poll makes no sense
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  • WaTeR-aBuSeR
    WaTeR-aBuSeR
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    I would love this
    JD2013 wrote: »
    Why must everyone be equal?

    So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.

    Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.
    Edited by WaTeR-aBuSeR on October 14, 2015 5:24PM
  • Fizzlewizzle
    Fizzlewizzle
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    I would solo all Raids on my Templar.
    Tried it before, but i didn't have access to my crafted gear on the PTS, so i wasn't optimalized.
    Still got pretty far.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    I would hate it
    In my opinion there is allready not enough build diversity, why should you take away something that allows at least some creativity with builds.
  • JD2013
    JD2013
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    I would hate it
    JD2013 wrote: »
    Why must everyone be equal?

    So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.

    Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.

    Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Levo18
    Levo18
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    I would love this
    That would mean that pvp is all about skill and gear and not about Who has more CP aka no real life like it is right now.
  • Emma_Overload
    Emma_Overload
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    It would suck if everyone had 3600 CP, because ZOS would re-balance all the PVE content to 3600 CP.

    The most important benefit of the Champion System in PVE is the fact that content has to be balanced so that lowbies with less than 100 CP can still complete it. The side effect of this fact is that anyone can grind more CP to make themselves relatively more powerful, thus enabling them to complete content that they were previously struggling with.

    Edited by Emma_Overload on October 14, 2015 5:27PM
    #CAREBEARMASTERRACE
  • SHADOW2KK
    SHADOW2KK
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    I would love this
    JD2013 wrote: »
    Why must everyone be equal?

    So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.

    Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.

    This^^
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  • Gidorick
    Gidorick
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    We will eventually be there.. without the cap it would be within the next year or so... with the cap we probably have a few years.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • BugCollector
    BugCollector
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    I would like this, but the CP grinders would have to get compensated for their efforts
    In my opinion there is allready not enough build diversity, why should you take away something that allows at least some creativity with builds.

    Not everybody would put the same CP in the same trees. So builds would still be diverse.
    May knowledge guide you to enlightenment
  • WaTeR-aBuSeR
    WaTeR-aBuSeR
    ✭✭✭✭
    I would love this
    JD2013 wrote: »
    JD2013 wrote: »
    Why must everyone be equal?

    So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.

    Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.

    Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.

    I don't have many CPs either and I do just fine in PvP. Play a healing temp in groups and I don't get wrecked.

    From purely a design standpoint though, it is impossible to balance PvE. Not just for competitive players, but for people who just want a challenge. All the hardcore people will qq game is too easy and those are the ones who usually play the game more thus more CPs. These are usually your more skilled players as well. So how can they design something that is hard for the hardcore base but doable for the casual. They try with vet mode dungeons and look how many players complain they are too hard. Add in more champ points and the divide just gets bigger and makes the issue worse.

    Everyone having 3600 isn't the issue but some base amount to balance to like they are doing now. People said it when they came up with the whole play more get rewarded which is great for those who do it as intended. Not grinding/botting/exploiting to get that 1% more dmg advantage.

    I'd be fine if they didn't cap it at all and say ok catch up time and balance the game around x points. I work 50-60 hours a week and can't legitimately grind as twitch streamers or w/e. I don't expect to have the same gear/cps they do either. I want the game to be fun and not hindered by casual or new players having to grind 50 hours just to be able to do a dungeon.
  • Kammakazi
    Kammakazi
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    JD2013 wrote: »
    Why must everyone be equal?

    Cause it's America.

  • hammayolettuce
    hammayolettuce
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    I would hate it
    3600 CP makes any char have the power you had when you kill molag at the end of your main story quest. It's stupid.
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  • RizaHawkeye
    RizaHawkeye
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    I would hate it
    No. NO. Why do we all have to be equal?

    Look, I have less time than most to play this game. There are people who are much better at ESO than I am. They play more, they PvP more, and so they have a higher level and more Champion Points.

    Maybe they live in their parents' basement or they're trust fund babies. Who knows? Who really cares? They get to play and they're better.

    If you want to be that good, play more. If you want to do something else, do that.

    It's called choices and priorities.

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  • RatedChaotic
    RatedChaotic
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    I would hate it
    They cant even fix the broken skills and passives correctly.
  • driosketch
    driosketch
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    In my opinion there is allready not enough build diversity, why should you take away something that allows at least some creativity with builds.

    Not everybody would put the same CP in the same trees. So builds would still be diverse.

    3600 actually maxes all the trees, so yeah, no diversity.
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  • Acrolas
    Acrolas
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    Academic anti-capitalism creeping its way into video games.
    signing off
  • NewBlacksmurf
    NewBlacksmurf
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    I would hate it
    I wouldn't like this at all....it would be best not in the game if this were the case.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • vamp_emily
    vamp_emily
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    How about this:

    - all have the same CP
    - all get bumped to level V16
    - all crafting maxed out
    - all have the same skills
    - all gear is free
    - unlimited supply of crafting material
    - unlimited bank space
    - all have fast mounts

    Did I miss something? Or maybe we can have a "I want everything now" server and also a "competitive" server.

    [ shakes my head in disbelief ]




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  • Hiero_Glyph
    Hiero_Glyph
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    I would hate it
    If everyone had 3,600 CP the game would be ruined. Imagine starting a new character and having 25% more damage, taking 25% less damage, having 25% more regen, etc. In terms of PvE all content would need to be rebalanced. For PvP it would actually be alright but come down to a DPS race since sustain is no longer an issue. Some builds may stop being competitive just because they lack any real DPS so in the end you have even less build variety. CP are an issue once you get over 1,200. Giving everyone 3,600 would be the end of the game as we know it (and not in a good way).
    Edited by Hiero_Glyph on October 14, 2015 7:06PM
  • BlackEar
    BlackEar
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    I would hate it
    So you mean remove them?
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  • DaveMoeDee
    DaveMoeDee
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    I would love this
    Conquers wrote: »
    uh what? CP is for progression so this poll makes no sense

    The idea is making it NOT for progression, but for modifying your build. Of course, everyone would be full on everything so it doesn't make much sense. But it would be funny.

    Makes the passives pretty stupid though if everyone gets the CP.
    Edited by DaveMoeDee on October 14, 2015 7:13PM
  • DaveMoeDee
    DaveMoeDee
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    I would love this
    Acrolas wrote: »
    Academic anti-capitalism creeping its way into video games.

    What is the relevance of capitalism? There is no market for CP.
  • RAGUNAnoOne
    RAGUNAnoOne
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    Kammakazi wrote: »
    JD2013 wrote: »
    Why must everyone be equal?

    Cause it's America.

    That is exactly why everyone is NOT equal, take a Sociology class they will tell you all you need to break that innocence >:) .
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  • BugCollector
    BugCollector
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    I would like this, but the CP grinders would have to get compensated for their efforts
    vamp_emily wrote: »
    How about this:

    - all have the same CP
    - all get bumped to level V16
    - all crafting maxed out
    - all have the same skills
    - all gear is free
    - unlimited supply of crafting material
    - unlimited bank space
    - all have fast mounts

    Did I miss something? Or maybe we can have a "I want everything now" server and also a "competitive" server.

    [ shakes my head in disbelief ]



    https://youtube.com/watch?v=VPRuL9ACZeM
    Edited by BugCollector on October 14, 2015 7:15PM
    May knowledge guide you to enlightenment
  • dodgehopper_ESO
    dodgehopper_ESO
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    JD2013 wrote: »
    JD2013 wrote: »
    Why must everyone be equal?

    So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.

    Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.

    Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.

    I don't have many CPs either and I do just fine in PvP. Play a healing temp in groups and I don't get wrecked.

    From purely a design standpoint though, it is impossible to balance PvE. Not just for competitive players, but for people who just want a challenge. All the hardcore people will qq game is too easy and those are the ones who usually play the game more thus more CPs. These are usually your more skilled players as well. So how can they design something that is hard for the hardcore base but doable for the casual. They try with vet mode dungeons and look how many players complain they are too hard. Add in more champ points and the divide just gets bigger and makes the issue worse.

    Everyone having 3600 isn't the issue but some base amount to balance to like they are doing now. People said it when they came up with the whole play more get rewarded which is great for those who do it as intended. Not grinding/botting/exploiting to get that 1% more dmg advantage.

    I'd be fine if they didn't cap it at all and say ok catch up time and balance the game around x points. I work 50-60 hours a week and can't legitimately grind as twitch streamers or w/e. I don't expect to have the same gear/cps they do either. I want the game to be fun and not hindered by casual or new players having to grind 50 hours just to be able to do a dungeon.

    I think this is why they came up with the arena in Orsinium, so players have an opportunity to be challenged. I'm sure its not the ONLY challenge they've created but one in a list of many they have in mind.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
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  • jelliedsoup
    jelliedsoup
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    JD2013 wrote: »
    Why must everyone be equal?

    Depends on your gamer politics really.

    I imagine those who are more equal than others espouse this view.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • jelliedsoup
    jelliedsoup
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    JD2013 wrote: »
    JD2013 wrote: »
    Why must everyone be equal?

    So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.

    Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.

    Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.

    It would be useful to say why you disagree.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
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