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Please fix CC immunity!

Aunatar
Aunatar
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Too many skills that should provide CC immunity are currently bugged. I am experiencing 4 stuns in a row si far from too many skills. I still don' know if it's a matter of abilities of CC immunity not triggering, but it's so annoying.
@Aunatar
V16 Sorcerer - Aunatar
V16 DK - Aunatarans (Currently main)
V16 DK - Aunatar Evereth
V16 DK - Aunataran
V16 NB - Aunatars
V4 Templar - Lysindel
Lvl 30 NB - Vile Aunataroni De Pipino
Free spot, looking for suggestions
  • GreenSoup2HoT
    GreenSoup2HoT
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    If you don't cc break and go through the duration of the cc, should you be granted cc immunity?

    When i was running reactive Armour i was trying to do this but just ended up getting cc'd over and over until i eventually died.
    PS4 NA DC
  • Waffennacht
    Waffennacht
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    Shuffle, purge, immovable... immovable potion... um... I think thats all of the ways to prevent such things. I personally prefer shuffle
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Aunatar
    Aunatar
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    Shuffle, purge, immovable... immovable potion... um... I think thats all of the ways to prevent such things. I personally prefer shuffle

    The point is that even with immovable potions you get CCed!
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • Emma_Overload
    Emma_Overload
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    If they can't fix normal CC immunity, they should bring back the OLD Unstoppable, which lasted like 15 seconds or something.
    #CAREBEARMASTERRACE
  • Waffennacht
    Waffennacht
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    Well that's a bug. I mean its suppose to work, not anything anyone can do about that (the timer bug) As for the abilities themselves there are a few cool moves.

    Im hoping the cc timer gets all fixed up too. And I'd say they definitely need to adjust things if they are keeping the battle leveling. With much longer battles the length of these potions should be upped and abilities tweaked.

    Just a few mathematical changes is all, a lot of things were set up for the short intense battles, not the 7 to 15 minute epics I've encountered (or if its two tanks, never ending)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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