With patch 2.1, came many changes. Builds had to be changed and playstyles had to be changed. I felt like anything i tried with DK, my NB could do that and more. So i thought about what makes the DK different to the NB and it was pretty obvious. Being tanky.
DKs are far better tanks than NBs. I know sap tank is viable but without a zerg around you, you lose resource management, heals and CC. DK doesn’t have this issue. I felt so much tankier on my DK compared to my NB or Templar, like a massive difference.
And thus my DK hybrid build was born.
A quote i actually read on these forums inspired my playstyle.
“A shield is something you hold, not hide behind” - Anon.
I thought the quote was a very good way to look at tanking in this new meta of nerfed blocking. And then, as you may have guessed already, my eyes turned to the Reactive set (it also looks hella awesome so bonus!).
Head - Reactive - Infused
Shoulders - Reactive - Reinforced
Chest - Reactive - Infused
Gloves - Night’s Silence - Impenetrable
Belt - Night’s Silence - Impenetrable
Legs - Reactive - Infused
Sabatons - Reactive - Reinforced
All pieces of armour have health enchants.
Sword - Endurance - Sharpened/Defending
Shield - Agility - Reinforced (prefer Infused here though) - Stamina
Dagger - Agility - Sharpened
Dagger - Agility - Sharpened
Necklace - Agility - Healthy - Weapon Damage
Ring - Endurance - Robust - Weapon Damage
Ring - Endurance - Robust - Weapon Damage
You can run a 2 piece undaunted set instead of the nights silence but you lose armour/spell res and the reactive set looks amazing so i dont bother to min/max in this situation.
I would recommend Malubeth for the undaunted pieces and if i had the helm i would definetly give this a try. It seems very powerful and would put Dragon's Blood back to mega heal
Sword and Board Tanking Bar
Placeholder for DW
Dual Wield DPS Bar
Consumable: Blue VR15 drink
Note: All unbuffed stats in the above pictures
1. Elusive Mist
3. Coagulating Dragon Blood
4. Igneous Shield
5. Resolving Vigor
U. Corrosive Armour
Bar 2 is flexible in position 2
1. Choking Talons
2. Hidden Blade/Caltrops/Retreating Maneuvers/Dragon Fire Scale
3. Hardened Armour
4. Steel Tornado
5. Quick Cloak
U. Flawless Dawnbreaker
Corrosive armour is one of the best ultimates in this game. It can be used defensively and offensively and this is why i am able to put flawless dawnbreaker on my DW bar to pump the damage i can output even higher.
Updated with 324 CP
Goal for the build:
46 - Warlord - 10% cost reduction for stamina abilities
48 - Mooncalf - 15% stamina recovery
14 - Arcanist - 6.3% magicka recovery - Put points in here until you get 48
48 - Elemental Defender - 15% elemental damage reduction
48 - Hardy - 15% magic, poison, disease damage reduction
12 - Quick Recovery - 4.5% healing received
48 - Blessed - 15% increase effectiveness of healing you do
60 - Mighty - 17.5% increased physical damage - go until you get the 75 CP passive
Every build has a goal that it tries to achieve. I have seen many players try to be the pvp tank, especially last patch. They might of been able to survive against players for a long time, and yes that is one aspect of tanking, but they didnt go beyond that. They stood their with their shield up, and let the players run past them as they went after the squishies behind them.
PvP tanking is just like PvE tanking but alot harder. The goal you want to achieve as a tank is to relieve the aggro your group is taking, control the enemy, debuff the enemy and buff your group.
Whenever the fight becomes a dps race or way too hectic to do anything, your DW bar becomes a very powerful AoE dps bar so that you can help your group.
Dont block - The only time you should block is if you are on 25% or less health and dont have magicka to cast Dragon Blood
Dont roll out of roots - Roots are probably your best friend in this game if you use this build. Dont roll out of them unless it is very necessary (ie. Your group is leaving/moving, you need to reposition, you are taking too much damage and need a quick breather).
Dont break short CC - I am still learning this one. You need to have a very good understanding of every skill in this game and what they do and how they look and their stun duration. CCs such as crystal frag, blazing spear, meteor etc. have very short CC durations (<2 secs) and should not be broken out of. Because of Reactive you will not die to these stuns unless you have 20+ on you.
Long CCs such as wrecking blow, volanic rune, invasion, fear etc. (2.5> secs) should be broken out of after 1-2 seconds~. I found that being CCed with these is great if you dont go the full duration of the stun. Usually these stuns are too long to be able to vigor through. It does sound stupid to break the CC after your half way through but remember that you mitigate 35% damage during them so its beneficial.
Dont spam talons - Your not a magicka build, so dont act like it. Use talons once and move on.
Dont spam caltrops - Its expensive and silly to spam it
Be aware of your environment and enemy positions. If you see another enemy group in the distance and your group is still fighting this group, move and intercept. Give your group time to finish, recompose, reset and back you up.
I want to make a series of videos and upload them here and state what my goal in each fight was and you can watch and look at how i achieved each of my goals.
This is the first video. The last 2 days i have been trying different skills and weapons and testing my build to the fullest by playing without a healer for the most part.
This is the next video. I have now swapped the 2h for DW. I feel like i can help alot more in the group while still maintaining close to the same tankiness. I prefer this setup alot more.
Some clips from Azura
These next 4 clips arent really tanking but they show that this build works as a off dps still
Alot of people dont think pvp tanking is possible in this patch. Alot of people dont think pvp tanks are worth a group slot. I dont enjoy spamming the same aoe button over and over again. It doesnt interest me and doesnt make me feel like im doing much skill wise and i seriously think this is why players who dont play in anything but large groups, suck when solo or in small groups.
Tanking gets me thinking, its a dynamic rotation of skills and i need to be very alert and aware of my surrounds and goals because without these i am just a meat shield and meat shields dont help the group.
That being said, i have hybridized this build to contain a strong aoe presence because in some situations you need to spam that aoe in order to help your group.
Feedback is welcome but i would like no flaming and i dont want people saying that pvp tanks are useless and i am wasting group slots or anything of that nature. I like to tank and provide support.
Thank you for reading!
Banned for Naming and Shaming exploiters. Great ideology ZOS.
Vir Cor | Dragonknight
Leo Cor | Nightblade
Leonidas Cor | Templar
DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis