Why must everyone be equal?
WaTeR-aBuSeR wrote: »Why must everyone be equal?
So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.
Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.
WaTeR-aBuSeR wrote: »Why must everyone be equal?
So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.
Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.
lolo_01b16_ESO wrote: »In my opinion there is allready not enough build diversity, why should you take away something that allows at least some creativity with builds.
WaTeR-aBuSeR wrote: »Why must everyone be equal?
So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.
Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.
Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.
BugCollector wrote: »lolo_01b16_ESO wrote: »In my opinion there is allready not enough build diversity, why should you take away something that allows at least some creativity with builds.
Not everybody would put the same CP in the same trees. So builds would still be diverse.
uh what? CP is for progression so this poll makes no sense
vamp_emily wrote: »How about this:
- all have the same CP
- all get bumped to level V16
- all crafting maxed out
- all have the same skills
- all gear is free
- unlimited supply of crafting material
- unlimited bank space
- all have fast mounts
Did I miss something? Or maybe we can have a "I want everything now" server and also a "competitive" server.
[ shakes my head in disbelief ]
WaTeR-aBuSeR wrote: »WaTeR-aBuSeR wrote: »Why must everyone be equal?
So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.
Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.
Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.
I don't have many CPs either and I do just fine in PvP. Play a healing temp in groups and I don't get wrecked.
From purely a design standpoint though, it is impossible to balance PvE. Not just for competitive players, but for people who just want a challenge. All the hardcore people will qq game is too easy and those are the ones who usually play the game more thus more CPs. These are usually your more skilled players as well. So how can they design something that is hard for the hardcore base but doable for the casual. They try with vet mode dungeons and look how many players complain they are too hard. Add in more champ points and the divide just gets bigger and makes the issue worse.
Everyone having 3600 isn't the issue but some base amount to balance to like they are doing now. People said it when they came up with the whole play more get rewarded which is great for those who do it as intended. Not grinding/botting/exploiting to get that 1% more dmg advantage.
I'd be fine if they didn't cap it at all and say ok catch up time and balance the game around x points. I work 50-60 hours a week and can't legitimately grind as twitch streamers or w/e. I don't expect to have the same gear/cps they do either. I want the game to be fun and not hindered by casual or new players having to grind 50 hours just to be able to do a dungeon.
WaTeR-aBuSeR wrote: »Why must everyone be equal?
So we can tell who is better based on skill and not how long they've grinded. Plus the system just leads to people finding exploits, best farm spots( which get nerfed), and botting. Look at MOBAs, do you see people starting the game with more hp or gold or whatever than someone just because they've played more games. Nope because it is competitive. Gear is a big enough grind already dont need another one.
Edit: How about just for balance. Can't really balance a boss fight when one raid has 10% more dmg per person. If the game was about just completing the trial then it would just take them longer but nope gotta get on those leaderboards.
Nope. Sorry. I completely disagree. And I say this as someone without a huge amount of CP's.