It was never intended for players with multiple faction characters to be able to play more than one faction on a campaign. But, yet look and see what some of our favorite AD players are doing. This work-around is very toxic to factions. I have no issue with players having other factional characters but they should never be allowed to play on the same campaign. If this is not enough of a reason for ZOS to remove the travel to group leader work-around nothing is. Toxic players that play on AD for a few hours and then switch over to DC characters are exploiting a mechanic that was never intended to happen.
ZOS has no choice but to remove this feature, simply because they initially placed safe guards on campaigns to prevent this. No one should have to worry about fighting opposing guild members.
Remove the travel to group feature to secure the campaign integrity.
It was never intended for players with multiple faction characters to be able to play more than one faction on a campaign. But, yet look and see what some of our favorite AD players are doing. This work-around is very toxic to factions. I have no issue with players having other factional characters but they should never be allowed to play on the same campaign. If this is not enough of a reason for ZOS to remove the travel to group leader work-around nothing is. Toxic players that play on AD for a few hours and then switch over to DC characters are exploiting a mechanic that was never intended to happen.
ZOS has no choice but to remove this feature, simply because they initially placed safe guards on campaigns to prevent this. No one should have to worry about fighting opposing guild members.
Remove the travel to group feature to secure the campaign integrity.
ZOS_BrianWheeler wrote: »Gated access on more campaigns is something we are discussing along with closing campaigns to compress population. We are also talking about removing Alliance restrictions in terms of only allowing players to have 1 alliance tied to campaigns along with the ability to "unassign" yourself. Several of these changes are tied to campaign population and performance issues however, which plan on addressing in incremental patches.
Don't remove the group travel feature from PVP and here is the number one reason why.
If my campaign is lagging crazy I want to have a way to find playable pvp or I would just quit.
Don't remove the group travel feature from PVP and here is the number one reason why.
If my campaign is lagging crazy I want to have a way to find playable pvp or I would just quit.
this, lol also why is everyone so against T2P? i mean seriously most of the reasons i see are "ZOMG SPIES" or "OMG THEY ARE PORTING AROUND TO FARM". Well guess what? no one really freaking spies because it serves no purpose. seriously that is the most silly thing ever, you really thing an organized guild is gonna say "hey joe schmoe go spy on that AD pug group so we can not get wiped by them". heck no, and no sane person would be like " ok yeah man ill sit in a group and let you wipe me all night long". As for farming, well heck man thats been occurring forever, just get better if your getting farmed, ignore them, or wait till they flip the map and go back to their home campaign. Seriously T2P gives me the option to fight with my friends on all 3 alliances, and i like that, if that was removed id have no reason to be here as i barely have enough contacts in each faction left to make more than a 4 man group for each alliance. Idk man i get what your saying "rah rah faction pride!" but that ish went out the window forever ago, when people realized they could whisper cross alliance, and started building rapport with the enemy.
TLDR Plz dont remove t2p, faction pride isnt a thing, and you cant force it this late in the game.
Answer
Perhaps killing them is a better solution. But as I recall Benedict Arnold was simply exiled. I have never been a fan of this multi guild multi faction aspect of this game. I enjoy knowing my enemy but keeping them at a distance. When ever you blur the lines of combat / pvp you detract from the competitive nature of humans. Perhaps it is just a generational thing or maybe its a cultural thing or maybe its the simple team mentality. I just find it difficult to play with players that change factions constantly. Loyalty and trust as far as they can stretch in a game still gives way to intuitive individual actions and reactions. World PVP is challenging especially when are fighting players that know how you lead because they were running with you in your group an hour earlier.
Don't remove the group travel feature from PVP and here is the number one reason why.
If my campaign is lagging crazy I want to have a way to find playable pvp or I would just quit.
this, lol also why is everyone so against T2P? i mean seriously most of the reasons i see are "ZOMG SPIES" or "OMG THEY ARE PORTING AROUND TO FARM". Well guess what? no one really freaking spies because it serves no purpose. seriously that is the most silly thing ever, you really thing an organized guild is gonna say "hey joe schmoe go spy on that AD pug group so we can not get wiped by them". heck no, and no sane person would be like " ok yeah man ill sit in a group and let you wipe me all night long". As for farming, well heck man thats been occurring forever, just get better if your getting farmed, ignore them, or wait till they flip the map and go back to their home campaign. Seriously T2P gives me the option to fight with my friends on all 3 alliances, and i like that, if that was removed id have no reason to be here as i barely have enough contacts in each faction left to make more than a 4 man group for each alliance. Idk man i get what your saying "rah rah faction pride!" but that ish went out the window forever ago, when people realized they could whisper cross alliance, and started building rapport with the enemy.
TLDR Plz dont remove t2p, faction pride isnt a thing, and you cant force it this late in the game.
Question for you @Anazasi why is this a problem? Just kill them....
I have personally witnessed two players who, on the same campaign, switched to their AD characters, used said characters to take scrolls out of AD keeps and then proceeded to run them into DC territory, whereupon they switched to their DC characters, picked up said scrolls, and placed them in DC keeps.
This is in addition to the spying we all know takes place all the time, with someone logging into a character to feed information to their guildmates on an opposing faction.
Question for you @Anazasi why is this a problem? Just kill them....
Here is why it's a problem - and this is when there were still supposed restrictions (I say supposed, because said restrictions didn't actually work previously - no idea if with IC, the restrictions actually function in terms of preventing a player with multiple faction characters from playing in the same campaign).
I have personally witnessed two players who, on the same campaign, switched to their AD characters, used said characters to take scrolls out of AD keeps and then proceeded to run them into DC territory, whereupon they switched to their DC characters, picked up said scrolls, and placed them in DC keeps.
This is in addition to the spying we all know takes place all the time, with someone logging into a character to feed information to their guildmates on an opposing faction.
This is the kind of cheating and/or exploitative behavior that comes from allowing people to play characters from multiple factions in the same campaign.
I personally haven't seen this kind of behaviour since .. 1.5? If people really wanted to do this sort of thing, they probably have friends with old accounts they could easily use since there is no subscription fee to go and do the same sort of thing. Stopping people from cross-factioning would only cause more problems and a mass exodus of people who were let down by ZoS because people whined and the forums and got what they wanted.
Are you new to this game? Even if people do spy.. that is gimping their faction more by NOT having that person there to fight. Aside from 50/50ing which.. no one rarely announces in zone anyways, nothing much important is said in zone. Have you seen AD zone chat? It's basically a day time soap opera. DC is full of people trolling each other. EP... I don't remember, didn't play there long enough.
Not that I doubt you, but what happened exactly? You can't just pick up a scroll from one of your own keep, unless it's not a homekeep AFAIK.
Question for you @Anazasi why is this a problem? Just kill them....
Here is why it's a problem - and this is when there were still supposed restrictions (I say supposed, because said restrictions didn't actually work previously - no idea if with IC, the restrictions actually function in terms of preventing a player with multiple faction characters from playing in the same campaign).
I have personally witnessed two players who, on the same campaign, switched to their AD characters, used said characters to take scrolls out of AD keeps and then proceeded to run them into DC territory, whereupon they switched to their DC characters, picked up said scrolls, and placed them in DC keeps.
This is in addition to the spying we all know takes place all the time, with someone logging into a character to feed information to their guildmates on an opposing faction.
This is the kind of cheating and/or exploitative behavior that comes from allowing people to play characters from multiple factions in the same campaign.
Joy_Division wrote: »I can only hope they bring back Forward Camps so I can put down some troll camps and sabotage an emperor defense.
Been here since beta, thank you. And spying still happens, no matter that you think otherwise. Sometimes they are easy to spot (Oh, hello there level 10 characters with crappy gear trailing along after our group), sometimes not. But the concern over spies is one of the reason many groups are reluctant to respond to PUGs asking for a group in zone.
It was never intended for players with multiple faction characters to be able to play more than one faction on a campaign. But, yet look and see what some of our favorite AD players are doing. This work-around is very toxic to factions. I have no issue with players having other factional characters but they should never be allowed to play on the same campaign. If this is not enough of a reason for ZOS to remove the travel to group leader work-around nothing is. Toxic players that play on AD for a few hours and then switch over to DC characters are exploiting a mechanic that was never intended to happen.
ZOS has no choice but to remove this feature, simply because they initially placed safe guards on campaigns to prevent this. No one should have to worry about fighting opposing guild members.
Remove the travel to group feature to secure the campaign integrity.