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Entire 'Cadwell' System is Stupid.

Mashille
Mashille
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The way you are able to go to other Faction zones in ESO is really stupid. I really beg for a better and more creative way than 'Imagine you were someone else' because it seems like such a dumb way to explain playes going to other zones.

I would really like a more thought out way to go to other factions zones (Wink Wink Fully Open World, Wink Wink) Aswell as removing Cadwell's F***** Silver and Gold and not Forcing players to completely finish 1 Faction story line just to get to explore another factions area.
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  • GreySix
    GreySix
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    Yes.
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  • Cazic
    Cazic
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    GreySix wrote: »
    Yes.

    Mhmm.
  • Shadesofkin
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    I've brought this up repeatedly.

    I have no problem with the Cadwell's system per se, but the narrative of it all is a joke.

    There are many players (myself included) who cannot stand the idea of "being someone else" after painstakingly working out their character.

    All it would have taken was some renamed mobs. Instead of "Pact Bandits" they could have said "Bandits" instead of "seeing the world as if you'd fallen somewhere else" we could have had King Emric or Queen Hotness come to us and say "I know I have no right to ask, but you're so well known, you have brought us to fight against Molag Bal, help us.

    Making us heroes of Tamriel rather than "oh and if you had made *this* choice" would have gone a long way to improve the narrative of the story before endgame content.
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  • RAGUNAnoOne
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    yes, I like thew Idea you could be a double agent in the other faction, trade with more people ect.perhaps remove the faction colours next to everyones icon so no one can know what faction you are in unless you ask. the problem, how will enemy levels be adjusted? the gold/silver is for higher levels to be able to grind, what will you do without the level boosts?
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  • Shadesofkin
    Shadesofkin
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    yes, I like thew Idea you could be a double agent in the other faction, trade with more people ect.perhaps remove the faction colours next to everyones icon so no one can know what faction you are in unless you ask. the problem, how will enemy levels be adjusted? the gold/silver is for higher levels to be able to grind, what will you do without the level boosts?

    I don't want an entirely open world, the whole faction system was designed so that we could have the 3 armies, what I'd like is that the PvE content provides a story that makes sense and doesn't give players the bird when it comes to exploring the other factions zones. When you do Cadwells Silver or Gold it shouldn't be "I landed in this faction" it should be "You've been asked to speak to x" because you're so cool you helped stop the Planemeld (which by the way, more NPC's should address after it happens).
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  • Kuroinu
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    @keybaud - I couldn't click the "Agree" button hard enough.

    The poor implementation of the post-Main Story was most likely a rushed effort to allow players to visit those zones due to the outcry long ago about being stuck in one faction. Restricting exploration for an Elder Scrolls game was unacceptable, I'm surprised they didn't realise that a long time before Beta started.

    I've actually re-quoted this a couple times now. It's a previous post I made about how I feel the game should have worked.
    The idea to force people into a Faction at Character creation was a mistake for an Elder Scrolls game, even if it is the first online endeavor. The entire Main Story, Fighters Guild and Mages Guild isn't even intertwined with anything going on in Cyrodiil, bar some mentions of it in dialogue. Even the Alliance Story questlines in each zone only mention the war and you fight an opposing factions NPCs occasionally, but that's it until you actually go to Cyrodiil yourself. All the above dialogue could easily be altered to make a bit more sense to someone that isn't affiliate with any alliance at all.

    The only choice you should have made in Character creation is which City to start in. In fact they should have only let you make a decision on the Alliance you wish to represent after you have experienced all 3 Alliance stories. Until then, while in Cyrodiil, all 3 Alliances are considered your enemy. This would actually give you somewhat more of an incentive to finish the Alliance stories and afterwards pick an Alliance so at least you'd have a third of the map friendly.

    Another world design that should have never happened is the splitting of the 3 Alliance areas into separate instances depending on Alliance choice. This should have been nothing more than picking a City to start in, period. If a friend started in Stonefalls, another in Auridon and you picked Glenumbra, you all should have been able to meet up somewhere an any Alliance zone and Cyrodiil shouldn't feel so cut off from the rest of the world by not being allowed to zone in from the border gates like any other area. I believe this would just make for a better MMO overall, the current system has split the player base too much and makes for a less "alive" world.

    I have underlined the part most relevant to this thread and I'll expand on that a bit more here.

    Before Coldharbour, you should have had to finish all 3 Alliance stories and then take on Molag Bal. The story would be that you have to bring the Alliances together for a time, to have any chance at defeating him. To accomplish this, you have to convince the Alliance leaders by gaining their trust and therefore going though the 3 alliance stories. Once victorious, at any time after this, you can choose which Alliance you wish to represent by going to that Factions Capital City and signing up.

    After choosing, you would still have access to the other Faction areas out of respect for what you accomplished during the Main Story. The only places that would still be hostile are the opposing faction areas in Cyrodiil and Imperial City.

    It's highly unlikely that the "fixing" of the story will ever come to pass. This is just how I believe it should have happened.
    Edited by Kuroinu on October 3, 2015 8:32PM
  • BaconMagic
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    I like cadwells more than the 1-49 restricted on the rails style play. In silver and gold you can burn through the checklist then take your time and pick and choose what if any side quests you want to do. It's much more freeing as you never get over leveled for the content. It feels like a proper open world Rpg in a vague sense.
  • UltimaJoe777
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    keybaud wrote: »
    The way you are able to go to other Faction zones in ESO is really stupid. I really beg for a better and more creative way than 'Imagine you were someone else' because it seems like such a dumb way to explain playes going to other zones.

    I would really like a more thought out way to go to other factions zones (Wink Wink Fully Open World, Wink Wink) Aswell as removing Cadwell's F***** Silver and Gold and not Forcing players to completely finish 1 Faction story line just to get to explore another factions area.

    Actually you don't have to do anything story-wise for your starting faction, you need only do the Harborage aka Main Story as well as help the guilds bust up Molag Bal's big anchor and stuff. Cadwell's Silver is the only thing that requires you do that faction's main objectives to go to the third region. There is some extra stuff too so if you do only what Cadwell's Almanac says to do you can move on to the next region.
    Edited by UltimaJoe777 on October 3, 2015 7:36PM
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  • NewBlacksmurf
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    Perhaps if the game was just open to all factions for PvE and PvP was a server based selection

    Elaborate on that...
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  • Shadesofkin
    Shadesofkin
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    Perhaps if the game was just open to all factions for PvE and PvP was a server based selection

    Elaborate on that...

    I'd be far more likely to be ok with this. I'm always going to be staunchly against open world PvP that you can't avoid, because there are nights when I just don't have the patience for it, I might need to farm mats or gold and it does nothing but ruin my time to have to defend constantly against threat of attack.

    However, open world PvE would probably have been the smarter choice than the current system (though again I don't hate it, I hate the narrative that drives it).
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  • Geemarc
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    I don't mind the Cadwell quests.

    I would like for them to open up both areas on completion of the main story however, so you can pick and choose where you quest and not be restricted to complete silver before gold. Also with the introduction of IC there is a new place to gain veteran levels, so basically all the Cadwell quest is doing is stopping access to the entire game world now.

    Also John Cleese is the best so I hope they don't remove the quests completely.
  • PBpsy
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    A redesign of the entire pve game is not going to happen at the moment nor it would be desireble. The way in which Cadwell worked was a fine enough way to open all the zones for a character. The problem was that it was associated with Vet rank progresion and not as optional as it should have been.

    The way the game should have been is to not have any faction choice at the start. The aliance choice for pvp whould have been something you chose early mid game. That boat has sailed probably 5-7 years ago so it is irrelevant to talk about it now.
    Edited by PBpsy on October 3, 2015 10:10PM
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  • NewBlacksmurf
    NewBlacksmurf
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    Perhaps if the game was just open to all factions for PvE and PvP was a server based selection

    Elaborate on that...

    I'd be far more likely to be ok with this. I'm always going to be staunchly against open world PvP that you can't avoid, because there are nights when I just don't have the patience for it, I might need to farm mats or gold and it does nothing but ruin my time to have to defend constantly against threat of attack.

    However, open world PvE would probably have been the smarter choice than the current system (though again I don't hate it, I hate the narrative that drives it).

    Yep
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  • RocksAreGood
    Agree with title. Sucks.
  • Artemisshrikes
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    WOAH WOAH WOAH RESPECT SIR CADWELL!
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  • Korah_Eaglecry
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    I know Im going to get flak for this. But I wish they had done something similar to WoW in that you could access the other factions territories whenever you felt up to it. But youd be a target to just about the majority of NPCs and every Player there.

    Youd insert into the enemy territory through the various beach side footholds that NPCs hold in places like Stonefalls and Daggerfall. From there youd be given Quests that would 'weaken the enemy'. Like attacking the local city or farms. Of course those uninterested in participating in the PvP would be free to do so. But it be toggleable. Of course this would require some reworking of the maps as the areas where they would spawn in at would need to be safe enough that it didnt turn into a gankfest and some of the borders between zones would need to be opened up so that players wouldnt be caught off guard coming through a 'fatal funnel'.

    Skyshards, Dungeons, Anchors, Delves, World Bosses and materials would still be accessible. The Factions would maintain their individuality requiring players to roll a character to participate in that Factions specific content and storyline.

    To add to all of this. I wish they had done different storylines for the different classes. The way SWTOR did them for replayability of the Main and Faction Storylines. Theres already some minor attempts to replayability in the game through differing choices in specific quests. But its not enough to make the story feel different or interesting on play through a second or third time when its the same interactions and same story. More importantly the whole of Tamriel is under threat from both the Alliance War and Molag Bal. Does it make sense that there is just ONE hero in all of this? In other Elder Scroll games. You had the entire region/province to yourself as a single player. I dont believe opening that up to multiple and even Factional Heroes would harm this. Going by the presedence that past ES games set. There should be a separate Hero per province. So why not just 4 separate heroes per faction?
    Edited by Korah_Eaglecry on October 3, 2015 10:49PM
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