A suggestion for new Argonian Racial passives (with explanations).
Amphibious:
Current:
Increase swimming speed by 50% and when you drink a potion restore 2/5/8% max health, magicka and Stamina.
Suggestion:
Increase Swimming speed by 50%, Increase movement speed by 5/10/15%.
Argonian Resistance:
Current:
Increase max health by 2/4/6% and your poison and disease resistance by X.
Suggestion:
Increase Magicka and Stamina Regeneration by 2/4/6% and poison and disease resistance by X.
Quick to Mend:
Current:
Increase healing Received by 3/6/9%.
Suggestion:
When max health is below 90%, Increase Health regeneration by 10/20/30%.
When max health is below 60%, Increase Health regeneration by 20/40/60%
When max health is below 30%, Increase Health regeneration by 30/60/90%.
Amphibious:
Having a bonus that is tied to consumables is a pretty bad mechanic. Every other class has bonuses which are always available, yet argonians have one that has a 45 second cooldown (by default).
I went for Movement speed (allround movement, not just sprint), as it helps any class in most situations, be it offensive or defensive. Amphibious also has the meaning that something can use both land and water, and since they have a movement speed bonus in water, might as well give one on and.
Argonian Resistance.
Basically a small switch from Amphibious to Argonian Resistance. People like their resources, especially if they fill up without having to use potions.
I swapped Max health for Magicka and Stamina regeneration, as a decent amount of Magicka or Stamina will often keep you alive longer compared to a bit of raw hp.
Quick to Mend:
Removed healing Received for a more basic (though a bit more powerful than average) staged health regen bonus.
Not every class has decent healing skills (Templar is probably the only one), and having Low HoTs or situational heals won't become viable with a 9% increase.
The Staged health regen will increase the players survivability the less HP the player has, up to (almost) double the normal regeneration when they reach execute range. Although some people might debate the usefulness of Health regeneration, like most builds it depends on the build of the player.
(Simple example: you can reach over 3K magicka regen on a class and race without any magicka regen bonuses in full heavy armor.)
Edited by Fizzlewizzle on October 4, 2015 12:16PM Mending-The-Wounded, Aldmeri Dominion, Templar.