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Please BUFF magicka detonation!!

jbcrocks
jbcrocks
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Magicka detonation is supposed to be a zerg buster in pvp. In a small group, it works against an unorganized zerg. However, against an organized train, it doesn't really wipe them.

The tooltip states that it has a cap 25%. Please remove the cap!! It will reduce player stacking!
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  • Kammakazi
    Kammakazi
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    Nah
  • ItsMeToo
    ItsMeToo
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    LOL
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  • hrothbern
    hrothbern
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    Lag is a pain in the ass and the number of calculations to be done (the lag) increase dramatical with higher number players. So this abilty should really be a lag buster... a zerg buster

    BTW:
    Magicka detonation has currently two caps !!!

    The first one is the 5% per hit up to 25% max....
    and the second one is the targets are limited to the 8 meter radius... which is not awfully big.

    I agree with OP that the 25% cap should be removed and I would like to add an increase to the radius to 11 meter or so.
    Edited by hrothbern on October 3, 2015 9:28AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • MrGrimey
    MrGrimey
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    Everything in this last update was to encourage zerging... Why would they buff an anti Zerg move?
  • Molag_Crow
    Molag_Crow
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    MrGrimey wrote: »
    Everything in this last update was to encourage zerging... Why would they buff an anti Zerg move?

    Exactly. Zergs are the only way now, unfortunately.
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  • hrothbern
    hrothbern
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    MrGrimey wrote: »
    Everything in this last update was to encourage zerging... Why would they buff an anti Zerg move?

    I have nothing against a zerg as such in especially IC.
    If ZOS wants that to be "zerg city", fine with me....

    But zergs are causing lag

    and I just cannot imagine that ZOS favors lag
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Frawr
    Frawr
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    Someone recently made a great suggestion for magicka det:

    nerf the damage by 50%

    then

    increase by 10% per target hit
    e.g.:

    tool tip damage now = 10000

    nerf by 50% = 5000

    hit 24 targets = 5000 * (24*10%*) = 12,000 damage

    *simple additive percentages because compound too hard?

    This way, its crap vs single targets but good vs zergs
    Edited by Frawr on October 3, 2015 9:00AM
  • hrothbern
    hrothbern
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    Frawr wrote: »
    Someone recently made a great suggestion for magicka det:

    nerf the damage by 50%

    then

    increase by 10% per target hit
    e.g.:

    tool tip damage now = 10000

    nerf by 50% = 5000

    hit 24 targets = 5000 * (24*10%*) = 12,000 damage

    *simple additive percentages because compound too hard?

    sounds great to me :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • MrGrimey
    MrGrimey
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    hrothbern wrote: »
    MrGrimey wrote: »
    Everything in this last update was to encourage zerging... Why would they buff an anti Zerg move?

    I have nothing against a zerg as such in especially IC.
    If ZOS wants that to be "zerg city", fine with me....

    But zergs are causing lag

    and I just cannot imagine that ZOS favors lag

    If that was the case, we would have had small scale arena/battleground pvp 1v1-8v8. I doubt an instanced small battleground would have much of any lag
  • JLN
    JLN
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    zeni pls
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  • SC0TY999
    SC0TY999
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    MrGrimey wrote: »
    Everything in this last update was to encourage zerging... Why would they buff an anti Zerg move?

    Exactly. Zergs are the only way now, unfortunately.

    "To zerg or be zerged, that is the question"

    Lmy9fDT.jpg
  • Egonieser
    Egonieser
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    It works really well AFAIK.

    It is not meant for you to singlehandedly use it and wipe them, but for a whole group to use it. When you have 5 detonations blow up in your face nearby - well i want to see you and your buddies survive.
    Sometimes, I dream about...cheese...

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  • Morvul
    Morvul
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    Frawr wrote: »
    Someone recently made a great suggestion for magicka det:

    nerf the damage by 50%

    then

    increase by 10% per target hit
    e.g.:

    tool tip damage now = 10000

    nerf by 50% = 5000

    hit 24 targets = 5000 * (24*10%*) = 12,000 damage

    *simple additive percentages because compound too hard?

    This way, its crap vs single targets but good vs zergs
    I like the prinziple behind that line of thought, but the numbers need tweaking:
    your example above nerfs it against single targets (good!) but does barely improve it versus zergs (not so good)

    so I'd rather go with 15 or even 20% damage increase per target hit (uncapped, like in your proposal)
  • Akrasjel
    Akrasjel
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    Is a large organized group with comms alwo a zerg ?
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  • Huggalump
    Huggalump
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    Frawr wrote: »
    Someone recently made a great suggestion for magicka det:

    nerf the damage by 50%

    then

    increase by 10% per target hit
    e.g.:

    tool tip damage now = 10000

    nerf by 50% = 5000

    hit 24 targets = 5000 * (24*10%*) = 12,000 damage

    *simple additive percentages because compound too hard?

    This way, its crap vs single targets but good vs zergs

    this is a fantastic idea
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    I've said it time and time again ZOS really should employ people who play the game and know balance.

    Not talking clueless casuals or biased devs I mean real people who play 10+ hours a day since launch.
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • SC0TY999
    SC0TY999
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    I've said it time and time again ZOS really should employ people who play the game and know balance.

    Not talking clueless casuals or biased devs I mean real people who play 10+ hours a day since launch.

    Would never happen, according to them ZOS knows best LMAO
  • BalticBlues
    BalticBlues
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    jbcrocks wrote: »
    Magicka detonation is supposed to be a zerg buster in pvp. In a small group, it works against an unorganized zerg. However, against an organized train, it doesn't really wipe them.
    Why should it work? So that a small 3-man-group can easily wipe a large 12-man-group?
    MD already is a devastating weapon. There is no need for a buff, rather for a nerf.
    Frawr wrote: »
    nerf the damage by 50%
    then increase by 10% per target hit
    This way, its crap vs single targets but good vs zergs
    +1 sounds like a a smart suggestion.
    Edited by BalticBlues on October 3, 2015 10:44AM
  • Tankqull
    Tankqull
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    wont happen as it would make trashing pve trash to easy. thats why they changed the system resembling this proposal to its current form.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Alucardo
    Alucardo
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    To go in line with all of other ZOS's changes I say we introduce a new set.

    Introducing Zergbreaker

    When you are severely outnumbered, this set increases your physical and spell resistance by 30,000. Increases your spell and weapon damage by 15,000.
    Also there's a 10% chance to proc an explosion, dealing 25,000 magicka damage to surrounding enemies.

    I'm not sure about the numbers yet. They may need to be toned down a little. Just a bit.
  • ScruffyWhiskers
    ScruffyWhiskers
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    Well except for the explosion part that sort of sounds like Skaffa.
  • themdogesbite
    themdogesbite
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    jbcrocks wrote: »
    Magicka detonation is supposed to be a zerg buster in pvp. In a small group, it works against an unorganized zerg. However, against an organized train, it doesn't really wipe them.
    Why should it work? So that a small 3-man-group can easily wipe a large 12-man-group?
    MD already is a devastating weapon. There is no need for a buff, rather for a nerf.

    Why should numbers always equal safety? Proxydet need to not have a cap in damage scaleing, the range really dont need to be bigger though. That way turteling groups get punished which abuse aoe caps and groups that spread out wont have any real problems. Imagine a PvP enviorment a bit more complex then stacking on crown. Crazy right?
    :]
  • Yusuf
    Yusuf
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    jbcrocks wrote: »
    However, against an organized train, it doesn't really wipe them.

    A simple button shouldn't wipe whole group either though...

  • jbcrocks
    jbcrocks
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    My point is, it's a skill to get rid of people stacking. But instead, players stack more and use it altogether dealing more dps than it should have.
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  • jbcrocks
    jbcrocks
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    It should have more damage against a big group than a big group to a small group :)
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  • timidobserver
    timidobserver
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    -increasing the radius,
    -increase the damage against more than 20 people by 50%.
    -Increase the damage against more than 25 by 100%.
    -Reduce the damage against less than 12 people by 25%.

    I dont really care to debate the numbers I used because ZOS can figure that out, but basically you get the idea. Hit big groups harder and be less useful against small groups.
    Edited by timidobserver on October 3, 2015 3:30PM
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  • Levo18
    Levo18
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    It was OP as hell before IC. Now its fine dont change it!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    hrothbern wrote: »
    MrGrimey wrote: »
    Everything in this last update was to encourage zerging... Why would they buff an anti Zerg move?

    I have nothing against a zerg as such in especially IC.
    If ZOS wants that to be "zerg city", fine with me....

    But zergs are causing lag and I just cannot imagine that ZOS favors lag

    You have to remember they have stated in past live episodes that they don't like open field battles, they want players to take or hold keeps. That plus the fact that they marketed PvP over and over again saying 200 people on one screen. With all sides at equal numbers that's 66 people per alliance 100 per in a two sided fight.

    Those are huge Zerg numbers this was their "vision".
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  • BigTone
    BigTone
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    Yusuf wrote: »
    jbcrocks wrote: »
    However, against an organized train, it doesn't really wipe them.

    A simple button shouldn't wipe whole group either though...

    If the entire group decides to stack within an 8 meter radius, then yes it should.


    I'm a small scale player myself but have no problem with people playing in large groups. The problem I have is when 10+ people stack in one place. This should be punished severely. The 5% damage increase with a five person cap is a joke. There should be no cap at all, and it should be at least 10% per person.
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  • Cathexis
    Cathexis
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    How about a stam morph so you don't have to use magicka.
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