RAGUNAnoOne wrote: »yes, I like thew Idea you could be a double agent in the other faction, trade with more people ect.perhaps remove the faction colours next to everyones icon so no one can know what faction you are in unless you ask. the problem, how will enemy levels be adjusted? the gold/silver is for higher levels to be able to grind, what will you do without the level boosts?
The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.
The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.
Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.
The way you are able to go to other Faction zones in ESO is really stupid. I really beg for a better and more creative way than 'Imagine you were someone else' because it seems like such a dumb way to explain playes going to other zones.
I would really like a more thought out way to go to other factions zones (Wink Wink Fully Open World, Wink Wink) Aswell as removing Cadwell's F***** Silver and Gold and not Forcing players to completely finish 1 Faction story line just to get to explore another factions area.
NewBlacksmurf wrote: »Perhaps if the game was just open to all factions for PvE and PvP was a server based selection
Elaborate on that...
Shadesofkin wrote: »NewBlacksmurf wrote: »Perhaps if the game was just open to all factions for PvE and PvP was a server based selection
Elaborate on that...
I'd be far more likely to be ok with this. I'm always going to be staunchly against open world PvP that you can't avoid, because there are nights when I just don't have the patience for it, I might need to farm mats or gold and it does nothing but ruin my time to have to defend constantly against threat of attack.
However, open world PvE would probably have been the smarter choice than the current system (though again I don't hate it, I hate the narrative that drives it).