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Healing Ritual needs changes.

Fizzlewizzle
Fizzlewizzle
✭✭✭✭
Recently, after quite some time, i returned to my old Templar healer Build.
Combining both the Restoring Light tree and the Restoration staff tree to have a big variety of ways to heal my allies, i have noticed that Healing Ritual has no use on any of my bars.

Be it a Hot heal or a Burst heal, Healing Ritual has no use because of its insane casting time, which makes it a fairly useless skill.
I do have a few suggestions for the skill, which i like to share:
  1. Reduced Casting time (and also a small amount of reduced healing or range. not both though).
    Remove the complete casting time and lower the healing by around 25-50% (while keeping the range), or keep the healing as it is and reduce the range by around 25-50%.
  2. Make it a small version of Cleansing Ritual, without the Cleansing effect but with a more potent heal.
    Heals once every 1 or 2 seconds for X seconds (could have a normal duration like Cleansing/ Purifying Ritual, and a extended duration like Extended ritual).
    Healing could be around 25/50% of what it is now, with around a 25% bonus on the choses amount for the more potent morph (while the other morph gets more time).
  3. Make it work like the Grand healing skill, but without the need of a Restoration staff
    Healing Springs Morph could give back Stamina instead of magicka.

I hope Zenimax will do something about this skill, as it has no real use for a healer atm.
Edited by Fizzlewizzle on September 19, 2015 1:08PM
Mending-The-Wounded, Aldmeri Dominion, Templar.
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