I want to start out by saying that I really enjoy the IC DLC. Although it lacks pvp objectives, I think it is a fun mix of pvp and pve. My biggest issue with IC is the shared population, which has led to Cyrodill being nothing more than a gateway to IC. Part of the issue is the queue times. When people are waiting an hour or more to get into Cyrodill, they are less inclined to stay and help in Cyrodill. Not to mention, what happens to the pvp players who didn't purchase the dlc? Now they are forced to wait in ridiculous queues just to arrive in a pvp map that is empty. While the queue times are absurd, there is an even greater issue. Once the shine wears off, we are still stuck with two areas that are sharing a single population. Which means, at best, Cyrodill will forever be at half population. So now we have two areas that will never be fully populated. It's an interesting concept, but I don't believe it's viable. Thoughts?
Edited by Lordklinger on September 20, 2015 2:58AM
Has IC ruined Cyrodill? 116 votes